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The Markov Chain Monte Carlo method: an approach to approximate counting and integration
, 1996
"... In the area of statistical physics, Monte Carlo algorithms based on Markov chain simulation have been in use for many years. The validity of these algorithms depends crucially on the rate of convergence to equilibrium of the Markov chain being simulated. Unfortunately, the classical theory of stocha ..."
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Cited by 203 (13 self)
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In the area of statistical physics, Monte Carlo algorithms based on Markov chain simulation have been in use for many years. The validity of these algorithms depends crucially on the rate of convergence to equilibrium of the Markov chain being simulated. Unfortunately, the classical theory of stochastic processes hardly touches on the sort of non-asymptotic analysis required in this application. As a consequence, it had previously not been possible to make useful, mathematically rigorous statements about the quality of the estimates obtained. Within the last ten years, analytical tools have been devised with the aim of correcting this deficiency. As well as permitting the analysis of Monte Carlo algorithms for classical problems in statistical physics, the introduction of these tools has spurred the development of new approximation algorithms for a wider class of problems in combinatorial enumeration and optimization. The “Markov chain Monte Carlo ” method has been applied to a variety of such problems, and often provides the only known efficient (i.e., polynomial time) solution technique.
Simulated annealing for graph bisection
- in Proceedings of the 34th Annual IEEE Symposium on Foundations of Computer Science
, 1993
"... We resolve in the affirmative a question of Boppana and Bui: whether simulated annealing can, with high probability and in polynomial time, find the optimal bisection of a random graph in Gnpr when p- r = O(n*-’) for A 5 2. (The random graph model Gnpr specifies a “planted ” bisection of density r, ..."
Abstract
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Cited by 30 (1 self)
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We resolve in the affirmative a question of Boppana and Bui: whether simulated annealing can, with high probability and in polynomial time, find the optimal bisection of a random graph in Gnpr when p- r = O(n*-’) for A 5 2. (The random graph model Gnpr specifies a “planted ” bisection of density r, separating two n/2-vertex subsets of slightly higher density p.) We show that simulated “annealing ” at an appropriate fixed temperature (i.e., the Metropolis algorithm) finds the unique smallest bisection in O(n2+‘) steps with very high probability, provided A> 1116. (By using a slightly modified neighborhood structure, the number of steps can be reduced to O(n’+‘).) We leave open the question of whether annealing is effective for A in the range 312 < A 5 1116, whose lower limit represents the threshold at which the planted bisection becomes lost amongst other random small bisections. It also remains open whether hillclimbing (i.e., annealing at temperature 0) solves the same problem. 1

