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SELF: The power of simplicity
, 1987
"... Abstract. SELF is an object-oriented language for exploratory programming based on a small number of simple and concrete ideas: prototypes, slots, and behavior. Prototypes combine inheritance and instantiation to provide a framework that is simpler and more flexible than most object-oriented languag ..."
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Cited by 520 (16 self)
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Abstract. SELF is an object-oriented language for exploratory programming based on a small number of simple and concrete ideas: prototypes, slots, and behavior. Prototypes combine inheritance and instantiation to provide a framework that is simpler and more flexible than most object-oriented languages. Slots unite variables and procedures into a single construct. This permits the inheritance hierarchy to take over the function of lexical scoping in conventional languages. Finally, because SELF does not distinguish state from behavior, it narrows the gaps between ordinary objects, procedures, and closures. SELF’s simplicity and expressiveness offer new insights into objectoriented computation. To thine own self be true. —William Shakespeare 1
Obliq - A language with distributed scope
, 1995
"... computation. An Obliq computation may involve multiple threads of control within an address space, multiple address spaces on a machine, heterogeneous machines over a local network, and multiple networks over the Internet. Obliq objects have state and are local to a site. Obliq computations can roam ..."
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Cited by 396 (13 self)
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computation. An Obliq computation may involve multiple threads of control within an address space, multiple address spaces on a machine, heterogeneous machines over a local network, and multiple networks over the Internet. Obliq objects have state and are local to a site. Obliq computations can roam over the network, while maintaining network connections.
An Efficient Implementation of Self, a Dynamically-Typed Object-Oriented Language Based on Prototypes
, 1991
"... . We have developed and implemented techniques that double the performance of dynamically-typed object-oriented languages. Our SELF implementation runs twice as fast as the fastest Smalltalk implementation, despite SELF's lack of classes and explicit variables. To compensate for the absence of class ..."
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Cited by 150 (24 self)
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. We have developed and implemented techniques that double the performance of dynamically-typed object-oriented languages. Our SELF implementation runs twice as fast as the fastest Smalltalk implementation, despite SELF's lack of classes and explicit variables. To compensate for the absence of classes, our system uses implementation-level maps to transparently group objects cloned from the same prototype, providing data type information and eliminating the apparent space overhead for prototype-based systems. To compensate for dynamic typing, user-defined control structures, and the lack of explicit variables, our system dynamically compiles multiple versions of a source method, each customized according to its receiver's map. Within each version the type of the receiver is fixed, and thus the compiler can statically bind and inline all messages sent to self. Message splitting and type prediction extract and preserve even more static type information, allowing the compiler to inline ma...
The Programming Language Jigsaw: Mixins, Modularity And Multiple Inheritance
, 1992
"... This dissertation provides a framework for modularity in programming languages. In this framework, known as Jigsaw, inheritance is understood to be an essential linguistic mechanism for module manipulation. In Jigsaw, the roles of classes in existing languages are "unbundled," by providing a suite o ..."
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Cited by 138 (4 self)
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This dissertation provides a framework for modularity in programming languages. In this framework, known as Jigsaw, inheritance is understood to be an essential linguistic mechanism for module manipulation. In Jigsaw, the roles of classes in existing languages are "unbundled," by providing a suite of operators independently controlling such effects as combination, modification, encapsulation, name resolution, and sharing, all on the single notion of module. All module operators are forms of inheritance. Thus, inheritance is not in conflict with modularity in this system, but is indeed its foundation. This allows a previously unobtainable spectrum of features to be combined in a cohesive manner, including multiple inheritance, mixins, encapsulation and strong typing. Jigsaw has a rigorous semantics, based upon a denotational model of inheritance. Jigsaw provides a notion of modularity independent of a particular computational paradigm. Jigsaw can therefore be applied to a wide variet...
The Cecil Language, Specification and Rationale
, 1993
"... Cecil is a new purely object-oriented language intended to support rapid construction of highquality, extensible software. Cecil combines multi-methods with a classless object model, object-based encapsulation, and optional static type checking. Cecil's static type system distinguishes between subty ..."
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Cited by 109 (20 self)
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Cecil is a new purely object-oriented language intended to support rapid construction of highquality, extensible software. Cecil combines multi-methods with a classless object model, object-based encapsulation, and optional static type checking. Cecil's static type system distinguishes between subtyping and code inheritance, but Cecil enables these two graphs to be described with a single set of declarations, optimizing the common case where the two graphs are parallel. Cecil includes a fairly flexible form of parameterization, including both explicitly parameterized objects, types, and methods and implicitly parameterized methods related to the polymorphic functions commonly found in functional languages. By making type declarations optional, Cecil aims to support mixed exploratory and production programming styles. This document describes the design of the Cecil language as of March, 1993. It mixes the specification of the language with discussions of design issues and explanations of...
On the Notion of Inheritance
- ACM Computing Surveys
, 1996
"... One of the most intriguing—and at the same time most problematic—notions in object-oriented programming is inheritance. Inheritance is commonly regarded as the feature that distinguishes object-oriented programming from other modern programming paradigms, but researchers rarely agree on its meaning ..."
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Cited by 106 (0 self)
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One of the most intriguing—and at the same time most problematic—notions in object-oriented programming is inheritance. Inheritance is commonly regarded as the feature that distinguishes object-oriented programming from other modern programming paradigms, but researchers rarely agree on its meaning and usage.
Optimizing dynamically-typed object-oriented languages with polymorphic inline caches
, 1991
"... Abstract. We have developed and implemented techniques that double the performance of dynamically-typed object-oriented languages. Our SELF implementation runs twice as fast as the fastest Smalltalk implementation, despite SELF’s lack of classes and explicit variables. To compensate for the absence ..."
Abstract
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Cited by 105 (9 self)
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Abstract. We have developed and implemented techniques that double the performance of dynamically-typed object-oriented languages. Our SELF implementation runs twice as fast as the fastest Smalltalk implementation, despite SELF’s lack of classes and explicit variables. To compensate for the absence of classes, our system uses implementation-level maps to transparently group objects cloned from the same prototype, providing data type information and eliminating the apparent space overhead for prototype-based systems. To compensate for dynamic typing, user-defined control structures, and the lack of explicit variables, our system dynamically compiles multiple versions of a source method, each customized according to its receiver’s map. Within each version the type of the receiver is fixed, and thus the compiler can statically bind and inline all messages sent to self. Message splitting and type prediction extract and preserve even more static type information, allowing the compiler to inline many other messages. Inlining dramatically improves performance and eliminates the need to hard-wire low-level methods such as +, ==, and ifTrue:. Despite inlining and other optimizations, our system still supports interactive programming environments. The system traverses internal dependency lists to invalidate all compiled methods
ADAPTIVE OPTIMIZATION FOR SELF: RECONCILING HIGH PERFORMANCE WITH EXPLORATORY PROGRAMMING
, 1994
"... Object-oriented programming languages confer many benefits, including abstraction, which lets the programmer hide
the details of an object’s implementation from the object’s clients. Unfortunately, crossing abstraction boundaries
often incurs a substantial run-time overhead in the form of frequent p ..."
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Cited by 95 (6 self)
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Object-oriented programming languages confer many benefits, including abstraction, which lets the programmer hide
the details of an object’s implementation from the object’s clients. Unfortunately, crossing abstraction boundaries
often incurs a substantial run-time overhead in the form of frequent procedure calls. Thus, pervasive use of abstraction,
while desirable from a design standpoint, may be impractical when it leads to inefficient programs.
Aggressive compiler optimizations can reduce the overhead of abstraction. However, the long compilation times
introduced by optimizing compilers delay the programming environment‘s responses to changes in the program.
Furthermore, optimization also conflicts with source-level debugging. Thus, programmers are caught on the horns of
two dilemmas: they have to choose between abstraction and efficiency, and between responsive programming environments
and efficiency. This dissertation shows how to reconcile these seemingly contradictory goals by performing
optimizations lazily.
Four new techniques work together to achieve high performance and high responsiveness:
• Type feedback achieves high performance by allowing the compiler to inline message sends based on information
extracted from the runtime system. On average, programs run 1.5 times faster than the previous SELF system;
compared to a commercial Smalltalk implementation, two medium-sized benchmarks run about three times faster.
This level of performance is obtained with a compiler that is both simpler and faster than previous SELF compilers.
• Adaptive optimization achieves high responsiveness without sacrificing performance by using a fast nonoptimizing
compiler to generate initial code while automatically recompiling heavily used parts of the program
with an optimizing compiler. On a previous-generation workstation like the SPARCstation-2, fewer than 200
pauses exceeded 200 ms during a 50-minute interaction, and 21 pauses exceeded one second. On a currentgeneration
workstation, only 13 pauses exceed 400 ms.
• Dynamic deoptimization shields the programmer from the complexity of debugging optimized code by
transparently recreating non-optimized code as needed. No matter whether a program is optimized or not, it can
always be stopped, inspected, and single-stepped. Compared to previous approaches, deoptimization allows more
debugging while placing fewer restrictions on the optimizations that can be performed.
• Polymorphic inline caching generates type-case sequences on-the-fly to speed up messages sent from the same
call site to several different types of object. More significantly, they collect concrete type information for the
optimizing compiler.
With better performance yet good interactive behavior, these techniques make exploratory programming possible
both for pure object-oriented languages and for application domains requiring higher ultimate performance, reconciling
exploratory programming, ubiquitous abstraction, and high performance.
Type Inference of SELF: Analysis of Objects with Dynamic and Multiple Inheritance
- In ECOOP '93 Conference Proceedings
, 1993
"... Abstract. We have designed and implemented a type inference algorithm for the Self language. The algorithm can guarantee the safety and disambiguity of message sends, and provide useful information for browsers and optimizing compilers. Self features objects with dynamic inheritance. This construct ..."
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Cited by 75 (12 self)
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Abstract. We have designed and implemented a type inference algorithm for the Self language. The algorithm can guarantee the safety and disambiguity of message sends, and provide useful information for browsers and optimizing compilers. Self features objects with dynamic inheritance. This construct has until now been considered incompatible with type inference because it allows the inheritance graph to change dynamically. Our algorithm handles this by deriving and solving type constraints that simultaneously define supersets of both the possible values of expressions and of the possible inheritance graphs. The apparent circularity is resolved by computing a global fixed-point, in polynomial time. The algorithm has been implemented and can successfully handle the Self benchmark programs, which exist in the “standard Self world ” of more than 40,000 lines of code.
The Design And Implementation of Distributed Smalltalk
, 1987
"... Distributed Smalltalk (DS) is an implementation of Smalltalk that allows objects on different machines to send and respond to messages. It also provides some capability for sharing objects among users. The distributed aspects of the system are largely user transparent and preserve the reactive quali ..."
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Cited by 51 (3 self)
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Distributed Smalltalk (DS) is an implementation of Smalltalk that allows objects on different machines to send and respond to messages. It also provides some capability for sharing objects among users. The distributed aspects of the system are largely user transparent and preserve the reactive quality of Smalltalk objects. Distributed Smalltalk is currently operational on a network of Sun workstations. The implementation includes an incremental distributed garbage collector and support for remote debugging, access control, and object mobility. This paper concentrates on the important design issues encountered and some of the more interesting implementation details. Performance measurements of the current implementation are included. 1 Introduction Smalltalk [Ingalls 78, Goldberg and Robson 83] is a language and highly interactive programming environment originally developed for the Xerox family of personal workstations and now implemented on a variety of different hosts. The Smalltalk...

