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Garbage Collection without Paging
, 2005
"... Garbage collection offers numerous software engineering advantages, but interacts poorly with virtual memory managers. Existing garbage collectors require far more pages than the application's working set and touch pages without regard to which ones are in memory, especially during full-heap garbage ..."
Abstract
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Cited by 29 (7 self)
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Garbage collection offers numerous software engineering advantages, but interacts poorly with virtual memory managers. Existing garbage collectors require far more pages than the application's working set and touch pages without regard to which ones are in memory, especially during full-heap garbage collection. The resulting paging can cause throughput to plummet and pause times to spike up to seconds or even minutes. We present a garbage collector that avoids paging. This bookmarking collector cooperates with the virtual memory manager to guide its eviction decisions. Using summary information ("bookmarks") recorded from evicted pages, the collector can perform in-memory full-heap collections. In the absence of memory pressure, the bookmarking collector matches the throughput of the best collector we tested while running in smaller heaps. In the face of memory pressure, it improves throughput by up to a factor of five and reduces pause times by up to a factor of 45 over the next best collector. Compared to a collector that consistently provides high throughput (generational mark-sweep), the bookmarking collector reduces pause times by up to 218x and improves throughput by up to 41x. Bookmarking collection thus provides greater utilization of available physical memory than other collectors while matching or exceeding their throughput.
Experience with safe manual memory-management in cyclone
- In Proc. of the 4th international symposium on Memory management (ISMM
, 2004
"... The goal of the Cyclone project is to investigate type safety for low-level languages such as C. Our hardest challenge has been providing programmers control over memory management while retaining type safety. This paper reports on our experience trying to integrate and effectively use two previousl ..."
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Cited by 26 (7 self)
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The goal of the Cyclone project is to investigate type safety for low-level languages such as C. Our hardest challenge has been providing programmers control over memory management while retaining type safety. This paper reports on our experience trying to integrate and effectively use two previously proposed, type-safe memory management mechanisms: statically-scoped regions and unique pointers. We found that these typing mechanisms can be combined to build alternative memory-management abstractions, such as reference counted objects and arenas with dynamic lifetimes, and thus provide a flexible basis. Our experience—porting C code and building new applications for resource-constrained systems—confirms that experts can use these features to improve memory footprint and sometimes to improve throughput when used instead of, or in combination with, a conservative garbage collector. 1
Generating object lifetime traces with Merlin
- ACM TRANSACTIONS ON PROGRAMMING LANGUAGES AND SYSTEMS (TOPLAS
, 2006
"... Programmers are writing a rapidly growing number of programs in object-oriented languages, such as Java and C#, that require garbage collection. Garbage collection traces and simulation speed up research by enabling deeper understandings of object lifetime behavior and quick exploration and design o ..."
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Cited by 6 (2 self)
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Programmers are writing a rapidly growing number of programs in object-oriented languages, such as Java and C#, that require garbage collection. Garbage collection traces and simulation speed up research by enabling deeper understandings of object lifetime behavior and quick exploration and design of new garbage collection algorithms. When generating perfect traces, the brute-force method of computing object lifetimes requires a whole-heap garbage collection at every potential collection point in the program. Because this process is prohibitively expensive, researchers often use granulated traces by collecting only periodically, for example, every 32 KB of allocation. We extend the state of the art for simulating garbage collection algorithms in two ways. First, we develop a systematic methodology for simulation studies of copying garbage collection and present results showing the effects of trace granularity on these simulations. We show that trace granularity often distorts simulated garbage collection results compared with perfect traces. Second, we present and measure the performance of a new algorithm called Merlin for computing object lifetimes.
Real-time memory management: Life and times
- In 18th Euromicro Conference on Real-Time Systems (ECRTS
, 2006
"... As real-time and embedded systems become increasingly large and complex, the traditional strictly static approach to memory management begins to prove untenable. The challenge is to provide a dynamic memory model that guarantees tight and bounded time and space requirements without overburdening the ..."
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Cited by 2 (0 self)
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As real-time and embedded systems become increasingly large and complex, the traditional strictly static approach to memory management begins to prove untenable. The challenge is to provide a dynamic memory model that guarantees tight and bounded time and space requirements without overburdening the developer with memory concerns. This paper provides an analysis of memory management approaches in order to characterise the tradeoffs across three semantic domains: space, time and a characterisation of memory usage information such as the lifetime of objects. A unified approach to distinguishing the merits of each memory model highlights the relationship across these three domains, thereby identifying the class of applications that benefit from targeting a particular model. Crucially, an initial investigation of this relationship identifies the direction future research must take in order to address the requirements of the next generation of complex embedded systems. Some initial suggestions are made in this regard and the memory model proposed in the Real-Time Specification for Java is evaluated in this context. 1

