Results 1 - 10
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50
Tracking of multiple, partially occluded humans based on static body part detection
- In CVPR
, 2006
"... Tracking of humans in videos is important for many applications. A major source of difficulty in performing this task is due to inter-human or scene occlusion. We present an approach based on representing humans as an assembly of four body parts and detection of the body parts in single frames which ..."
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Cited by 51 (3 self)
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Tracking of humans in videos is important for many applications. A major source of difficulty in performing this task is due to inter-human or scene occlusion. We present an approach based on representing humans as an assembly of four body parts and detection of the body parts in single frames which makes the method insensitive to camera motions. The responses of the body part detectors and a combined human detector provide the “observations ” used for tracking. Trajectory initialization and termination are both fully automatic and rely on the confidences computed from the detection responses. An object is tracked by data association if its corresponding detection response can be found; otherwise it is tracked by a meanshift style tracker. Our method can track humans with both inter-object and scene occlusions. The system is evaluated on three sets of videos and compared with previous method. 1
Detecting pedestrians by learning shapelet features
- In IEEE Conference on Computer Vision and Pattern Recognition. Sabzmeydani,P. & Mori,G
, 2003
"... In this paper, we address the problem of detecting pedestrians in still images. We introduce an algorithm for learning shapelet features, a set of mid–level features. These features are focused on local regions of the image and are built from low–level gradient information that discriminates between ..."
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Cited by 31 (3 self)
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In this paper, we address the problem of detecting pedestrians in still images. We introduce an algorithm for learning shapelet features, a set of mid–level features. These features are focused on local regions of the image and are built from low–level gradient information that discriminates between pedestrian and non–pedestrian classes. Using AdaBoost, these shapelet features are created as a combination of oriented gradient responses. To train the final classifier, we use AdaBoost for a second time to select a subset of our learned shapelets. By first focusing locally on smaller feature sets, our algorithm attempts to harvest more useful information than by examining all the low–level features together. We present quantitative results demonstrating the effectiveness of our algorithm. In particular, we obtain an error rate 14 percentage points lower (at 10 −6 FPPW) than the previous state of the art detector of Dalal and Triggs [1] on the INRIA dataset. 1.
Pedestrian detection: A benchmark
- In CVPR
, 2009
"... Pedestrian detection is a key problem in computer vision, with several applications including robotics, surveillance and automotive safety. Much of the progress of the past few years has been driven by the availability of challenging public datasets. To continue the rapid rate of innovation, we intr ..."
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Cited by 27 (3 self)
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Pedestrian detection is a key problem in computer vision, with several applications including robotics, surveillance and automotive safety. Much of the progress of the past few years has been driven by the availability of challenging public datasets. To continue the rapid rate of innovation, we introduce the Caltech Pedestrian Dataset, which is two orders of magnitude larger than existing datasets. The dataset contains richly annotated video, recorded from a moving vehicle, with challenging images of low resolution and frequently occluded people. We propose improved evaluation metrics, demonstrating that commonly used perwindow measures are flawed and can fail to predict performance on full images. We also benchmark several promising detection systems, providing an overview of state-of-theart performance and a direct, unbiased comparison of existing methods. Finally, by analyzing common failure cases, we help identify future research directions for the field.
Gool. 3D urban scene modeling integrating recognition and reconstruction
- IJCV
, 2008
"... Abstract — Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previsualization can be rendered from the expected future viewpoints of the driver, the required maneuver will be m ..."
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Cited by 26 (1 self)
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Abstract — Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previsualization can be rendered from the expected future viewpoints of the driver, the required maneuver will be more easily understandable. 3D city models can be reconstructed from the imagery recorded by surveying vehicles. The vastness of image material gathered by these vehicles, however, puts extreme demands on vision algorithms to ensure their practical usability. Algorithms need to be as fast as possible and should result in compact, memory efficient 3D city models for future ease of distribution and visualization. For the considered application, these are not contradictory demands. Simplified geometry assumptions can speed up vision algorithms while automatically guaranteeing compact geometry models. In this paper, we present a novel city modeling framework which builds upon this philosophy to create 3D content at high speed. Objects in the environment, such as cars and pedestrians, may however disturb the reconstruction, as they violate the simplified geometry assumptions, leading to visually unpleasant artifacts and degrading the visual realism of the resulting 3D city model. Unfortunately, such objects are prevalent in urban scenes. We therefore extend the reconstruction framework by integrating it with an object recognition module that automatically detects cars in the input video streams and localizes them in 3D. The two components of our system are tightly integrated and benefit from each other’s continuous input. 3D reconstruction delivers geometric scene context, which greatly helps improve detection precision. The detected car locations, on the other hand, are used to instantiate virtual placeholder models which augment the visual realism of the reconstructed city model. Index Terms — city modeling, structure from motion, 3D reconstruction, object detection, temporal integration I.
Observing Human-Object Interactions: Using Spatial and Functional Compatibility for Recognition
"... Abstract—Interpretation of images and videos containing humans interacting with different objects is a daunting task. It involves understanding scene/event, analyzing human movements, recognizing manipulable objects, and observing the effect of the human movement on those objects. While each of thes ..."
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Cited by 23 (4 self)
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Abstract—Interpretation of images and videos containing humans interacting with different objects is a daunting task. It involves understanding scene/event, analyzing human movements, recognizing manipulable objects, and observing the effect of the human movement on those objects. While each of these perceptual tasks can be conducted independently, recognition rate improves when interactions between them are considered. Motivated by psychological studies of human perception, we present a Bayesian approach which integrates various perceptual tasks involved in understanding human-object interactions. Previous approaches to object and action recognition rely on static shape/appearance feature matching and motion analysis, respectively. Our approach goes beyond these traditional approaches and applies spatial and functional constraints on each of the perceptual elements for coherent semantic interpretation. Such constraints allow us to recognize objects and actions when the appearances are not discriminative enough. We also demonstrate the use of such constraints in recognition of actions from static images without using any motion information. Index Terms—Action recognition, object recognition, functional recognition. Ç 1
S.: Counting crowded moving objects
, 2006
"... In its full generality, motion analysis of crowded objects necessitates recognition and segmentation of each moving entity. The difficulty of these tasks increases considerably with occlusions and therefore with crowding. When the objects are constrained to be of the same kind, however, partitioning ..."
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Cited by 19 (0 self)
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In its full generality, motion analysis of crowded objects necessitates recognition and segmentation of each moving entity. The difficulty of these tasks increases considerably with occlusions and therefore with crowding. When the objects are constrained to be of the same kind, however, partitioning of densely crowded semi-rigid objects can be accomplished by means of clustering tracked feature points. We base our approach on a highly parallelized version of the KLT tracker in order to process the video into a set of feature trajectories. While such a set of trajectories provides a substrate for motion analysis, their unequal lengths and fragmented nature present difficulties for subsequent processing. To address this, we propose a simple means of spatially and temporally conditioning the trajectories. Given this representation, we integrate it with a learned object descriptor to achieve a segmentation of the constituent motions. We present experimental results for the problem of estimating the number of moving objects in a dense crowd as a function of time. 1
Human Detection Using Partial Least Squares Analysis
"... Significant research has been devoted to detecting people in images and videos. In this paper we describe a human detection method that augments widely used edge-based features with texture and color information, providing us with a much richer descriptor set. This augmentation results in an extreme ..."
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Cited by 13 (3 self)
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Significant research has been devoted to detecting people in images and videos. In this paper we describe a human detection method that augments widely used edge-based features with texture and color information, providing us with a much richer descriptor set. This augmentation results in an extremely high-dimensional feature space (more than 170,000 dimensions). In such high-dimensional spaces, classical machine learning algorithms such as SVMs are nearly intractable with respect to training. Furthermore, the number of training samples is much smaller than the dimensionality of the feature space, by at least an order of magnitude. Finally, the extraction of features from a densely sampled grid structure leads to a high degree of multicollinearity. To circumvent these data characteristics, we employ Partial Least Squares (PLS) analysis, an efficient dimensionality reduction technique, one which preserves significant discriminative information, to project the data onto a much lower dimensional subspace (20 dimensions, reduced from the original 170,000). Our human detection system, employing PLS analysis over the enriched descriptor set, is shown to outperform state-of-the-art techniques on three varied datasets including the popular INRIA pedestrian dataset, the low-resolution gray-scale DaimlerChrysler pedestrian dataset, and the ETHZ pedestrian dataset consisting of full-length videos of crowded scenes. 1.
Bilattice-based Logical Reasoning for Human Detection. CVPR
, 2007
"... The capacity to robustly detect humans in video is a critical component of automated visual surveillance systems. This paper describes a bilattice based logical reasoning approach that exploits contextual information and knowledge about interactions between humans, and augments it with the output of ..."
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Cited by 11 (4 self)
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The capacity to robustly detect humans in video is a critical component of automated visual surveillance systems. This paper describes a bilattice based logical reasoning approach that exploits contextual information and knowledge about interactions between humans, and augments it with the output of different low level detectors for human detection. Detections from low level parts-based detectors are treated as logical facts and used to reason explicitly about the presence or absence of humans in the scene. Positive and negative information from different sources, as well as uncertainties from detections and logical rules, are integrated within the bilattice framework. This approach also generates proofs or justifications for each hypothesis it proposes. These justifications (or lack thereof) are further employed by the system to explain and validate, or reject potential hypotheses. This allows the system to explicitly reason about complex interactions between humans and handle occlusions. These proofs are also available to the end user as an explanation of why the system thinks a particular hypothesis is actually a human. We employ a boosted cascade of gradient histograms based detector to detect individual body parts. We have applied this framework to analyze the presence of humans in static images from different datasets. 1.
DeMenthon D.: Hierarchical Part-Template Matching for Human Detection and Segmentation
- In: ICCV (2007
"... Local part-based human detectors are capable of handling partial occlusions efficiently and modeling shape articulations flexibly, while global shape template-based human detectors are capable of detecting and segmenting human shapes simultaneously. We describe a Bayesian approach to human detection ..."
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Cited by 10 (5 self)
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Local part-based human detectors are capable of handling partial occlusions efficiently and modeling shape articulations flexibly, while global shape template-based human detectors are capable of detecting and segmenting human shapes simultaneously. We describe a Bayesian approach to human detection and segmentation combining local part-based and global template-based schemes. The approach relies on the key ideas of matching a part-template tree to images hierarchically to generate a reliable set of detection hypotheses and optimizing it under a Bayesian MAP framework through global likelihood re-evaluation and fine occlusion analysis. In addition to detection, our approach is able to obtain human shapes and poses simultaneously. We applied the approach to human detection and segmentation in crowded scenes with and without background subtraction. Experimental results show that our approach achieves good performance on images and video sequences with severe occlusion. 1.
A pose-invariant descriptor for human detection and segmentation
, 2008
"... Abstract. We present a learning-based, sliding window-style approach for the problem of detecting humans in still images. Instead of traditional concatenation-style image location-based feature encoding, a global descriptor more invariant to pose variation is introduced. Specifically, we propose a p ..."
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Cited by 7 (2 self)
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Abstract. We present a learning-based, sliding window-style approach for the problem of detecting humans in still images. Instead of traditional concatenation-style image location-based feature encoding, a global descriptor more invariant to pose variation is introduced. Specifically, we propose a principled approach to learning and classifying human/non-human image patterns by simultaneously segmenting human shapes and poses, and extracting articulation-insensitive features. The shapes and poses are segmented by an efficient, probabilistic hierarchical part-template matching algorithm, and the features are collected in the context of poses by tracing around the estimated shape boundaries. Histograms of oriented gradients are used as a source of low-level features from which our pose-invariant descriptors are computed, and kernel SVMs are adopted as the test classifiers. We evaluate our detection and segmentation approach on two public pedestrian datasets. 1

