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50
Line drawings from volume data
- ACM Trans. Graph
, 2005
"... classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitt ..."
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Cited by 26 (0 self)
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classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Permissions
Illustrative context-preserving exploration of volume data
- IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
, 2006
"... In volume rendering, it is very difficult to simultaneously visualize interior and exterior structures while preserving clear shape cues. Highly transparent transfer functions produce cluttered images with many overlapping structures, while clipping techniques completely remove possibly important co ..."
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Cited by 25 (8 self)
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In volume rendering, it is very difficult to simultaneously visualize interior and exterior structures while preserving clear shape cues. Highly transparent transfer functions produce cluttered images with many overlapping structures, while clipping techniques completely remove possibly important context information. In this paper, we present a new model for volume rendering, inspired by techniques from illustration. It provides a means of interactively inspecting the interior of a volumetric data set in a featuredriven way which retains context information. The context-preserving volume rendering model uses a function of shading intensity, gradient magnitude, distance to the eye point, and previously accumulated opacity to selectively reduce the opacity in less important data regions. It is controlled by two user-specified parameters. This new method represents an alternative to conventional clipping techniques, sharing their easy and intuitive user control, but does not suffer from the drawback of missing context information.
Robust Particle Systems for Curvature Dependent Sampling of Implicit Surfaces
- In SMI ’05: Proceedings of the International Conference on Shape Modeling and Applications 2005 (SMI’ 05
, 2005
"... Recent research on point-based surface representations suggests that point sets may be a viable alternative to parametric surface representations in applications where the topological constraints of a parameterization are unwieldy or inefficient. Particle systems offer a mechanism for controlling po ..."
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Cited by 24 (4 self)
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Recent research on point-based surface representations suggests that point sets may be a viable alternative to parametric surface representations in applications where the topological constraints of a parameterization are unwieldy or inefficient. Particle systems offer a mechanism for controlling point samples and distributing them according to needs of the application.Furthermore, particle systems can serve as a surface representation in their own right, or to augment implicit functions, allowing for both efficient rendering and control of implicit function parameters. The state of the art in surface sampling particle systems, however, presents some shortcomings. First, most of these systems have many parameters that interact with some complexity, making it difficult for users to tune the system to meet specific requirements. Furthermore, these systems do not lend themselves to spatially adaptive sampling schemes, which are essential for efficient, accurate representations of complex surfaces. In this paper we present a new class of energy functions for distributing particles on implicit surfaces and a corresponding set of numerical techniques. These techniques provide stable, scalable, efficient, and controllable mechanisms for distributing particles that sample implicit surfaces within a locally adaptive framework. 1.
Gaussian transfer functions for multi-field volume visualization
- In IEEE Visualization
, 2003
"... Volume rendering is a flexible technique for visualizing dense 3D volumetric datasets. A central element of volume rendering is the conversion between data values and observable quantities such as color and opacity. This process is usually realized through the use of transfer functions that are prec ..."
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Cited by 23 (6 self)
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Volume rendering is a flexible technique for visualizing dense 3D volumetric datasets. A central element of volume rendering is the conversion between data values and observable quantities such as color and opacity. This process is usually realized through the use of transfer functions that are precomputed and stored in lookup tables. For multidimensional transfer functions applied to multivariate data, these lookup tables become prohibitively large. We propose the direct evaluation of a particular type of transfer functions based on a sum of Gaussians. Because of their simple form (in terms of number of parameters), these functions and their analytic integrals along line segments can be evaluated efficiently on current graphics hardware, obviating the need for precomputed lookup tables. We have adopted these transfer functions because they are well suited for classification based on a unique combination of multiple data values that localize features in the transfer function domain. We apply this technique to the visualization of several multivariate datasets (CT, cryosection) that are difficult to classify and render accurately at interactive rates using traditional approaches.
Visualization of boundaries in volumetric data sets using LH histograms
- IEEE Transactions on Visualization and Computer Graphics
, 2006
"... Abstract—A crucial step in volume rendering is the design of transfer functions that will highlight those aspects of the volume data that are of interest to the user. For many applications, boundaries carry most of the relevant information. Reliable detection of boundaries is often hampered by limit ..."
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Cited by 19 (1 self)
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Abstract—A crucial step in volume rendering is the design of transfer functions that will highlight those aspects of the volume data that are of interest to the user. For many applications, boundaries carry most of the relevant information. Reliable detection of boundaries is often hampered by limitations of the imaging process, such as blurring and noise. We present a method to identify the materials that form the boundaries. These materials are then used in a new domain that facilitates interactive and semiautomatic design of appropriate transfer functions. We also show how the obtained boundary information can be used in region-growing-based segmentation. Index Terms—Volume visualization, direct volume rendering, transfer functions, multidimensional transfer functions, region growing. 1
Local Histograms for Design of Transfer Functions in Direct Volume Rendering
, 2006
"... Direct Volume Rendering (DVR) is of increasing diagnostic value in the analysis of data sets captured using the latest medical imaging modalities. The deployment of DVR in everyday clinical work, however, has so far been limited. One contributing factor is that current Transfer Function (TF) models ..."
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Cited by 10 (0 self)
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Direct Volume Rendering (DVR) is of increasing diagnostic value in the analysis of data sets captured using the latest medical imaging modalities. The deployment of DVR in everyday clinical work, however, has so far been limited. One contributing factor is that current Transfer Function (TF) models can encode only a small fraction of the user’s domain knowledge. In this paper, we use histograms of local neighborhoods to capture tissue characteristics. This allows domain knowledge on spatial relations in the data set to be integrated into the TF. As a first example, we introduce Partial Range Histograms in an automatic tissue detection scheme and present its effectiveness in a clinical evaluation. We then use local histogram analysis to perform a classification where the tissuetype certainty is treated as a second TF dimension. The result is an enhanced rendering where tissues with overlapping intensity ranges can be discerned without requiring the user to explicitly define a complex, multidimensional TF.
Saliency-guided enhancement for volume visualization
- IEEE TRANS. VISUAL. COMPUT. GRAPH
, 2006
"... Recent research in visual saliency has established a computational measure of perceptual importance. In this paper we present a visual-saliency-based operator to enhance selected regions of a volume. We show how we use such an operator on a user-specified saliency field to compute an emphasis field. ..."
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Cited by 10 (1 self)
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Recent research in visual saliency has established a computational measure of perceptual importance. In this paper we present a visual-saliency-based operator to enhance selected regions of a volume. We show how we use such an operator on a user-specified saliency field to compute an emphasis field. We further discuss how the emphasis field can be integrated into the visualization pipeline through its modifications of regional luminance and chrominance. Finally, we validate our work using an eyetracking-based user study and show that our new saliency enhancement operator is more effective at eliciting viewer attention than the traditional Gaussian enhancement operator.
Enhancing depth-perception with flexible volumetric halos
- IEEE Transactions on Visualization and Computer Graphics
"... Abstract—Volumetric data commonly has high depth complexity which makes it difficult to judge spatial relationships accurately. There are many different ways to enhance depth perception, such as shading, contours, and shadows. Artists and illustrators frequently employ halos for this purpose. In thi ..."
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Cited by 9 (4 self)
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Abstract—Volumetric data commonly has high depth complexity which makes it difficult to judge spatial relationships accurately. There are many different ways to enhance depth perception, such as shading, contours, and shadows. Artists and illustrators frequently employ halos for this purpose. In this technique, regions surrounding the edges of certain structures are darkened or brightened which makes it easier to judge occlusion. Based on this concept, we present a flexible method for enhancing and highlighting structures of interest using GPU-based direct volume rendering. Our approach uses an interactively defined halo transfer function to classify structures of interest based on data value, direction, and position. A feature-preserving spreading algorithm is applied to distribute seed values to neighboring locations, generating a controllably smooth field of halo intensities. These halo intensities are then mapped to colors and opacities using a halo profile function. Our method can be used to annotate features at interactive frame rates. Index Terms—Volume rendering, illustrative visualization, halos. 1
Topology, accuracy, and quality of isosurface meshes using dynamic particles
- IEEE Transactions on Visualization and Computer Graphics
, 2007
"... This paper describes a method for constructing isosurface triangulations of sampled, volumetric, three-dimensional scalar fields. The resulting meshes consist of triangles that are of consistently high quality, making them well suited for accurate interpolation of scalar and vector-valued quantities ..."
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Cited by 8 (1 self)
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This paper describes a method for constructing isosurface triangulations of sampled, volumetric, three-dimensional scalar fields. The resulting meshes consist of triangles that are of consistently high quality, making them well suited for accurate interpolation of scalar and vector-valued quantities, as required for numerous applications in visualization and numerical simulation. The proposed method does not rely on a local construction or adjustment of triangles as is done, for instance, in advancing wavefront or adaptive refinement methods. Instead, a system of dynamic particles optimally samples an implicit function such that the particles ’ relative positions can produce a topologically correct Delaunay triangulation. Thus, the proposed method relies on a global placement of triangle vertices. The main contributions of the paper are the integration of dynamic particles systems with surface sampling theory and PDE-based methods for controlling the local variability of particle densities, as well as detailing a practical method that accommodates Delaunay sampling requirements to generate sparse sets of points for the production of high-quality tessellations. Index Terms—Isosurface extraction, particle systems, Delaunay triangulation.
Semantic Layers for Illustrative Volume Rendering
- IEEE Transactions on Visualization and Computer Graphics
"... Abstract — Direct volume rendering techniques map volumetric attributes (e.g., density, gradient magnitude, etc.) to visual styles. Commonly this mapping is specified by a transfer function. The specification of transfer functions is a complex task and requires expert knowledge about the underlying ..."
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Cited by 8 (3 self)
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Abstract — Direct volume rendering techniques map volumetric attributes (e.g., density, gradient magnitude, etc.) to visual styles. Commonly this mapping is specified by a transfer function. The specification of transfer functions is a complex task and requires expert knowledge about the underlying rendering technique. In the case of multiple volumetric attributes and multiple visual styles the specification of the multi-dimensional transfer function becomes more challenging and non-intuitive. We present a novel methodology for the specification of a mapping from several volumetric attributes to multiple illustrative visual styles. We introduce semantic layers that allow a domain expert to specify the mapping in the natural language of the domain. A semantic layer defines the mapping of volumetric attributes to one visual style. Volumetric attributes and visual styles are represented as fuzzy sets. The mapping is specified by rules that are evaluated with fuzzy logic arithmetics. The user specifies the fuzzy sets and the rules without special knowledge about the underlying rendering technique. Semantic layers allow for a linguistic specification of the mapping from attributes to visual styles replacing the traditional transfer function specification.

