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Ant Colony System: A cooperative learning approach to the traveling salesman problem
 IEEE TRANSACTIONS ON EVOLUTIONARY COMPUTATION
, 1997
"... This paper introduces the ant colony system (ACS), a distributed algorithm that is applied to the traveling salesman problem (TSP). In the ACS, a set of cooperating agents called ants cooperate to find good solutions to TSP’s. Ants cooperate using an indirect form of communication mediated by a pher ..."
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Cited by 624 (49 self)
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This paper introduces the ant colony system (ACS), a distributed algorithm that is applied to the traveling salesman problem (TSP). In the ACS, a set of cooperating agents called ants cooperate to find good solutions to TSP’s. Ants cooperate using an indirect form of communication mediated by a pheromone they deposit on the edges of the TSP graph while building solutions. We study the ACS by running experiments to understand its operation. The results show that the ACS outperforms other natureinspired algorithms such as simulated annealing and evolutionary computation, and we conclude comparing ACS3opt, a version of the ACS augmented with a local search procedure, to some of the best performing algorithms for symmetric and asymmetric TSP’s.
A greedy randomized adaptive search procedure for the 2partition problem
 Operations Research
, 1994
"... Abstract. Today, a variety of heuristic approaches are available to the operations research practitioner. One methodology that has a strong intuitive appeal, a prominent empirical track record, and is trivial to efficiently implement on parallel processors is GRASP (Greedy Randomized Adaptive Search ..."
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Cited by 478 (75 self)
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Abstract. Today, a variety of heuristic approaches are available to the operations research practitioner. One methodology that has a strong intuitive appeal, a prominent empirical track record, and is trivial to efficiently implement on parallel processors is GRASP (Greedy Randomized Adaptive Search Procedures). GRASP is an iterative randomized sampling technique in which each iteration provides a solution to the problem at hand. The incumbent solution over all GRASP iterations is kept as the final result. There are two phases within each GRASP iteration: the first intelligently constructs an initial solution via an adaptive randomized greedy function; the second applies a local search procedure to the constructed solution in hope of finding an improvement. In this paper, we define the various components comprising a GRASP and demonstrate, step by step, how to develop such heuristics for combinatorial optimization problems. Intuitive justifications for the observed empirical behavior of the methodology are discussed. The paper concludes with a brief literature review of GRASP implementations and mentions two industrial applications.
Polynomial time approximation schemes for Euclidean TSP and other geometric problems
 In Proceedings of the 37th IEEE Symposium on Foundations of Computer Science (FOCS’96
, 1996
"... Abstract. We present a polynomial time approximation scheme for Euclidean TSP in fixed dimensions. For every fixed c � 1 and given any n nodes in � 2, a randomized version of the scheme finds a (1 � 1/c)approximation to the optimum traveling salesman tour in O(n(log n) O(c) ) time. When the nodes a ..."
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Cited by 320 (3 self)
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Abstract. We present a polynomial time approximation scheme for Euclidean TSP in fixed dimensions. For every fixed c � 1 and given any n nodes in � 2, a randomized version of the scheme finds a (1 � 1/c)approximation to the optimum traveling salesman tour in O(n(log n) O(c) ) time. When the nodes are in � d, the running time increases to O(n(log n) (O(�dc))d�1). For every fixed c, d the running time is n � poly(log n), that is nearly linear in n. The algorithm can be derandomized, but this increases the running time by a factor O(n d). The previous best approximation algorithm for the problem (due to Christofides) achieves a 3/2approximation in polynomial time. We also give similar approximation schemes for some other NPhard Euclidean problems: Minimum Steiner Tree, kTSP, and kMST. (The running times of the algorithm for kTSP and kMST involve an additional multiplicative factor k.) The previous best approximation algorithms for all these problems achieved a constantfactor approximation. We also give efficient approximation schemes for Euclidean MinCost Matching, a problem that can be solved exactly in polynomial time. All our algorithms also work, with almost no modification, when distance is measured using any geometric norm (such as �p for p � 1 or other Minkowski norms). They also have simple parallel (i.e., NC) implementations.
Ant algorithms for discrete optimization
 ARTIFICIAL LIFE
, 1999
"... This article presents an overview of recent work on ant algorithms, that is, algorithms for discrete optimization that took inspiration from the observation of ant colonies’ foraging behavior, and introduces the ant colony optimization (ACO) metaheuristic. In the first part of the article the basic ..."
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Cited by 314 (42 self)
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This article presents an overview of recent work on ant algorithms, that is, algorithms for discrete optimization that took inspiration from the observation of ant colonies’ foraging behavior, and introduces the ant colony optimization (ACO) metaheuristic. In the first part of the article the basic biological findings on real ants are reviewed and their artificial counterparts as well as the ACO metaheuristic are defined. In the second part of the article a number of applications of ACO algorithms to combinatorial optimization and routing in communications networks are described. We conclude with a discussion of related work and of some of the most important aspects of the ACO metaheuristic.
The ant colony optimization metaheuristic
 in New Ideas in Optimization
, 1999
"... Ant algorithms are multiagent systems in which the behavior of each single agent, called artificial ant or ant for short in the following, is inspired by the behavior of real ants. Ant algorithms are one of the most successful examples of swarm intelligent systems [3], and have been applied to many ..."
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Cited by 292 (23 self)
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Ant algorithms are multiagent systems in which the behavior of each single agent, called artificial ant or ant for short in the following, is inspired by the behavior of real ants. Ant algorithms are one of the most successful examples of swarm intelligent systems [3], and have been applied to many types of problems, ranging from the classical traveling salesman
A Graduated Assignment Algorithm for Graph Matching
, 1996
"... A graduated assignment algorithm for graph matching is presented which is fast and accurate even in the presence of high noise. By combining graduated nonconvexity, twoway (assignment) constraints, and sparsity, large improvements in accuracy and speed are achieved. Its low order computational comp ..."
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Cited by 285 (15 self)
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A graduated assignment algorithm for graph matching is presented which is fast and accurate even in the presence of high noise. By combining graduated nonconvexity, twoway (assignment) constraints, and sparsity, large improvements in accuracy and speed are achieved. Its low order computational complexity [O(lm), where l and m are the number of links in the two graphs] and robustness in the presence of noise offer advantages over traditional combinatorial approaches. The algorithm, not restricted to any special class of graph, is applied to subgraph isomorphism, weighted graph matching, and attributed relational graph matching. To illustrate the performance of the algorithm, attributed relational graphs derived from objects are matched. Then, results from twentyfive thousand experiments conducted on 100 node random graphs of varying types (graphs with only zeroone links, weighted graphs, and graphs with node attributes and multiple link types) are reported. No comparable results have...
Guillotine subdivisions approximate polygonal subdivisions: Part II  A simple polynomialtime approximation scheme for geometric kMST, TSP, and related problems
, 1996
"... this paper, thereby achieving essentially the same results that we report here, using decomposition schemes that are somewhat similar to our own. Arora's remarkable results predate this paper by several weeks, and his discovery was done independently of this work. 2 mGuillotine Subdivisions ..."
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Cited by 165 (13 self)
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this paper, thereby achieving essentially the same results that we report here, using decomposition schemes that are somewhat similar to our own. Arora's remarkable results predate this paper by several weeks, and his discovery was done independently of this work. 2 mGuillotine Subdivisions
On the Solution of Traveling Salesman Problems
 DOC. MATH. J. DMV
, 1998
"... Following the theoretical studies of J.B. Robinson and H.W. Kuhn in the late 1940s and the early 1950s, G.B. Dantzig, R. Fulkerson, and S.M. Johnson demonstrated in 1954 that large instances of the TSP could be solved by linear programming. Their approach remains the only known tool for solving TS ..."
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Cited by 164 (7 self)
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Following the theoretical studies of J.B. Robinson and H.W. Kuhn in the late 1940s and the early 1950s, G.B. Dantzig, R. Fulkerson, and S.M. Johnson demonstrated in 1954 that large instances of the TSP could be solved by linear programming. Their approach remains the only known tool for solving TSP instances with more than several hundred cities; over the years, it has evolved further through the work of M. Grötschel , S. Hong , M. Jünger , P. Miliotis , D. Naddef , M. Padberg
Geometric Shortest Paths and Network Optimization
 Handbook of Computational Geometry
, 1998
"... Introduction A natural and wellstudied problem in algorithmic graph theory and network optimization is that of computing a "shortest path" between two nodes, s and t, in a graph whose edges have "weights" associated with them, and we consider the "length" of a path to be the sum of the weights of t ..."
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Cited by 147 (12 self)
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Introduction A natural and wellstudied problem in algorithmic graph theory and network optimization is that of computing a "shortest path" between two nodes, s and t, in a graph whose edges have "weights" associated with them, and we consider the "length" of a path to be the sum of the weights of the edges that comprise it. Efficient algorithms are well known for this problem, as briefly summarized below. The shortest path problem takes on a new dimension when considered in a geometric domain. In contrast to graphs, where the encoding of edges is explicit, a geometric instance of a shortest path problem is usually specified by giving geometric objects that implicitly encode the graph and its edge weights. Our goal in devising efficient geometric algorithms is generally to avoid explicit construction of the entire underlying graph, since the full induced graph may be very large (even exponential in the input size, or infinite). Computing an optimal
Algorithms for the Satisfiability (SAT) Problem: A Survey
 DIMACS Series in Discrete Mathematics and Theoretical Computer Science
, 1996
"... . The satisfiability (SAT) problem is a core problem in mathematical logic and computing theory. In practice, SAT is fundamental in solving many problems in automated reasoning, computeraided design, computeraided manufacturing, machine vision, database, robotics, integrated circuit design, compute ..."
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Cited by 127 (3 self)
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. The satisfiability (SAT) problem is a core problem in mathematical logic and computing theory. In practice, SAT is fundamental in solving many problems in automated reasoning, computeraided design, computeraided manufacturing, machine vision, database, robotics, integrated circuit design, computer architecture design, and computer network design. Traditional methods treat SAT as a discrete, constrained decision problem. In recent years, many optimization methods, parallel algorithms, and practical techniques have been developed for solving SAT. In this survey, we present a general framework (an algorithm space) that integrates existing SAT algorithms into a unified perspective. We describe sequential and parallel SAT algorithms including variable splitting, resolution, local search, global optimization, mathematical programming, and practical SAT algorithms. We give performance evaluation of some existing SAT algorithms. Finally, we provide a set of practical applications of the sat...