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Game Theory, On-line Prediction and Boosting
- In Proceedings of the Ninth Annual Conference on Computational Learning Theory
, 1996
"... We study the close connections between game theory, on-line prediction and boosting. After a brief review of game theory, we describe an algorithm for learning to play repeated games based on the on-line prediction methods of Littlestone and Warmuth. The analysis of this algorithm yields a simple pr ..."
Abstract
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Cited by 117 (13 self)
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We study the close connections between game theory, on-line prediction and boosting. After a brief review of game theory, we describe an algorithm for learning to play repeated games based on the on-line prediction methods of Littlestone and Warmuth. The analysis of this algorithm yields a simple proof of von Neumann's famous minmax theorem, as well as a provable method of approximately solving a game. We then show that the on-line prediction model is obtained by applying this gameplaying algorithm to an appropriate choice of game and that boosting is obtained by applying the same algorithm to the "dual" of this game. 1 INTRODUCTION The purpose of this paper is to bring out the close connections between game theory, on-line prediction and boosting. Briefly, game theory is the study of games and other interactions of various sorts. On-line prediction is a learning model in which an agent predicts the classification of a sequence of items and attempts to minimize the total number of pre...
Adaptive Game Playing Using Multiplicative Weights
"... this paper, we present a simple algorithm for solving this problem, and give a simple analysis of the algorithm. The bounds we obtain are not asymptotic and hold for any finite number of rounds. The algorithm and its analysis are based directly on the "on-line prediction" methods of Littlestone and ..."
Abstract
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Cited by 106 (14 self)
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this paper, we present a simple algorithm for solving this problem, and give a simple analysis of the algorithm. The bounds we obtain are not asymptotic and hold for any finite number of rounds. The algorithm and its analysis are based directly on the "on-line prediction" methods of Littlestone and Warmuth [24]. The analysis of this algorithm yields a new (as far as we know) and simple proof of von Neumann's minmax theorem, as well as a provable method of approximately solving a game. We also give more refined variants of the algorithm for this purpose, and we show that one of these is optimal in a very strong sense. The paper is organized as follows. In Section 2 we define the mathematical setup and notation. In Section 3 we introduce the basic multiplicative weights algorithm whose average performance is guaranteed to be almost as good as that of the best fixed mixed strategy. In Section 4 we outline the relationship between our work and some of the extensive existing work on the use of multiplicative weights algorithms for on-line prediction. In Section 5 we show how the algorithm can be used to give a simple proof of Von-Neumann's min-max theorem. In Section 6 we give a version of the algorithm whose distributions are guaranteed to converge to an optimal mixed strategy. We note the possible application of this algorithm to solving linear programming problems and reference other work that have used multiplicative weights to this end. Finally, in Section 7 we show that the convergence rate of the second version of the algorithm is asymptotically optimal. 2 Playing repeated games

