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57
The Design and Use of Steerable Filters
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1991
"... Oriented filters are useful in many early vision and image processing tasks. One often needs to apply the same filter, rotated to different angles under adaptive control, or wishes to calculate the filter response at various orientations. We present an efficient architecture to synthesize filters of ..."
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Cited by 688 (12 self)
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Oriented filters are useful in many early vision and image processing tasks. One often needs to apply the same filter, rotated to different angles under adaptive control, or wishes to calculate the filter response at various orientations. We present an efficient architecture to synthesize filters of arbitrary orientations from linear combinations of basis filters, allowing one to adaptively "steer" a filter to any orientation, and to determine analytically the filter output as a function of orientation.
Height and gradient from shading
- International Journal of Computer Vision
, 1990
"... Abstract: The method described here for recovering the shape of a surface from a shaded image can deal with complex, wrinkled surfaces. Integrability can be enforced easily because both surface height and gradient are represented (A gradient field is integrable if it is the gradient of some surface ..."
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Cited by 87 (1 self)
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Abstract: The method described here for recovering the shape of a surface from a shaded image can deal with complex, wrinkled surfaces. Integrability can be enforced easily because both surface height and gradient are represented (A gradient field is integrable if it is the gradient of some surface height function). The robustness of the method stems in part from linearization of the reflectance map about the current estimate of the surface orientation at each picture cell (The reflectance map gives the dependence of scene radiance on surface orientation). The new scheme can find an exact solution of a given shape-from-shading problem even though a regularizing term is included. The reason is that the penalty term is needed only to stabilize the iterative scheme when it is far from the correct solution; it can be turned off as the solution is approached. This is a reflection of the fact that shape-from-shading problems are not ill-posed when boundary conditions are available, or when the image contains singular points. This paper includes a review of previous work on shape from shading and photoclinometry. Novel features of the new scheme are introduced one at a time to make it easier to see what each contributes. Included is a discussion of implementation details that are important if exact algebraic solutions of synthetic shape-from-shading problems are to be obtained. The hope is that better performance on synthetic data will lead to better performance on real data.
Statistical Approach to Shape from Shading: Reconstruction of 3D Face Surfaces from Single 2D Images
- Neural Computation
, 1997
"... The human visual system is proficient in perceiving three-dimensional shape from the shading patterns in a two-dimensional image. How it does this is not well understood and continues to be a question of fundamental and practical interest. In this paper we present a new quantitative approach to shap ..."
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Cited by 73 (0 self)
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The human visual system is proficient in perceiving three-dimensional shape from the shading patterns in a two-dimensional image. How it does this is not well understood and continues to be a question of fundamental and practical interest. In this paper we present a new quantitative approach to shape-from-shading that may provide some answers. We suggest that the brain, through evolution or prior experience, has discovered that objects can be classified into lower-dimensional object-classes as to their shape. Extraction of shape from shading is then equivalent to the much simpler problem of parameter estimation in a low dimensional space. We carry out this proposal for an important class of 3D objects; human heads. From an ensemble of several hundred laser-scanned 3D heads, we use principal component analysis to derive a low-dimensional parameterization of head shape space. An algorithm for solving shape-from-shading using this representation is presented. It works well even on real im...
Analysis of Shape from Shading Techniques
- PROC IEEE CVPR
, 1994
"... Since the first shape-from-shading technique was developed by Horn in the early 1970s, different approaches have been continuously emerging in the past two decades. Some of them improve existing techniques, while others are completely new approaches. However, there is no literature on the comparison ..."
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Cited by 35 (0 self)
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Since the first shape-from-shading technique was developed by Horn in the early 1970s, different approaches have been continuously emerging in the past two decades. Some of them improve existing techniques, while others are completely new approaches. However, there is no literature on the comparison and performance analysis of these techniques. This is exactly what is addressed in this paper.
Ordinal structure in the visual perception and cognition of smoothly curved surface
- Psychological Review
, 1989
"... In theoretical analyses of visual form perception, it is often assumed that the 3-dimensional structures of smoothly curved surfaces are perceptually represented as point-by-point mappings of metric depth and/or orientation relative to the observer. This article describes an alternative theory in wh ..."
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Cited by 34 (6 self)
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In theoretical analyses of visual form perception, it is often assumed that the 3-dimensional structures of smoothly curved surfaces are perceptually represented as point-by-point mappings of metric depth and/or orientation relative to the observer. This article describes an alternative theory in which it is argued that our visual knowledge of smoothly curved surfaces can also be denned in terms of local, nonmetric order relations. A fundamental prediction of this analysis is that relative depth judgments between any two surface regions should be dramatically influenced by the monotonicity of depth change (or lack of it) along the intervening portions of the surface through which they are separated. This prediction is confirmed in a series of experiments using surfaces depicted with either shading or texture. Additional experiments are reported, moreover, that demonstrate that smooth occlusion contours are a primary source of information about the ordinal structure of a surface and that the depth extrema in between contours can be optically specified by differences in luminance at the points of occlusion. For many higher organisms, including humans, a primary source of knowledge about objects and events in the surrounding environment is provided by vision. Because of the ecological
On 3-D Surface Reconstruction Using Shape from Shadows
, 1998
"... In this paper we discuss new results on the Shape From Darkness problem: using the motion of cast shadows to recover scene structure. Our approach is based on collecting a set of images from a fixed viewpoint as a known light source moves "across the sky". Previously published solutions to this prob ..."
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Cited by 33 (0 self)
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In this paper we discuss new results on the Shape From Darkness problem: using the motion of cast shadows to recover scene structure. Our approach is based on collecting a set of images from a fixed viewpoint as a known light source moves "across the sky". Previously published solutions to this problem have performed the reconstruction only for cross sections of the scene. In this paper, we present a reconstruction algorithm and discuss the reconstruction of an entire 3-D scene under various light source trajectories. We also consider the constraints on reconstruction. We conclude with experimental results that illustrate the convergence properties of the solution process and its robustness properties. I. Introduction In this paper, we consider surface reconstruction from shadow information. That is, to use the shape and geometric properties of observed shadows to infer the shape of the surfaces casting the shadows as well as those that the shadows are cast upon. This problem is somet...
Sub-pixel Distance Maps and Weighted Distance Transforms
- JOURNAL OF MATHEMATICAL IMAGING AND VISION
, 1994
"... A new framework for computing the Euclidean distance and weighted distance from the boundary of a given digitized shape is presented. The distance is calculated with sub--pixel accuracy. The algorithm is based on an equal distance contour evolution process. The moving contour is embedded as a level ..."
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Cited by 26 (8 self)
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A new framework for computing the Euclidean distance and weighted distance from the boundary of a given digitized shape is presented. The distance is calculated with sub--pixel accuracy. The algorithm is based on an equal distance contour evolution process. The moving contour is embedded as a level set in a time varying function of higher dimension. This representation of the evolving contour makes possible the use of an accurate and stable numerical scheme, due to Osher and Sethian [22]. The relation between the classical shape from shading problem and the weighted distance transform is presented, as well as an algorithm that calculates the geodesic distance transform on surfaces.
Steerable Filters and Local Analysis of Image Structure
, 1992
"... Two paradigms for visual analysis are top-down, starting from high-level models or information about the image, and bottom-up, where little is assumed about the image or objects in it. We explore a local, bottom-up approach to image analysis. We develop operators to identify and classify image junct ..."
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Cited by 25 (0 self)
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Two paradigms for visual analysis are top-down, starting from high-level models or information about the image, and bottom-up, where little is assumed about the image or objects in it. We explore a local, bottom-up approach to image analysis. We develop operators to identify and classify image junctions, whichcontain important visual cues for identifying occlusion, transparency, and surface bends. Like the human visual system, we begin with the application of linear filters which are oriented in all possible directions. Wedevelop an efficientway to create an oriented filter of arbitrary orientation by describing it as a linear combination of basis filters. This approach to oriented filtering, which we call steerable filters, offers advantages for analysis as well as computation. We design a variety of steerable filters, including steerable quadrature pairs, which measure local energy. We show applications of these filters in orientation and texture analysis, and image representation and enhanc...
Incorporating Illumination Constraints in Deformable Models for Shape from Shading and Light Direction Estimation
- CVPR
, 1998
"... In this paper we present a method for the integration of nonlinear holonomic constraints in deformable models and its application to the problems of shape and illuminant direction estimation from shading. Experimental results demonstrate that our method performs better than previous Shape from Sh ..."
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Cited by 25 (5 self)
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In this paper we present a method for the integration of nonlinear holonomic constraints in deformable models and its application to the problems of shape and illuminant direction estimation from shading. Experimental results demonstrate that our method performs better than previous Shape from Shading algorithms applied to images of Lambertian objects under known illumination. It is also moregeneral as it can be applied to non-Lambertian surfaces and it does not require knowledge of the illuminant direction.
Estimation of pose and illuminant direction for face processing
- Image and Vision Computing
, 1997
"... In this paper three problems related to the analysis of facial images are addressed: the estimation of the illuminant direction, the compensation of illumination effects and, finally, the recovery of the pose of the face, restricted to in-depth rotations. The solutions proposed for these problems ..."
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Cited by 25 (1 self)
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In this paper three problems related to the analysis of facial images are addressed: the estimation of the illuminant direction, the compensation of illumination effects and, finally, the recovery of the pose of the face, restricted to in-depth rotations. The solutions proposed for these problems rely on the use of computer graphics techniques to provide images of faces under different illumination and pose, starting from a database of frontal views under frontal illumination.

