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71
Measurement and modeling of depth cue combination: in defense of weak fusion
- Vision Research
, 1995
"... Various visual cues provide information about depth and shape in a scene. When several of these cues are simultaneously available in a single location in the scene, the visual system attempts to combine them. In this paper, we discuss three key issues relevant to the experimental analysis of depth c ..."
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Cited by 91 (16 self)
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Various visual cues provide information about depth and shape in a scene. When several of these cues are simultaneously available in a single location in the scene, the visual system attempts to combine them. In this paper, we discuss three key issues relevant to the experimental analysis of depth cue combination in human vision: cue promotion, dynamic weighting of cues, and robustness of cue combination. We review recent psychophysical studies of human depth cue combination in light of these issues. We organize the discussion and review as the development of a model of the depth cue combination process termed modified weak fusion (MWF). We relate the MWF framework to Bayesian theories of cue combination. We argue that the MWF model is consistent with previous experimental results and is a parsimonious summary of these results. While the MWF model is motivated by normative considerations, it is primarily intended to guide experimental analysis of depth cue combination in human vision. We describe experimental methods, analogous to perturbation analysis, that permit us to analyze depth cue combination in novel ways. In particular these methods allow us to investigate the key issues we have raised. We summarize recent experimental tests of the MWF framework that use these methods. Depth Multiple cues Sensor fusion
Conjunction search revisited
- Journal of Experimental Psychology: Human Perception and Performance
, 1990
"... Search for conjunctions of highly discriminable features can be rapid or even parallel. This article explores, three possible accounts based on (a) perceptual segregation, (b) conjunction detectors, and (c) inhibition controlled separately by two or more distractor features. Search rates for conjunc ..."
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Cited by 86 (1 self)
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Search for conjunctions of highly discriminable features can be rapid or even parallel. This article explores, three possible accounts based on (a) perceptual segregation, (b) conjunction detectors, and (c) inhibition controlled separately by two or more distractor features. Search rates for conjunctions of color, size, orientation, and direction of motion correlated closely with an independent measure of perceptual segregation. However, they appeared unrelated to the physi-ology of single-unit responses. Each dimension contributed additively to conjunction search rates, suggesting that each was checked independently of the others. Unknown targets appear to be found only by serial search for each in turn. Searching through 4 sets of distractors was slower than searching through 2. The results suggest a modification of feature integration theory, in which attention is controlled not only by a unitary "window " but also by a form of feature-based inhibition. Objects in the real world vary in a large number of prop-erties, at least some of which appear to be coded by special-ized, independent channels or modules in the perceptual
Statistical Approach to Shape from Shading: Reconstruction of 3D Face Surfaces from Single 2D Images
- Neural Computation
, 1997
"... The human visual system is proficient in perceiving three-dimensional shape from the shading patterns in a two-dimensional image. How it does this is not well understood and continues to be a question of fundamental and practical interest. In this paper we present a new quantitative approach to shap ..."
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Cited by 73 (0 self)
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The human visual system is proficient in perceiving three-dimensional shape from the shading patterns in a two-dimensional image. How it does this is not well understood and continues to be a question of fundamental and practical interest. In this paper we present a new quantitative approach to shape-from-shading that may provide some answers. We suggest that the brain, through evolution or prior experience, has discovered that objects can be classified into lower-dimensional object-classes as to their shape. Extraction of shape from shading is then equivalent to the much simpler problem of parameter estimation in a low dimensional space. We carry out this proposal for an important class of 3D objects; human heads. From an ensemble of several hundred laser-scanned 3D heads, we use principal component analysis to derive a low-dimensional parameterization of head shape space. An algorithm for solving shape-from-shading using this representation is presented. It works well even on real im...
3-Dimensional Pliable Surfaces: For the Effective Presentation of Visual Information
- IN PROCEEDINGS OF UIST'95
, 1995
"... A fundamental issue in user interface design is the effective use of available screen space, commonly referred to as the screen real estate problem. This paper presents a new distortion-based viewing tool for exploring large information spaces through the use of a three-dimensional pliable surface. ..."
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Cited by 47 (14 self)
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A fundamental issue in user interface design is the effective use of available screen space, commonly referred to as the screen real estate problem. This paper presents a new distortion-based viewing tool for exploring large information spaces through the use of a three-dimensional pliable surface. Arbitrarily-shaped regions (foci) on the surface may be selected and pulled towards or pushed away from the viewer thereby increasing or decreasing the level of detail contained within each region. Furthermore, multiple foci are smoothly blended together such that there is no loss of context. The manipulation and blending of foci is accomplished using a fairly simple mathematical model based on gaussian curves. The significance of this approach is that it utilizes precognitive perceptual cues about the three-dimensional surface to make the distortions comprehensible, and allows the user to interactively control the location, shape, and extent of the distortion in very large graphs or maps.
Visual Attention
- In B. Goldstein (Ed.), Blackwell Handbook of Perception
, 2001
"... Spatial attention: Visual selection and deployment over space The attentional spotlight and spatial cueing Attentional shifts, splits, and resolution Object-based Selection The visual search paradigm Top-down and bottom-up control of attention Inhibitory mechanisms of attention Invalid cueing Negati ..."
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Cited by 47 (2 self)
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Spatial attention: Visual selection and deployment over space The attentional spotlight and spatial cueing Attentional shifts, splits, and resolution Object-based Selection The visual search paradigm Top-down and bottom-up control of attention Inhibitory mechanisms of attention Invalid cueing Negative priming Inhibition of return Temporal attention: Visual selection and deployment over time Single target search Attentional blink and attentional dwell time Repetition blindness NEURAL MECHANISMS OF SELECTION Single-cell physiological method Event-related potentials Functional imaging: PET and fMRI
Preattentive recovery of three-dimensional orientation from line drawings
- Psychological Review
, 1991
"... It has generally been assumed that rapid visual search is based on simple features and that spatial relations between features are irrelevant for this task. Seven experiments involving search for line drawings contradict this assumption; a major determinant of search is the presence of line junction ..."
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Cited by 40 (11 self)
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It has generally been assumed that rapid visual search is based on simple features and that spatial relations between features are irrelevant for this task. Seven experiments involving search for line drawings contradict this assumption; a major determinant of search is the presence of line junctions. Arrow- and Y-junctions were detected rapidly in isolation and when they were embedded in drawings of rectangular polyhedra. Search for T-junctions was considerably slower. Drawings containing T-junctions often gave rise to very slow search even when distinguishing arrow- or Y-junctions were present. This sensitivity to line relations suggests that preattentive processes can extract 3-dimensional orientation from line drawings. A computational model is outlined for how this may be accomplished in early human vision. Although we are still a long way from a complete understanding of visual perception, considerable progress has been made in our understanding of its earliest stages (see Zucker, 1987). These stages are concerned with the extrac-tion of information from the retinal image, and as such are generally assumed to be carried out by processes operating in parallel across the visual field. They are also generally assumed to be
Feature binding, attention and object perception
, 1998
"... The seemingly effortless ability to perceive meaningful objects in an integrated scene actually depends on complex visual processes. The `binding problem' concerns the way in which we select and integrate the separate features of objects in the correct combinations. Experiments suggest that attentio ..."
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Cited by 38 (1 self)
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The seemingly effortless ability to perceive meaningful objects in an integrated scene actually depends on complex visual processes. The `binding problem' concerns the way in which we select and integrate the separate features of objects in the correct combinations. Experiments suggest that attention plays a central role in solving this problem. Some neurological patients show a dramatic breakdown in the ability to see several objects; their deficits suggest a role for the parietal cortex inthe binding process. However, indirect measures of priming and interference suggest that more information may be implicitly available than we can consciously access.
Ordinal structure in the visual perception and cognition of smoothly curved surface
- Psychological Review
, 1989
"... In theoretical analyses of visual form perception, it is often assumed that the 3-dimensional structures of smoothly curved surfaces are perceptually represented as point-by-point mappings of metric depth and/or orientation relative to the observer. This article describes an alternative theory in wh ..."
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Cited by 34 (6 self)
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In theoretical analyses of visual form perception, it is often assumed that the 3-dimensional structures of smoothly curved surfaces are perceptually represented as point-by-point mappings of metric depth and/or orientation relative to the observer. This article describes an alternative theory in which it is argued that our visual knowledge of smoothly curved surfaces can also be denned in terms of local, nonmetric order relations. A fundamental prediction of this analysis is that relative depth judgments between any two surface regions should be dramatically influenced by the monotonicity of depth change (or lack of it) along the intervening portions of the surface through which they are separated. This prediction is confirmed in a series of experiments using surfaces depicted with either shading or texture. Additional experiments are reported, moreover, that demonstrate that smooth occlusion contours are a primary source of information about the ordinal structure of a surface and that the depth extrema in between contours can be optically specified by differences in luminance at the points of occlusion. For many higher organisms, including humans, a primary source of knowledge about objects and events in the surrounding environment is provided by vision. Because of the ecological
Automatic Lighting Design Using a Perceptual Quality Metric
- Computer Graphics Forum
, 2001
"... Lighting has a crucial impact on the appearance of 3D objects and on the ability of an image to communicate information about a 3D scene to a human observer. This paper presents a new automatic lighting design approach for comprehensible rendering of 3D objects. Given a geometric model of a 3D obj ..."
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Cited by 26 (0 self)
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Lighting has a crucial impact on the appearance of 3D objects and on the ability of an image to communicate information about a 3D scene to a human observer. This paper presents a new automatic lighting design approach for comprehensible rendering of 3D objects. Given a geometric model of a 3D object or scene, the material properties of the surfaces in the model, and the desired viewing parameters, our approach automatically determines the values of various lighting parameters by optimizing a perception-based image quality objective function. This objective function is designed to quantify the extent to which an image of a 3D scene succeeds in communicating scene information, such as the 3D shapes of the objects, fine geometric details, and the spatial relationships between the objects.
Perception of Shape From Shading on a Cloudy Day
- JOURNAL OF THE OPTICAL SOCIETY OF AMERICA A
, 1999
"... The human visual system has a remarkable ability to interpret smooth patterns of light and shade on a surface in terms of 3-D surface geometry. Classical studies of shape-from-shading have assumed that surface luminance depends on the local surface orientation. This classical shading model holds, fo ..."
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Cited by 24 (3 self)
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The human visual system has a remarkable ability to interpret smooth patterns of light and shade on a surface in terms of 3-D surface geometry. Classical studies of shape-from-shading have assumed that surface luminance depends on the local surface orientation. This classical shading model holds, for example, on a sunny day. A common situation in which the classical model fails to hold, however, is a diffuse lighting condition such as on a cloudy day. Here we report on the first set of psychophysical experiments that explicitly address perception of shape-from-shading under diffuse lighting. Our main findings are that depth discrimination under di#use lighting is superior to that predicted by a classical sunnyday model, and by a model in which depth varies with perceived luminance i.e. dark means deep . We find that performance is correlated with the latter model, however, under both diffuse source and point source lighting. The results imply that the visual system uses multiple models when...

