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21
Using spin images for efficient object recognition in cluttered 3D scenes
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1999
"... We present a 3-D shape-based object recognition system for simultaneous recognition of multiple objects in scenes containing clutter and occlusion. Recognition is based on matching surfaces by matching points using the spin-image representation. The spin-image is a data level shape descriptor that i ..."
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Cited by 220 (9 self)
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We present a 3-D shape-based object recognition system for simultaneous recognition of multiple objects in scenes containing clutter and occlusion. Recognition is based on matching surfaces by matching points using the spin-image representation. The spin-image is a data level shape descriptor that is used to match surfaces represented as surface meshes. We present a compression scheme for spin-images that results in efficient multiple object recognition which we verify with results showing the simultaneous recognition of multiple objects from a library of 20 models. Furthermore, we demonstrate the robust performance of recognition in the presence of clutter and occlusion through analysis of recognition trials on 100 scenes. This research was performed at Carnegie Mellon University and was supported by the US Department Surface matching is a technique from 3-D computer vision that has many applications in the area of robotics and automation. Through surface matching, an object can be recognized in a scene by comparing a sensed surface to an object surface stored in memory. When the object surface is matched to the scene surface, an association is made between something known (the object) and
A search engine for 3d models
- ACM Transactions on Graphics
, 2003
"... As the number of 3D models available on the Web grows, there is an increasing need for a search engine to help people find them. Unfortunately, traditional text-based search techniques are not always effective for 3D data. In this paper, we investigate new shape-based search methods. The key challen ..."
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Cited by 164 (20 self)
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As the number of 3D models available on the Web grows, there is an increasing need for a search engine to help people find them. Unfortunately, traditional text-based search techniques are not always effective for 3D data. In this paper, we investigate new shape-based search methods. The key challenges are to develop query methods simple enough for novice users and matching algorithms robust enough to work for arbitrary polygonal models. We present a web-based search engine system that supports queries based on 3D sketches, 2D sketches, 3D
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors
, 2003
"... One of the challenges in 3D shape matching arises from the fact that in many applications, models should be considered to be the same if they differ by a rotation. Consequently, when comparing two models, a similarity metric implicitly provides the measure of similarity at the optimal alignment. E ..."
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Cited by 139 (9 self)
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One of the challenges in 3D shape matching arises from the fact that in many applications, models should be considered to be the same if they differ by a rotation. Consequently, when comparing two models, a similarity metric implicitly provides the measure of similarity at the optimal alignment. Explicitly solving for the optimal alignment is usually impractical. So, two general methods have been proposed for addressing this issue: (1) Every model is represented using rotation invariant descriptors. (2) Every model is described by a rotation dependent descriptor that is aligned into a canonical coordinate system defined by the model. In this paper, we discuss the limitations of canonical alignment and present a new mathematical tool, based on spherical harmonics, for obtaining rotation invariant representations. We describe the properties of this tool and show how it can be applied to a number of existing, orientation dependent, descriptors to improve their matching performance. The advantage of this is twofold: First, it improves the matching performance of many descriptors. Second, it reduces the dimensionality of the descriptor, providing a more compact representation, which in turn makes comparing two models more efficient.
Matching 3D Models with Shape Distributions
"... Measuring the similarity between 3D shapes is a fundamental problem, with applications in computer vision, molecular biology, computer graphics, and a variety of other fields. A challenging aspect of this problem is to find a suitable shape signature that can be constructed and compared quickly, whi ..."
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Cited by 128 (7 self)
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Measuring the similarity between 3D shapes is a fundamental problem, with applications in computer vision, molecular biology, computer graphics, and a variety of other fields. A challenging aspect of this problem is to find a suitable shape signature that can be constructed and compared quickly, while still discriminating between similar and dissimilar shapes. In this paper, we propose and analyze a method for computing shape signatures for arbitrary (possibly degenerate) 3D polygonal models. The key idea is to represent the signature of an object as a shape distribution sampled from a shape function measuring global geometric properties of an object. The primary motivation for this approach is to reduce the shape matching problem to the comparison of probability distributions, which is a simpler problem than the comparison of 3D surfaces by traditional shape matching methods that require pose registration, feature correspondence, or model fitting. We find that the dissimilarities be...
Shape Distributions
- ACM Transactions on Graphics
, 2002
"... this paper, we propose and analyze a method for computing shape signatures for arbitrary (possibly degenerate) 3D polygonal models. The key idea is to represent the signature of an object as a shape distribution sampled from a shape function measuring global geometric properties of an object. The pr ..."
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Cited by 117 (0 self)
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this paper, we propose and analyze a method for computing shape signatures for arbitrary (possibly degenerate) 3D polygonal models. The key idea is to represent the signature of an object as a shape distribution sampled from a shape function measuring global geometric properties of an object. The primary motivation for this approach is to reduce the shape matching problem to the comparison of probability distributions, which is simpler than traditional shape matching methods that require pose registration, feature correspondence, or model fitting
A survey of free-form object representation and recognition techniques
- Computer Vision and Image Understanding
, 2001
"... Advances in computer speed, memory capacity, and hardware graphics acceleration have made the interactive manipulation and visualization of complex, detailed (and therefore large) three-dimensional models feasible. These models are either painstakingly designed through an elaborate CAD process or re ..."
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Cited by 107 (1 self)
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Advances in computer speed, memory capacity, and hardware graphics acceleration have made the interactive manipulation and visualization of complex, detailed (and therefore large) three-dimensional models feasible. These models are either painstakingly designed through an elaborate CAD process or reverse engineered from sculpted prototypes using modern scanning technologies and integration methods. The availability of detailed data describing the shape of an object offers the computer vision practitioner new ways to recognize and localize free-form objects. This survey reviews recent literature on both the 3D model building process and techniques used to match and identify free-form objects from imagery. c ○ 2001 Academic Press 1.
Simplex Meshes: a General Representation for 3D Shape Reconstruction
, 1994
"... In this report, we develop the concept of simplex mesh as a representation of deformable models. Simplex meshes are simply connected meshes that are topologically dual of triangulations. In a previous work, we have introduced the simplex mesh representation for performing recognition of partially oc ..."
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Cited by 63 (12 self)
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In this report, we develop the concept of simplex mesh as a representation of deformable models. Simplex meshes are simply connected meshes that are topologically dual of triangulations. In a previous work, we have introduced the simplex mesh representation for performing recognition of partially occluded smooth objects. In this paper, we present a physically-based approach for recovering three-dimensional objects, based on the geometry of simplex meshes. Elastic behavior is modeled by local stabilizing functionals, controlling the mean curvature through the simplex angle extracted at each vertex. Those functionals are viewpoint-invariant, intrinsic and scale-sensitive. They control either the normal orientation or the curvature continuity of the mesh or its closeness to a given reference shape. Unlike
COSMOS - A Representation Scheme for 3D Free-Form Objects
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1995
"... We address the problem of representing and recognizing 3D free-form objects when (a) the object viewpoint is arbitrary, (b) the objects may vary in shape and complexity, and (c) no restrictive assumptions are made about the types of surfaces on the object. We assume that a range image of a scene is ..."
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Cited by 47 (2 self)
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We address the problem of representing and recognizing 3D free-form objects when (a) the object viewpoint is arbitrary, (b) the objects may vary in shape and complexity, and (c) no restrictive assumptions are made about the types of surfaces on the object. We assume that a range image of a scene is available, containing a view of a rigid 3D object without occlusion. We propose a new and general surface representation scheme for recognizing objects with freeform (sculpted) surfaces. In this scheme, an object is described concisely in terms of maximal surface patches of constant shape index. The maximal patches that represent the object are mapped onto the unit sphere via their orientations, and aggregated via shape spectral functions. Properties such as surface area, curvedness and connectivity which are required to capture local and global information are also built into the representation. The scheme yields a meaningful and rich description useful for object recognition. A novel conce...
A Reflective Symmetry Descriptor for 3D Models
- ALGORITHMICA
, 2004
"... Computing reflective symmetries of 2D and 3D shapes is a classical problem in computer vision and computational geometry. Most prior work has focused on finding the main axes of symmetry, or determining that none exists. In this paper we introduce a new reflective symmetry descriptor that represent ..."
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Cited by 45 (6 self)
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Computing reflective symmetries of 2D and 3D shapes is a classical problem in computer vision and computational geometry. Most prior work has focused on finding the main axes of symmetry, or determining that none exists. In this paper we introduce a new reflective symmetry descriptor that represents a measure of reflective symmetry for an arbitrary 3D model for all planes through the model’s center of mass (even if they are not planes of symmetry). The main benefits of this new shape descriptor are that it is defined over a canonical parameterization (the sphere) and describes global properties of a 3D shape. We show how to obtain a voxel grid from arbitrary 3D shapes and, using Fourier methods, we present an algorithm that computes the symmetry descriptor in O(N 4 log N) time for an N × N × N voxel grid and computes a multiresolution approximation in O(N 3 log N) time. In our initial experiments, we have found that the symmetry descriptor is insensitive to noise and stable under point sampling. We have also found that it performs well in shape matching tasks, providing a measure of shape similarity that is orthogonal to existing methods.
COSMOS - A Representation Scheme for Free-Form Surfaces
- In Proc. 5th Intl. Conf. on Computer Vision
, 1995
"... We address the problem of representing and recognizing arbitrarily curved 3D rigid objects when (a) the objects may vary in shape and complexity, and (b) no restrictive assumptions are made about the types of surfaces on the object. We propose a new and general surface representation scheme for reco ..."
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Cited by 23 (5 self)
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We address the problem of representing and recognizing arbitrarily curved 3D rigid objects when (a) the objects may vary in shape and complexity, and (b) no restrictive assumptions are made about the types of surfaces on the object. We propose a new and general surface representation scheme for recognizing objects with free-form (sculpted) surfaces from range data. In this scheme, an object is described concisely in terms of maximal surface patches of constant shape index. These maximal patches are mapped onto the unit sphere via their orientations, and aggregated via shape spectral functions. Properties such as surface area, curvedness and connectivity that capture local and global information are also built into the representation. The scheme yields not only a meaningful and rich surface description useful for the recoverability of the object, but also a set of powerful indexing primitives for object matching. We demonstrate the generality and the effectiveness of our scheme using re...

