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87
Exact and Approximate Distances in Graphs  a survey
 In ESA
, 2001
"... We survey recent and not so recent results related to the computation of exact and approximate distances, and corresponding shortest, or almost shortest, paths in graphs. We consider many different settings and models and try to identify some remaining open problems. ..."
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Cited by 55 (0 self)
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We survey recent and not so recent results related to the computation of exact and approximate distances, and corresponding shortest, or almost shortest, paths in graphs. We consider many different settings and models and try to identify some remaining open problems.
Tight(er) Worstcase Bounds on Dynamic Searching and Priority Queues
 In STOC’2000
, 2000
"... We introduce a novel technique for converting static polynomial space search structures for ordered sets into fullydynamic linear space data structures. Based on this we present optimal bounds for dynamic integer searching, including finger search, and exponentially improved bounds for priority queu ..."
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Cited by 40 (2 self)
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We introduce a novel technique for converting static polynomial space search structures for ordered sets into fullydynamic linear space data structures. Based on this we present optimal bounds for dynamic integer searching, including finger search, and exponentially improved bounds for priority queues.
Faster Deterministic Sorting and Searching in Linear Space
, 1995
"... We present a significant improvement on linear space deterministic sorting and searching. On a unitcost RAM with word size w, an ordered set of n wbit keys (viewed as binary strings or integers) can be maintained in O ` min ` p log n; log n log w + log log n; log w log log n " time per op ..."
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Cited by 37 (7 self)
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We present a significant improvement on linear space deterministic sorting and searching. On a unitcost RAM with word size w, an ordered set of n wbit keys (viewed as binary strings or integers) can be maintained in O ` min ` p log n; log n log w + log log n; log w log log n " time per operation, including insert, delete, member search, and neighbour search. The cost for searching is worstcase while the cost for updates is amortized. For range queries, there is an additional cost of reporting the found keys. As an application, n keys can be sorted in linear space at a worstcase cost of O \Gamma n p log n \Delta . The best previous method for deterministic sorting and searching in linear space has been the fusion trees which supports queries in O(logn= log log n) amortized time and sorting in O(n log n= log log n) worstcase time. We also make two minor observations on adapting our data structure to the input distribution and on the complexity of perfect hashing. 1 I...
Cacheoblivious algorithms and data structures
 IN LECTURE NOTES FROM THE EEF SUMMER SCHOOL ON MASSIVE DATA SETS
, 2002
"... A recent direction in the design of cacheefficient and diskefficient algorithms and data structures is the notion of cache obliviousness, introduced by Frigo, Leiserson, Prokop, and Ramachandran in 1999. Cacheoblivious algorithms perform well on a multilevel memory hierarchy without knowing any pa ..."
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Cited by 34 (3 self)
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A recent direction in the design of cacheefficient and diskefficient algorithms and data structures is the notion of cache obliviousness, introduced by Frigo, Leiserson, Prokop, and Ramachandran in 1999. Cacheoblivious algorithms perform well on a multilevel memory hierarchy without knowing any parameters of the hierarchy, only knowing the existence of a hierarchy. Equivalently, a single cacheoblivious algorithm is efficient on all memory hierarchies simultaneously. While such results might seem impossible, a recent body of work has developed cacheoblivious algorithms and data structures that perform as well or nearly as well as standard externalmemory structures which require knowledge of the cache/memory size and block transfer size. Here we describe several of these results with the intent of elucidating the techniques behind their design. Perhaps the most exciting of these results are the data structures, which form general building blocks immediately
Integer Priority Queues with Decrease Key in . . .
 STOC'03
, 2003
"... We consider Fibonacci heap style integer priority queues supporting insert and decrease key operations in constant time. We present a deterministic linear space solution that with n integer keys support delete in O(log log n) time. If the integers are in the range [0,N), we can also support delete i ..."
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Cited by 28 (2 self)
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We consider Fibonacci heap style integer priority queues supporting insert and decrease key operations in constant time. We present a deterministic linear space solution that with n integer keys support delete in O(log log n) time. If the integers are in the range [0,N), we can also support delete in O(log log N) time. Even for the special case of monotone priority queues, where the minimum has to be nondecreasing, the best previous bounds on delete were O((log n) 1/(3−ε) ) and O((log N) 1/(4−ε)). These previous bounds used both randomization and amortization. Our new bounds a deterministic, worstcase, with no restriction to monotonicity, and exponentially faster. As a classical application, for a directed graph with n nodes and m edges with nonnegative integer weights, we get single source shortest paths in O(m + n log log n) time, or O(m + n log log C) ifC is the maximal edge weight. The later solves an open problem of Ahuja, Mehlhorn, Orlin, and
Trapezoid Graphs and Generalizations, Geometry and Algorithms
 DISCRETE APPLIED MATHEMATICS
, 1993
"... Trapezoid graphs are a class of cocomparability graphs containing interval graphs and permutation graphs as subclasses. They were introduced by Dagan, Golumbic and Pinter [DGP]. They propose an O(n²) algorithm for chromatic number and a less efficient algorithm for maximum clique on trapezoid graphs ..."
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Cited by 27 (0 self)
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Trapezoid graphs are a class of cocomparability graphs containing interval graphs and permutation graphs as subclasses. They were introduced by Dagan, Golumbic and Pinter [DGP]. They propose an O(n²) algorithm for chromatic number and a less efficient algorithm for maximum clique on trapezoid graphs. Based on a geometric representation of trapezoid graphs by boxes in the plane we design optimal, i.e., O(n log n), algorithms for chromatic number, weighted independent set, clique cover and maximum weighted clique on such graphs. We also propose generalizations of trapezoid graphs called ktrapezoidal graphs. The ideas behind the clique cover and weighted independent set algorithms for trapezoid graphs carry over to higher dimensions. This leads to O(n log k\Gamma1 n) algorithms for ktrapezoidal graphs. We also propose a new class of graphs called circle trapezoid graphs. This class contains trapezoid graphs, circle graphs and circulararc graphs as subclasses. We show that cli...
Dynamic Ordered Sets with Exponential Search Trees
 Combination of results presented in FOCS 1996, STOC 2000 and SODA
, 2001
"... We introduce exponential search trees as a novel technique for converting static polynomial space search structures for ordered sets into fullydynamic linear space data structures. This leads to an optimal bound of O ( √ log n/log log n) for searching and updating a dynamic set of n integer keys i ..."
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Cited by 26 (1 self)
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We introduce exponential search trees as a novel technique for converting static polynomial space search structures for ordered sets into fullydynamic linear space data structures. This leads to an optimal bound of O ( √ log n/log log n) for searching and updating a dynamic set of n integer keys in linear space. Here searching an integer y means finding the maximum key in the set which is smaller than or equal to y. This problem is equivalent to the standard text book problem of maintaining an ordered set (see, e.g., Cormen, Leiserson, Rivest, and Stein: Introduction to Algorithms, 2nd ed., MIT Press, 2001). The best previous deterministic linear space bound was O(log n/log log n) due Fredman and Willard from STOC 1990. No better deterministic search bound was known using polynomial space.
Efficient Array Partitioning
, 1997
"... We consider the problem of partitioning an array of n items into p intervals so that the maximum weight of the intervals is minimized. The currently best known bound for this problem is O(np) [MS95]. In this paper, we present two improved algorithms for this problem: one runs in time O(n + p²(log ..."
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Cited by 23 (3 self)
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We consider the problem of partitioning an array of n items into p intervals so that the maximum weight of the intervals is minimized. The currently best known bound for this problem is O(np) [MS95]. In this paper, we present two improved algorithms for this problem: one runs in time O(n + p²(log n)²) and the other runs in time O(n log n). The former is optimal whenever p p n= log n, and the latter is nearoptimal for arbitrary p. We consider the natural generalization of this partitioning to two dimensions, where an n \Theta n array of items is to be partitioned into p² blocks by partitioning the rows and columns into p intervals each and considering the blocks induced by this partition. The problem is to find that partition which minimizes the maximum weight among the resulting blocks. This problem is known to be NPhard [GM96]. Independently, Charikar et. al. have given a simple proof that shows that the problem is in fact NPhard to approximate within a factor of t...
Two and ThreeDimensional Point Location in Rectangular Subdivisions
 Journal of Algorithms
, 1995
"... We apply van Emde Boastype stratified trees to point location problems in rectangular subdivisions in 2 and 3 dimensions. In a subdivision with n rectangles having integer coordinates from [0; U \Gamma 1], we locate an integer query point in O((log log U ) d ) query time using O(n) space when d ..."
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Cited by 20 (1 self)
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We apply van Emde Boastype stratified trees to point location problems in rectangular subdivisions in 2 and 3 dimensions. In a subdivision with n rectangles having integer coordinates from [0; U \Gamma 1], we locate an integer query point in O((log log U ) d ) query time using O(n) space when d 2 or O(n log log U ) space when d = 3. Applications and extensions of this "fixed universe" approach include spatial point location using logarithmic time and linear space in rectilinear subdivisions having arbitrary coordinates, point location in coriented polygons or fat triangles in the plane, point location in subdivisions of space into "fat prisms," and vertical ray shooting among horizontal "fat objects." Like other results on stratified trees, our algorithms run on a RAM model and make use of perfect hashing. 1 Introduction The point location problemwhich seeks to preprocess a set of disjoint geometric objects to be able to determine quickly which object contains a query point...