Results 1 - 10
of
381
Robust Monte Carlo Localization for Mobile Robots
, 2001
"... Mobile robot localization is the problem of determining a robot's pose from sensor data. This article presents a family of probabilistic localization algorithms known as Monte Carlo Localization (MCL). MCL algorithms represent a robot's belief by a set of weighted hypotheses (samples), which approxi ..."
Abstract
-
Cited by 490 (74 self)
- Add to MetaCart
Mobile robot localization is the problem of determining a robot's pose from sensor data. This article presents a family of probabilistic localization algorithms known as Monte Carlo Localization (MCL). MCL algorithms represent a robot's belief by a set of weighted hypotheses (samples), which approximate the posterior under a common Bayesian formulation of the localization problem. Building on the basic MCL algorithm, this article develops a more robust algorithm called MixtureMCL, which integrates two complimentary ways of generating samples in the estimation. To apply this algorithm to mobile robots equipped with range finders, a kernel density tree is learned that permits fast sampling. Systematic empirical results illustrate the robustness and computational efficiency of the approach.
Monte Carlo Localization: Efficient Position Estimation for Mobile Robots
- IN PROC. OF THE NATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE (AAAI
, 1999
"... This paper presents a new algorithm for mobile robot localization, called Monte Carlo Localization (MCL). MCL is a version of Markov localization, a family of probabilistic approaches that have recently been applied with great practical success. However, previous approaches were either computational ..."
Abstract
-
Cited by 241 (49 self)
- Add to MetaCart
This paper presents a new algorithm for mobile robot localization, called Monte Carlo Localization (MCL). MCL is a version of Markov localization, a family of probabilistic approaches that have recently been applied with great practical success. However, previous approaches were either computationally cumbersome (such as grid-based approaches that represent the state space by high-resolution 3D grids), or had to resort to extremely coarse-grained resolutions. Our approach is computationally efficient while retaining the ability to represent (almost) arbitrary distributions. MCL applies sampling-based methods for approximating probability distributions, in a way that places computation " where needed." The number of samples is adapted on-line, thereby invoking large sample sets only when necessary. Empirical results illustrate that MCL yields improved accuracy while requiring an order of magnitude less computation when compared to previous approaches. It is also much easier to implement...
Approximate Signal Processing
, 1997
"... It is increasingly important to structure signal processing algorithms and systems to allow for trading off between the accuracy of results and the utilization of resources in their implementation. In any particular context, there are typically a variety of heuristic approaches to managing these tra ..."
Abstract
-
Cited by 222 (2 self)
- Add to MetaCart
It is increasingly important to structure signal processing algorithms and systems to allow for trading off between the accuracy of results and the utilization of resources in their implementation. In any particular context, there are typically a variety of heuristic approaches to managing these tradeoffs. One of the objectives of this paper is to suggest that there is the potential for developing a more formal approach, including utilizing current research in Computer Science on Approximate Processing and one of its central concepts, Incremental Refinement. Toward this end, we first summarize a number of ideas and approaches to approximate processing as currently being formulated in the computer science community. We then present four examples of signal processing algorithms/systems that are structured with these goals in mind. These examples may be viewed as partial inroads toward the ultimate objective of developing, within the context of signal processing design and implementation,...
Experiences with an Interactive Museum Tour-Guide Robot
, 1998
"... This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular and distributed software architecture, which integrates localization, mapping, collision avoidance, planning, and various modules concerned with user interaction and Web-based telep ..."
Abstract
-
Cited by 217 (63 self)
- Add to MetaCart
This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular and distributed software architecture, which integrates localization, mapping, collision avoidance, planning, and various modules concerned with user interaction and Web-based telepresence. At its heart, the software approach relies on probabilistic computation, on-line learning, and any-time algorithms. It enables robots to operate safely, reliably, and at high speeds in highly dynamic environments, and does not require any modifications of the environment to aid the robot's operation. Special emphasis is placed on the design of interactive capabilities that appeal to people's intuition. The interface provides new means for human-robot interaction with crowds of people in public places, and it also provides people all around the world with the ability to establish a "virtual telepresence" using the Web. To illustrate our approach, results are reported obtained in mid-...
Adaptive Execution in Complex Dynamic Worlds
, 1989
"... Adaptive Execution in Complex Dynamic Worlds Robert James Firby Yale University 1989 A robot acting in the real world must use flexible plans because actions will sometimes fail to produce desired effects, and unexpected events will sometimes demand the robot shift its attention. A plan is usually ..."
Abstract
-
Cited by 166 (4 self)
- Add to MetaCart
Adaptive Execution in Complex Dynamic Worlds Robert James Firby Yale University 1989 A robot acting in the real world must use flexible plans because actions will sometimes fail to produce desired effects, and unexpected events will sometimes demand the robot shift its attention. A plan is usually construed as a list of primitive robot actions to be executed one after another but in a complex domain, a plan must be structured to cope effectively with the myriad unpredictable details it will encounter during execution. However, adding structure to a plan involves more than augmenting the primitive plan representation; it requires a complete model of interaction with the world called situation-driven execution. Situation-driven execution assumes that a plan consists of tasks with three major components: a satisfaction test, a window of activity, and a set of execution methods that are appropriate in different circumstances. Execution of such a plan proceeds by selecting an unsatisfied t...
The interactive museum tour-guide robot
, 1998
"... This paper describes the software architecture of an autonomous tour-guide/tutor robot. This robot was recently deployed in the “Deutsches Museum Bonn, ” were it guided hundreds of visitors through the museum during a six-day deployment period. The robot’s control software integrates low-level proba ..."
Abstract
-
Cited by 164 (31 self)
- Add to MetaCart
This paper describes the software architecture of an autonomous tour-guide/tutor robot. This robot was recently deployed in the “Deutsches Museum Bonn, ” were it guided hundreds of visitors through the museum during a six-day deployment period. The robot’s control software integrates low-level probabilistic reasoning with high-level problem solving embedded in first order logic. A collection of software innovations, described in this paper, enabled the robot to navigate at high speeds through dense crowds, while reliably avoiding collisions with obstacles—some of which could not even be perceived. Also described in this paper is a user interface tailored towards non-expert users, which was essential for the robot’s success in the museum. Based on these experiences, this paper argues that time is ripe for the development of AI-based commercial service robots that assist people in everyday life.
Collision Detection for Interactive Graphics Applications
- IEEE Transactions on Visualization and Computer Graphics
, 1995
"... Solid objects in the real world do not pass through each other when they collide. Enforcing this property of "solidness" is important in many interactive graphics applications; for example, solidness makes virtual reality more believable, and solidness is essential for the correctness of vehicle sim ..."
Abstract
-
Cited by 161 (5 self)
- Add to MetaCart
Solid objects in the real world do not pass through each other when they collide. Enforcing this property of "solidness" is important in many interactive graphics applications; for example, solidness makes virtual reality more believable, and solidness is essential for the correctness of vehicle simulators. These applications use a collision-detection algorithm to enforce the solidness of objects. Unfortunately, previous collision-detection algorithms do not adequately address the needs of interactive applications. To work in these applications, a collision-detection algorithm must run at real-time rates, even when many objects can collide, and it must tolerate objects whose motion is specified "on the fly" by a user. This dissertation describes a new collision-detection algorithm that meets these criteria through approximation and graceful degradation, elements of time-critical computing. The algorithm is not only fast but also interruptible, allowing an application to trade accuracy ...
Decision-Making in an Embedded Reasoning System
"... The development of reasoning systems that can reason and plan in a continuously changing environment is emerging as an important area of research in Artificial Intelligence. This paper describes some of the features of a Procedural Reasoning System (PRS) that enables it to operate e ectively in such ..."
Abstract
-
Cited by 161 (9 self)
- Add to MetaCart
The development of reasoning systems that can reason and plan in a continuously changing environment is emerging as an important area of research in Artificial Intelligence. This paper describes some of the features of a Procedural Reasoning System (PRS) that enables it to operate e ectively in such environments. The basic system design is first described and it is shown how this architecture supports both goal-directed reasoning and the ability toreact rapidly to unanticipated changes in the environment. The decision-making capabilities of the system are then discussed and it is indicated how the system integrates these components in a manner that takes account of the bounds on both resources and knowledge that typify most real-time operations. The system has been applied to handling malfunctions on the space shuttle, threat assessment, and the control of an autonomous robot.
Planning Under Time Constraints in Stochastic Domains
- ARTIFICIAL INTELLIGENCE
, 1993
"... We provide a method, based on the theory of Markov decision processes, for efficient planning in stochastic domains. Goals are encoded as reward functions, expressing the desirability of each world state; the planner must find a policy (mapping from states to actions) that maximizes future reward ..."
Abstract
-
Cited by 150 (17 self)
- Add to MetaCart
We provide a method, based on the theory of Markov decision processes, for efficient planning in stochastic domains. Goals are encoded as reward functions, expressing the desirability of each world state; the planner must find a policy (mapping from states to actions) that maximizes future rewards. Standard goals of achievement, as well as goals of maintenance and prioritized combinations of goals, can be specified in this way. An optimal policy can be found using existing methods, but these methods require time at best polynomial in the number of states in the domain, where the number of states is exponential in the number of propositions (or state variables). By using information about the starting state, the reward function, and the transition probabilities of the domain, we restrict the planner's attention to a set of world states that are likely to be encountered in satisfying the goal. Using this restricted set of states, the planner can generate more or less complete ...
DESIGN, IMPLEMENTATION, AND EVALUATION OF THE CONSTRAINT LANGUAGE cc(FD)
- J. LOGIC PROGRAMMING 1994:19, 20:1--679
, 1994
"... This paper describes the design, implementation, and applications of the constraint logic language cc(FD). cc(FD) is a declarative nondeterministic constraint logic language over finite domains based on the cc framework [33], an extension of the CLP scheme [21]. Its constraint solver includes (non-l ..."
Abstract
-
Cited by 150 (8 self)
- Add to MetaCart
This paper describes the design, implementation, and applications of the constraint logic language cc(FD). cc(FD) is a declarative nondeterministic constraint logic language over finite domains based on the cc framework [33], an extension of the CLP scheme [21]. Its constraint solver includes (non-linear) arithmetic constraints over natural numbers which are approximated using domain and interval consistency. The main novelty of cc(FD) is the inclusion of a number of general-purpose combinators, in particular cardinality, constructive disjunction, and blocking implication, in conjunction with new constraint operations such as constraint entailment and generalization. These combinators signi cantly improve the operational expressiveness, extensibility, and flexibility of CLP languages and allow issues such as the definition of non-primitive constraints and disjunctions to be tackled at the language level. The implementation of cc(FD) (about 40,000 lines of C) includes a WAM-based engine [44], optimal arc-consistency algorithms based on AC-5 [40], and incremental implementation of the combinators. Results on numerous problems, including scheduling, resource allocation, sequencing, packing, and hamiltonian paths are reported and indicate that cc(FD) comes close to procedural languages on a number of combinatorial problems. In addition, a small cc(FD) program was able to nd the optimal solution and prove optimality to a famous 10/10 disjunctive scheduling problem [29], which was left open for more than 20 years and nally solved in 1986.

