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51
Landmark-Based Registration Using Features Identified Through Differential Geometry
- HANDBOOK OF MEDICAL IMAGING- PROCESSING AND ANALYSIS. I. BANKMAN EDITOR. ACADEMIC PRESS. 2000.
, 2000
"... Registration of 3D medical images consists in computing the “best” transformation between two acquisitions, or equivalently, determines the point to point correspondence between the images. Registration algorithms are usually based either on features extracted from the image (feature-based approache ..."
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Cited by 26 (5 self)
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Registration of 3D medical images consists in computing the “best” transformation between two acquisitions, or equivalently, determines the point to point correspondence between the images. Registration algorithms are usually based either on features extracted from the image (feature-based approaches) or on the optimization of a similarity measure of the images intensities (intensitybased or iconic approaches). Another classification criterion is the type of transformation sought (e.g. rigid or non-rigid). In this chapter, we concentrate on feature-based approaches for rigid registration, similar approaches for non-rigid registration being reported in another set of publication [35, 36]. We show how to reduce the dimension of the registration problem by first extracting a surface from the 3D image, then landmark curves on this surface and possibly landmark points on these curves. This concept proved its efficiency through many applications in medical image analysis as we will see in the sequel. This work has been for a long time a central investigation topic of the Epidaure team [2] and we can only reflect here on a small part of the research done in this area. We present in the first section the notions of crest lines and extremal points and how these differential geometry features can be extracted from 3D images. In Section 2, we focus on the different rigid registration algorithms that we used to register such features. The last section analyzes the possible errors in this registration scheme and demonstrates that a very accurate registration could be achieved.
Apparent ridges for line drawing
- ACM Transactions on Graphics
, 2007
"... Non-photorealistic line drawing depicts 3D shapes through the rendering of feature lines. A number of characterizations of relevant lines have been proposed but none of these definitions alone seem to capture all visually-relevant lines. We introduce a new definition of feature lines based on two pe ..."
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Cited by 26 (1 self)
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Non-photorealistic line drawing depicts 3D shapes through the rendering of feature lines. A number of characterizations of relevant lines have been proposed but none of these definitions alone seem to capture all visually-relevant lines. We introduce a new definition of feature lines based on two perceptual observations. First, human perception is sensitive to the variation of shading, and since shape perception is little affected by lighting and reflectance modification, we should focus on normal variation. Second, view-dependent lines better convey the shape of smooth surfaces better than view-independent lines. From this we define view-dependent curvature as the variation of the surface normal with respect to a viewing screen plane, and apparent ridges as the locus points of the maximum of the view-dependent curvature. We derive the equation for apparent ridges and present a new algorithm to render line drawings of 3D meshes. We show that our apparent ridges encompass or enhance aspects of several other feature lines.
iWIRES: An analyze-and-edit approach to shape manipulation
- ACM SIGGRAPH Trans. Graph
, 2009
"... Figure 1: A complex model (left) consisting of 108 components is analyzed and 250 intelligent wires (in green) are extracted. Editing a few wires induces a new wire configuration (in blue) and leads to the result on the right. Man-made objects are largely dominated by a few typical features that car ..."
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Cited by 25 (10 self)
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Figure 1: A complex model (left) consisting of 108 components is analyzed and 250 intelligent wires (in green) are extracted. Editing a few wires induces a new wire configuration (in blue) and leads to the result on the right. Man-made objects are largely dominated by a few typical features that carry special characteristics and engineered meanings. Stateof-the-art deformation tools fall short at preserving such characteristic features and global structure. We introduce iWIRES, a novel approach based on the argument that man-made models can be distilled using a few special 1D wires and their mutual relations. We hypothesize that maintaining the properties of such a small number of wires allows preserving the defining characteristics of the entire object. We introduce an analyze-and-edit approach, where prior to editing, we perform a light-weight analysis of the input shape to extract a descriptive set of wires. Analyzing the individual and mutual properties of the wires, and augmenting them with geometric attributes makes them intelligent and ready to be manipulated. Editing the object by modifying the intelligent wires leads to a powerful editing framework that retains the original design intent and object characteristics. We show numerous results of manipulation of man-made shapes using our editing technique.
Approximate convex decomposition of polyhedra
- In Proc. of ACM Symposium on Solid and Physical Modeling
, 2005
"... Decomposition is a technique commonly used to partition complex models into simpler components. While decomposition into convex components results in pieces that are easy to process, such decompositions can be costly to construct and can result in representations with an unmanageable number of compo ..."
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Cited by 19 (1 self)
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Decomposition is a technique commonly used to partition complex models into simpler components. While decomposition into convex components results in pieces that are easy to process, such decompositions can be costly to construct and can result in representations with an unmanageable number of components. In this paper, we explore an alternative partitioning strategy that decomposes a given model into “approximately convex ” pieces that may provide similar benefits as convex components, while the resulting decomposition is both significantly smaller (typically by orders of magnitude) and can be computed more efficiently. Indeed, for many applications, an approximate convex decomposition (ACD) can more accurately represent the important structural features of the model by providing a mechanism for ignoring less significant features, such as surface texture. We describe a technique for computing ACDs of three-dimensional polyhedral solids and surfaces of arbitrary genus. We provide results illustrating that our approach results in high quality decompositions with very few components and applications showing that comparable or better results can be obtained using ACD decompositions in place of exact convex decompositions (ECD) that are several orders of magnitude larger. 1 ECD Figure 1: The approximate convex decompositions (ACD) of the Armadillo and the David models consist of a small number of nearly convex components that characterize the important features of the models better than the exact convex decompositions (ECD) that have orders of magnitude more components. The Armadillo (500K edges, 12.1MB) has a solid ACD with 98 components (14.2MB) that was computed in 232 seconds while the solid “ECD ” has more than 726,240 components (20+ GB) and could not be completed because disk space was exhausted after nearly 4 hours of computation. The David (750K edges, 18MB) has a surface ACD with 66 components (18.1MB) while the surface ECD has 85,132 components (20.1MB). 1
Where do people draw lines?
- ACM TRANS. GRAPH
, 2008
"... This paper presents the results of a study in which artists made line drawings intended to convey specific 3D shapes. The study was designed so that drawings could be registered with rendered images of 3D models, supporting an analysis of how well the locations of the artists ’ lines correlate wit ..."
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Cited by 19 (2 self)
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This paper presents the results of a study in which artists made line drawings intended to convey specific 3D shapes. The study was designed so that drawings could be registered with rendered images of 3D models, supporting an analysis of how well the locations of the artists ’ lines correlate with other artists’, with current computer graphics line definitions, and with the underlying differential properties of the 3D surface. Lines drawn by artists in this study largely overlapped one another (75 % are within 1mm of another line), particularly along the occluding contours of the object. Most lines that do not overlap contours overlap large gradients of the image intensity, and correlate strongly with predictions made by recent line drawing algorithms in computer graphics. 14 % were not well described by any of the local properties considered in this study. The result of our work is a publicly available data set of aligned drawings, an analysis of where lines appear in that data set based on local properties of 3D models, and algorithms to predict where artists will draw lines for new scenes.
Fast and robust detection of crest lines on meshes
- Proc. of ACM Symposium on Solid and Physical Modeling
, 2005
"... We propose a fast and robust method for detecting crest lines on surfaces approximated by dense triangle meshes. The crest lines, salient surface features defined via first- and second-order curvature derivatives, are widely used for shape matching and interrogation purposes. Their practical extract ..."
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Cited by 14 (1 self)
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We propose a fast and robust method for detecting crest lines on surfaces approximated by dense triangle meshes. The crest lines, salient surface features defined via first- and second-order curvature derivatives, are widely used for shape matching and interrogation purposes. Their practical extraction is difficult because it requires good estimation of high-order surface derivatives. Our approach to the crest line detection is based on estimating the curvature tensor and curvature derivatives via local polynomial fitting. Since the crest lines are not defined in the surface regions where the surface focal set (caustic) degenerates, we introduce a new thresholding scheme which exploits interesting relationships between curvature extrema, the so-called MVS functional of Moreton and Sequin, and Dupin cyclides, An application of the crest lines to adaptive mesh simplification is also considered.
Highlight Lines for Conveying Shape
- In Proceedings of the International symposium on Non-photorealistic animation and rendering
, 2007
"... Recent work has shown that sparse lines defined on 3D shapes, including occluding contours and suggestive contours, are effective at conveying shape. We introduce two new families of lines called suggestive highlights and principal highlights, based on definitions related to suggestive contours and ..."
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Cited by 13 (3 self)
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Recent work has shown that sparse lines defined on 3D shapes, including occluding contours and suggestive contours, are effective at conveying shape. We introduce two new families of lines called suggestive highlights and principal highlights, based on definitions related to suggestive contours and geometric creases. We show that when these are drawn in white on a gray background they are naturally interpreted as highlight lines, and complement contours and suggestive contours. We provide object-space definitions and algorithms for extracting these lines, explore several stylization possibilities, and compare the lines to ridges and valleys of intensity in diffuse-shaded images.
Integral Invariants for Robust Geometry Processing
- IN: ICCV ’95: PROCEEDINGS OF THE FIFTH INTERNATIONAL CONFERENCE ON COMPUTER VISION. IEEE COMPUTER SOCIETY
, 2005
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Topology driven algorithms for ridge extraction on meshes
, 2005
"... Given a smooth surface, a ridge is a curve along which one of the principal curvatures has an extremum along its curvature line. Ridges are curves of extremal curvature and therefore encode important informations used in segmentation, registration, matching and surface analysis. Surprisingly, no m ..."
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Cited by 9 (3 self)
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Given a smooth surface, a ridge is a curve along which one of the principal curvatures has an extremum along its curvature line. Ridges are curves of extremal curvature and therefore encode important informations used in segmentation, registration, matching and surface analysis. Surprisingly, no method developed so far to report ridges from a mesh approximating a smooth surface comes with a careful analysis, which entails that one does not know whether the ridges are reported in a coherent fashion. To bridge this gap, we make the following contributions. First, we present a careful analysis of the orientation issues arising when one wishes to report the ridges associated to the two principal curvatures separately. The analysis highlights the subtle interplay between ridges, umbilics, and curvature lines. Second, given a triangulation T approximating a smooth generic surface S, we present sufficient conditions on T together with a certified algorithm reporting ridges in a topologically coherent fashion. Third, we develop a heuristic algorithm to process a mesh when no information on an underlying smooth surface is known. Fourth, for coarse models, we provide a filtering mechanism retaining the most stable ridges only. Fifth, we present experimental results of the heuristic algorithm for smooth surfaces as well as coarse models. Our running times improve of at least one order of magnitude state-of-the-art methods. The common
Implicit surface modelling as an eigenvalue problem
- In Proceedings of the 22nd International Conference on Machine Learning
, 2005
"... We discuss the problem of fitting an implicit shape model to a set of points sampled from a co-dimension one manifold of arbitrary topology. The method solves a non-convex optimisation problem in the embedding function that defines the implicit by way of its zero level set. By assuming that the solu ..."
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Cited by 7 (1 self)
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We discuss the problem of fitting an implicit shape model to a set of points sampled from a co-dimension one manifold of arbitrary topology. The method solves a non-convex optimisation problem in the embedding function that defines the implicit by way of its zero level set. By assuming that the solution is a mixture of radial basis functions of varying widths we attain the globally optimal solution by way of an equivalent eigenvalue problem, without using or constructing as an intermediate step the normal vectors of the manifold at each data point. We demonstrate the system on two and three dimensional data, with examples of missing data interpolation and set operations on the resultant shapes. 1.

