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37
Pushdown Processes: Games and Model Checking
, 1996
"... Games given by transition graphs of pushdown processes are considered. It is shown that ..."
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Cited by 115 (4 self)
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Games given by transition graphs of pushdown processes are considered. It is shown that
Guarded Fixed Point Logic
, 1999
"... Guarded fixed point logics are obtained by adding least and greatest fixed points to the guarded fragments of firstorder logic that were recently introduced by Andr eka, van Benthem and N emeti. Guarded fixed point logics can also be viewed as the natural common extensions of the modal µ-calculus an ..."
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Cited by 48 (3 self)
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Guarded fixed point logics are obtained by adding least and greatest fixed points to the guarded fragments of firstorder logic that were recently introduced by Andr eka, van Benthem and N emeti. Guarded fixed point logics can also be viewed as the natural common extensions of the modal µ-calculus and the guarded fragments. We prove that the satisfiability problems for guarded fixed point logics are decidable and complete for deterministic double exponential time. For guarded fixed point sentences of bounded width, the most important case for applications, the satisfiability problem is EXPTIME-complete.
How Much Memory is Needed to Win Infinite Games?
, 1997
"... We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of the size of the I/O automata realizing winning strategies in games with this condition. This problem is relevant to synth ..."
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Cited by 30 (1 self)
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We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of the size of the I/O automata realizing winning strategies in games with this condition. This problem is relevant to synthesis of reactive programs and to the theory of automata on infinite objects. We provide matching upper and lower bounds for the size of memory needed by winning strategies in games with a fixed winning condition. We also show that in the general case the LAR (latest appearance record) data structure of Gurevich and Harrington is optimal. Then we propose a more succinct way of representing winning strategies by means of parallel compositions of transition systems. We study the question: which classes of winning conditions admit only polynomial-size blowup of strategies in this representation. 1 Introduction We consider games played on (not necessarily finite) graphs coloured with a finite nu...
Monadic Second-Order Logic, Graph Coverings and Unfoldings of Transition Systems
"... We prove that every monadic second-order property of the unfolding of a transition system is a monadic second-order property of the system itself. An unfolding is an instance of the general notion of graph covering. We consider two more instances of this notion. A similar result is possible for ..."
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Cited by 26 (5 self)
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We prove that every monadic second-order property of the unfolding of a transition system is a monadic second-order property of the system itself. An unfolding is an instance of the general notion of graph covering. We consider two more instances of this notion. A similar result is possible for one of them but not for the other.
Monadic Second Order Logic on Tree-Like Structures
, 1996
"... An operation M* which constructs from a given structure M a tree-like structure whose domain consists of the finite sequences of elements of M is considered. A notion of automata running on such tree-like structures is defined. It is shown that automata of this kind characterise expressive power of ..."
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Cited by 16 (6 self)
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An operation M* which constructs from a given structure M a tree-like structure whose domain consists of the finite sequences of elements of M is considered. A notion of automata running on such tree-like structures is defined. It is shown that automata of this kind characterise expressive power of monadic second order logic (MSOL) over tree-like structures. Using this characterisation it is proved that MSOL theory of tree-like structures is effectively reducible to that of the original structures. As another application of the characterisation it is shown that MSOL on trees of arbitrary degree is equivalent to first order logic extended with unary least fixpoint operator.
Automata and fixed point logics: a coalgebraic perspective
- Electronic Notes in Theoretical Computer Science
, 2004
"... This paper generalizes existing connections between automata and logic to a coalgebraic level. Let F: Set → Set be a standard functor that preserves weak pullbacks. We introduce various notions of F-automata, devices that operate on pointed F-coalgebras. The criterion under which such an automaton a ..."
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Cited by 15 (7 self)
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This paper generalizes existing connections between automata and logic to a coalgebraic level. Let F: Set → Set be a standard functor that preserves weak pullbacks. We introduce various notions of F-automata, devices that operate on pointed F-coalgebras. The criterion under which such an automaton accepts or rejects a pointed coalgebra is formulated in terms of an infinite two-player graph game. We also introduce a language of coalgebraic fixed point logic for F-coalgebras, and we provide a game semantics for this language. Finally we show that any formula p of the language can be transformed into an F-automaton Ap which is equivalent to p in the sense that Ap accepts precisely those pointed F-coalgebras in which p holds.
Coalgebraic automata theory: Basic results
- Logical Methods in Computer Science
"... Vol. 4 (4:10) 2008, pp. 1–43 www.lmcs-online.org ..."
Rational behaviour and strategy construction in infinite multiplayer games. Diploma Thesis
, 2005
"... Abstract. We study infinite games played by arbitrarily many players on a directed graph. Equilibrium states capture rational behaviour in these games. Instead of the well-known notion of a Nash equilibrium, we focus on the notion of a subgame perfect equilibrium. We argue that the latter one is mor ..."
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Cited by 7 (3 self)
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Abstract. We study infinite games played by arbitrarily many players on a directed graph. Equilibrium states capture rational behaviour in these games. Instead of the well-known notion of a Nash equilibrium, we focus on the notion of a subgame perfect equilibrium. We argue that the latter one is more appropriate for the kind of games we study, and we show the existence of a subgame perfect equilibrium in any infinite game with ω-regular winning conditions. As, in general, equilibria are not unique, it is appealing to compute one with a maximal payoff. This problem corresponds naturally to the problem of deciding given a game and two payoff vectors whether the game has an equilibrium with a payoff in between the given thresholds. We show that this problem is decidable for games with ω-regular winning conditions played on a finite graph and analyse its complexity. Moreover, we establish that any subgame perfect equilibrium of a game with ω-regular winning conditions played on a finite graph can be implemented by finite-state strategies. Finally, we consider logical definability. We state that if we fix the number of players together with an ω-regular winning condition for each of them and two payoff vectors the property that a game has a subgame perfect equilibrium with a payoff in between the given thresholds is definable in the modal µ-calculus. 1

