Results 1 - 10
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97
Evolving Artificial Neural Networks
, 1999
"... This paper: 1) reviews different combinations between ANN's and evolutionary algorithms (EA's), including using EA's to evolve ANN connection weights, architectures, learning rules, and input features; 2) discusses different search operators which have been used in various EA's; and 3) points out po ..."
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Cited by 328 (6 self)
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This paper: 1) reviews different combinations between ANN's and evolutionary algorithms (EA's), including using EA's to evolve ANN connection weights, architectures, learning rules, and input features; 2) discusses different search operators which have been used in various EA's; and 3) points out possible future research directions. It is shown, through a considerably large literature review, that combinations between ANN's and EA's can lead to significantly better intelligent systems than relying on ANN's or EA's alone
Evolution of Homing Navigation in a Real Mobile Robot
- IEEE Transactions on Systems, Man, and Cybernetics--Part B: Cybernetics
, 1996
"... Abstract | In this paper we describe the evolution of a discrete-time recurrent neural network to control a real mobile robot. In all our experiments the evolutionary procedure is carried out entirely on the physical robot without human intervention. We showthat the autonomous development of a set o ..."
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Cited by 194 (25 self)
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Abstract | In this paper we describe the evolution of a discrete-time recurrent neural network to control a real mobile robot. In all our experiments the evolutionary procedure is carried out entirely on the physical robot without human intervention. We showthat the autonomous development of a set of behaviors for locating a battery charger and periodically returning to it can be achieved by lifting constraints in the design of the robot/environment interactions that were employed in a preliminary experiment. The emergent homing behavior is based on the autonomous development ofaninternal neural topographic map (which is not pre-designed) that allows the robot to choose the appropriate trajectory as function of location and remaining energy.
A Review of Evolutionary Artificial Neural Networks
, 1993
"... Research on potential interactions between connectionist learning systems, i.e., artificial neural networks (ANNs), and evolutionary search procedures, like genetic algorithms (GAs), has attracted a lot of attention recently. Evolutionary ANNs (EANNs) can be considered as the combination of ANNs and ..."
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Cited by 132 (22 self)
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Research on potential interactions between connectionist learning systems, i.e., artificial neural networks (ANNs), and evolutionary search procedures, like genetic algorithms (GAs), has attracted a lot of attention recently. Evolutionary ANNs (EANNs) can be considered as the combination of ANNs and evolutionary search procedures. This paper first distinguishes among three kinds of evolution in EANNs, i.e., the evolution of connection weights, of architectures and of learning rules. Then it reviews each kind of evolution in detail and analyses critical issues related to different evolutions. The review shows that although a lot of work has been done on the evolution of connection weights and of architectures, few attempts have been made to understand the evolution of learning rules. Interactions among different evolutions are seldom mentioned in current research. However, the evolution of learning rules and its interactions with other kinds of evolution play a vital role in EANNs. As t...
Incremental Evolution of Complex General Behavior
- Adaptive Behavior
, 1997
"... Several researchers have demonstrated how complex action sequences can be learned through neuro-evolution (i.e. evolving neural networks with genetic algorithms). However, complex general behavior such as evading predators or avoiding obstacles, which is not tied to specific environments, turns out ..."
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Cited by 121 (25 self)
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Several researchers have demonstrated how complex action sequences can be learned through neuro-evolution (i.e. evolving neural networks with genetic algorithms). However, complex general behavior such as evading predators or avoiding obstacles, which is not tied to specific environments, turns out to be very difficult to evolve. Often the system discovers mechanical strategies (such as moving back and forth) that help the agent cope, but are not very effective, do not appear believable and would not generalize to new environments. The problem is that a general strategy is too difficult for the evolution system to discover directly. This paper proposes an approach where such complex general behavior is learned incrementally, by starting with simpler behavior and gradually making the task more challenging and general. The task transitions are implemented through successive stages of delta-coding (i.e. evolving modifications), which allows even converged populations to adapt to the new t...
Evolving cellular automata to perform computations: Mechanisms and impediments
- Physica D
, 1994
"... We present results from experiments in which a genetic algorithm (GA) was used to evolve cellular automata (CAs) to perform a particular computational task—one-dimensional density classification. We look in detail at the evolutionary mechanisms producing the GA’s behavior on this task and the impedi ..."
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Cited by 94 (15 self)
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We present results from experiments in which a genetic algorithm (GA) was used to evolve cellular automata (CAs) to perform a particular computational task—one-dimensional density classification. We look in detail at the evolutionary mechanisms producing the GA’s behavior on this task and the impediments faced by the GA. In particular, we identify four “epochs of innovation ” in which new CA strategies for solving the problem are discovered by the GA, describe how these strategies are implemented in CA rule tables, and identify the GA mechanisms underlying their discovery. The epochs are characterized by a breaking of the task’s symmetries on the part of the GA. The symmetry breaking results in a short-term fitness gain but ultimately prevents the discovery of the most highly fit strategies. We discuss the extent to which symmetry breaking and other impediments are general phenomena in any GA search. 1.
Learning to Adapt to Changing Environments in Evolving Neural Networks
- Adaptive Behavior
, 1997
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Evolutionary neurocontrollers for autonomous mobile robots
- NEURAL NETWORKS
, 1998
"... In this article we describe a methodology for evolving neurocontrollers of autonomous mobile robots without human intervention. The presentation, which spans from technological and methodological issues to several experimental results on evolution of physical mobile robots, covers both previous and ..."
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Cited by 63 (10 self)
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In this article we describe a methodology for evolving neurocontrollers of autonomous mobile robots without human intervention. The presentation, which spans from technological and methodological issues to several experimental results on evolution of physical mobile robots, covers both previous and recent work in the attempt to provide a uni ed picture within which the reader can compare the effects of systematic variations on the experimental settings. After describing some key principles for building mobile robots and tools suitable for experiments in adaptive robotics, we give an overview of different approaches to evolutionary robotics and present our methodology. We start reviewing two basic experiments showing that different environments can shape very different behaviors and neural mechanisms under very similar selection criteria. We then address the issue of incremental evolution in two different experiments from the perspective of changing environments and robot morphologies. Finally, we investigate the possibility of evolving plastic neurocontrollers and analyze an evolved neurocontroller that relies on fast and continuously changes synapses characterized by dynamic stability. We conclude by reviewing the implications of this methodology for engineering, biology, cognitive science, and artificial life, and point at future directions of research.
Growing Neural Networks
- The Handbook of Brain Theory and Neural Networks
, 1991
"... Growing neural networks are networks which are constructed by executing genetic instructions contained in a genotype. These instructions and their products interacts non-linearly to eventually determine the mature structure. We present simulations in which the mapping from genotype to phenotype is i ..."
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Cited by 63 (6 self)
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Growing neural networks are networks which are constructed by executing genetic instructions contained in a genotype. These instructions and their products interacts non-linearly to eventually determine the mature structure. We present simulations in which the mapping from genotype to phenotype is instantaneous and simulations in which it develops in time during a segment of an individual's lifetime, i.e. the individual's developmental age, allowing us to study both neural evolution and neural development. The results shed some light on (a) why modular architectures are likely to emerge, (b) why similar successions of stages tend to appear in both evolution and development, and (c) why a developmental age is preserved evolutionarily although the mature state may appear to be more efficient from the point of view of fitness. 1. INTRODUCTION In this paper we present simulations of the evolution of populations of neural networks with two objectives. The first objective is to propose a mo...
Evolving non-Trivial Behaviors on Real Robots: an Autonomous Robot that Picks up Objects
- ROBOTICS AND AUTONOMOUS SYSTEMS
, 1995
"... Recently, a new approach that involves a form of simulated evolution has been proposed for the building of autonomous robots. However, it is still not clear if this approach may be adequate to face real life problems. In this paper we show how control systems that perform a non-trivial sequence of b ..."
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Cited by 60 (13 self)
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Recently, a new approach that involves a form of simulated evolution has been proposed for the building of autonomous robots. However, it is still not clear if this approach may be adequate to face real life problems. In this paper we show how control systems that perform a non-trivial sequence of behaviors can be obtained with this methodology by carefully designing the conditions in which the evolutionary process operates. In the experiment described in the paper, a mobile robot is trained to locate, recognize, and grasp a target object. The controller of the robot has been evolved in simulation and then downloaded and tested on the real robot.

