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38
Cognitive architecture and instructional design
- Educational Psychology Review
, 1998
"... Cognitive load theory has been designed to provide guidelines intended to assist in the presentation of information in a manner that encourages learner activities that optimize intellectual performance. The theory assumes a limited capacity working memory that includes partially independent subcompo ..."
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Cited by 101 (5 self)
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Cognitive load theory has been designed to provide guidelines intended to assist in the presentation of information in a manner that encourages learner activities that optimize intellectual performance. The theory assumes a limited capacity working memory that includes partially independent subcomponents to deal with auditory/verbal material and visual/2- or 3-dimensional information as well as an effectively unlimited long-term memory, holding schemas that vary in their degree of automation. These structures and functions of human cognitive architecture have been used to design a variety of novel instructional procedures based on the assumption that working memory load should be reduced and schema construction encouraged. This paper reviews the theory and the instructional designs generated by it. KEY WORDS: cognition; instructional design; learning; problem solving.
Rethinking the Evaluation of Algorithm Animations as Learning Aids: An Observational Study
- International Journal of Human-Computer Studies
, 1999
"... A number of prior studies have found that using animation to help teach algorithms had less beneficial effects on learning than hoped. Those results surprise many computer science instructors whose intuition leads them to believe that algorithm animations should assist instruction. This article repo ..."
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Cited by 54 (4 self)
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A number of prior studies have found that using animation to help teach algorithms had less beneficial effects on learning than hoped. Those results surprise many computer science instructors whose intuition leads them to believe that algorithm animations should assist instruction. This article reports on a study in which animation is utilized in more of a "homework" learning scenario rather than a "final exam" scenario. Our focus is on understanding how learners will utilize animation and other instructional materials in trying to understand a new algorithm, and on gaining insight into how animations can fit into successful learning strategies. The study indicates that students use sophisticated combinations of instructional materials in learning scenarios. In particular, the presence of algorithm animations seems to make a challenging algorithm more accessible and less intimidating, thus leading to enhanced student interaction with the materials and facilitating learning. Keywords:...
Evaluating animations as student aids in learning computer algorithms
- Computers & Education
, 1999
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Multimedia information and learning
- Journal of Educational Multimedia and Hypermedia
, 1996
"... Multimedia is being used increasingly to provide computer based instruction. One reason for this trend may be the assumption that multimedia information helps people learn. To find out whether there is empirical support for this assumption, this paper reviews studies from a wide variety of fields to ..."
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Cited by 27 (0 self)
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Multimedia is being used increasingly to provide computer based instruction. One reason for this trend may be the assumption that multimedia information helps people learn. To find out whether there is empirical support for this assumption, this paper reviews studies from a wide variety of fields to show that multimedia-may be able to help people learn more information more quickly compared to traditional classroom lecture. Redundant multimedia does not always improve learning compared to "monomedia." Specific situations in which multimedia information may help people to learn include (a) when the media encourage dual coding of information, (b) when the media support one another, and (c) when the media are presented to learners with low prior knowledge or aptitude in the domain being learned. There is empirical support for concluding that specific multimedia can be used to help people learn specific kinds of information. Multimedia is the use of text, graphics, animation, pictures, video, and sound to present information. Since these media can now be integrated using a computer, there has been a virtual explosion of computer based multimedia instructional applications. These applications run the gamut from serious computer-based tutorials for adults to the new category of "edutainment " products for children. These very diverse applications seem to share a common assumption-multimedia information helps people learn. This assumption seems to be based more on personal opinion than on scientifically based fact. People enjoy multimedia, prefer multimedia learning materials, and believe that multimedia
Do Algorithm Animations Aid Learning?
, 1996
"... Two experiments examined the general claim that animations can help students learn algorithms more effectively. Animations and instructions that explicitly required learners to predict the behavior of an algorithm were used during training. Post-test problems were designed to measure how well learne ..."
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Cited by 24 (3 self)
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Two experiments examined the general claim that animations can help students learn algorithms more effectively. Animations and instructions that explicitly required learners to predict the behavior of an algorithm were used during training. Post-test problems were designed to measure how well learners could predict algorithm behavior in new situations as well as measure learners' conceptual understanding of the algorithms. In Experiment 1, we found that when learners both viewed an animation and made predictions their performance on novel problems improved compared to a control group's, but the effects of the two manipulations were not distinguishable. In Experiment 2, no effect was found for conceptual measures of learning, but a marginally reliable effect similar to the one seen in Experiment 1 was found for procedural problems. The results from the two experiments suggest that the benefits of animations are not obvious and that in order to determine whether animations can truly aid ...
Creating Animation for Presentations
- ACM SIGGRAPH /Eurographics Symposium on Computer Animation
, 2003
"... Creating Animation for Presentations by Douglas Zongker Chair of Supervisory Committee: Professor David H. Salesin Computer Science & Engineering In recent years the use of computer-generated slides to accompany live presentation has become increasingly common. There is a potential for using co ..."
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Cited by 13 (0 self)
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Creating Animation for Presentations by Douglas Zongker Chair of Supervisory Committee: Professor David H. Salesin Computer Science & Engineering In recent years the use of computer-generated slides to accompany live presentation has become increasingly common. There is a potential for using computer graphics to increase the effectiveness of this type of presentation. The hardware for generating and projecting complex scenes and animation is in place, yet few efforts have been made in creating software to fully utilize these capabilities.
Interactive Multimedia Courseware and the Hands-on Learning Experience: An Assessment Study
- Journal of Engineering Education
, 1996
"... An Experimental Bicycle Dissection Exercise was designed in which students perform an abbreviated and slightly altered version of the "Bicycle Dissection Exercise" offered in the Stanford course, "Mechanical Dissection." Like the formal course version of the Exercise, student groups were supplied wi ..."
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Cited by 12 (1 self)
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An Experimental Bicycle Dissection Exercise was designed in which students perform an abbreviated and slightly altered version of the "Bicycle Dissection Exercise" offered in the Stanford course, "Mechanical Dissection." Like the formal course version of the Exercise, student groups were supplied with a bicycle, tools, a manual, and an assigned set of questions; unlike the formal course Exercise, groups in the Experimental Exercise were also supplied with a multimedia stack that explained (through graphics, text, sound and movies) various aspects of the bicycle. This multimedia stack was created to enrich the dissection experience by providing information and background on the mechanics of bicycles. Three groups of students were videotaped performing this Experimental Bicycle Dissection Exercise. The videotapes were then evaluated by a multidisciplinary group of reviewers using a technique called Video Interaction Analysis (VIA). This paper presents a summary of the experimental assess...
Teaching Johnny not to fall for phish
- ACM Trans. Internet Technol
, 2010
"... Phishing attacks, in which criminals lure Internet users to websites that spoof legitimate websites, are occurring with increasing frequency and are causing considerable harm to victims. While a great deal of effort has been devoted to solving the phishing problem by prevention and detection of phis ..."
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Cited by 11 (5 self)
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Phishing attacks, in which criminals lure Internet users to websites that spoof legitimate websites, are occurring with increasing frequency and are causing considerable harm to victims. While a great deal of effort has been devoted to solving the phishing problem by prevention and detection of phishing emails and phishing websites, little research has been done in the area of training users to recognize those attacks. Our research focuses on educating users about phishing and helping them make better trust decisions. We identified a number of challenges for end-user security education in general and anti-phishing education in particular: users are not motivated to learn about security; for most users, security is a secondary task; it is difficult to teach people to identify security threats without also increasing their tendency to misjudge non-threats as threats. Keeping these challenges in mind, we developed an email-based anti-phishing education system called “PhishGuru ” and an online game called “Anti-Phishing Phil ” that teaches users how to use cues in URLs to avoid falling for phishing attacks. We applied learning science instructional principles in the design of PhishGuru and Anti-Phishing Phil. In this paper we present the results of PhishGuru and Anti-Phishing Phil user studies that demonstrate the effectiveness of these tools. Our results suggest that, while automated detection systems should be used as the first line of defense against phishing attacks, user education offers a complementary approach to help people better recognize fraudulent emails and websites.
Getting Users to Pay Attention to Anti-Phishing Education: Evaluation of Retention and Transfer
"... Educational materials designed to teach users not to fall for phishing attacks are widely available but are often ignored by users. In this paper, we extend an embedded training methodology using learning science principles in which phishing education is made part of a primary task for users. The go ..."
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Cited by 10 (8 self)
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Educational materials designed to teach users not to fall for phishing attacks are widely available but are often ignored by users. In this paper, we extend an embedded training methodology using learning science principles in which phishing education is made part of a primary task for users. The goal is to motivate users to pay attention to the training materials. In embedded training, users are sent simulated phishing attacks and trained after they fall for the attacks. Prior studies tested users immediately after training and demonstrated that embedded training improved users ’ ability to identify phishing emails and websites. In the present study, we tested users to determine how well they retained knowledge gained through embedded training and how well they transferred this knowledge to identify other types of phishing emails. We also compared the effectiveness of the same training materials delivered via embedded training and delivered as regular email messages. In our experiments, we found that: (a) users learn more effectively when the training materials are presented after users fall for the attack (embedded) than when the same training materials are sent by email (non-embedded); (b) users retain and transfer more knowledge after embedded training than after nonembedded training; and (c) users with higher Cognitive Reflection Test (CRT) scores are more likely than users with lower CRT scores to click on the links in the phishing emails from companies with which they have no account.
Communicating Dynamic Behaviors: Are Interactive Multimedia Presentations Better than Static Mixed-Mode Presentations
- in Theory and Application of Diagrams, Diagrams 2000, September 2000, Michael Anderson, Peter Cheng and Volker Haarslev editors, Springer Lecture Notes in Artificial Intelligence 1889
, 2000
"... Abstract. Static mixed-mode presentations consisting of verbal explanations illustrated with diagrams have long been used to communicate information. With the advent of multimedia, such presentations have become dynamic, by migrating from paper to the computer and by adding interactivity and animati ..."
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Cited by 5 (1 self)
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Abstract. Static mixed-mode presentations consisting of verbal explanations illustrated with diagrams have long been used to communicate information. With the advent of multimedia, such presentations have become dynamic, by migrating from paper to the computer and by adding interactivity and animation. The conventional wisdom is that computer-based multimedia presentations are better than printed presentations. However, does the communicative power of mixed-mode representations stem from their careful design to match cognitive processes involved in comprehension or from their interactive and animated nature? This is an important issue that has never been investigated. This paper first presents a cognitive model of comprehension of mixed-mode representations. We describe how this model generates design guidelines for mixed-mode representations that present expository material in two domains- the concrete domain of mechanical systems and the abstract domain of computer algorithms. We then report on a series of studies that compared computer-based interactive multimedia presentations and their paper-based counterparts. Both were designed in accordance with the comprehension model and were compared against each other and against competing representational forms such as books, CD-ROMs, and animations. These studies indicate that the effectiveness of mixed-mode presentations has more to do with their match with comprehension processes than the medium of presentation. In other words, benefits of interactivity and animation are likely being overstated in the current milieu of fascination with multimedia.

