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Dynamic: decision behavior and optimal guidance through information services: Models and experiments
- In Schreckenberg, A. and Selten, R. edits, Human Behaviour and Traffic Networks, Springer,Berlin Heidelberg
"... Abstract. In this contribution, dynamical models for decision making with and without temporal constraints are developed and applied to opinion formation, migration, game theory, the self-organization of behavioral conventions, etc. These models take into account the non-transitive and probabilistic ..."
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Abstract. In this contribution, dynamical models for decision making with and without temporal constraints are developed and applied to opinion formation, migration, game theory, the self-organization of behavioral conventions, etc. These models take into account the non-transitive and probabilistic aspects of decisions, i.e. they reflect the observation that individuals do not always take the decision with the highest utility or payoff. We will also discuss issues like the freedom of decision making, the red-busblue-bus problem, and effects of pair interactions such as the transition from individual to mass behavior. In the second part, the theory is compared with recent results of experimental games relevant to the route choice behavior of drivers. The adaptivity (“group intelligence”) with respect to changing environmental conditions and unreliable information is very astonishing. Nevertheless, we find an intermittent dynamical reaction to aggregate information similar to volatility clustering in stock market data, which leads to considerable losses in the average payoffs. It turns out that the decision behavior is not just driven by the potential gains in payoffs. To understand these findings, one has to consider reinforcement learning, which can also explain the empirically observed emergence of individual response patterns. Our results are highly significant for predicting decision behavior and reaching the optimal distribution of behaviors by means of decision support systems. These results are practically relevant for any information service provider. 1
ATIS at Rush Hour: Adaptation and Departure Time Coordination in Iterated Commuting
, 1997
"... Morning commuters adjust their departure times in response to day-to-day changes in congestion. Advanced Traveler Information Systems (ATIS) may enable motorists to employ fundamentally new strategies when adapting their departure times to fluctuations in congestion. At the same time, new driver ..."
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Morning commuters adjust their departure times in response to day-to-day changes in congestion. Advanced Traveler Information Systems (ATIS) may enable motorists to employ fundamentally new strategies when adapting their departure times to fluctuations in congestion. At the same time, new driver strategies will likely give rise to different road network behaviors. This paper explores the mutual feedback between driver strategy and traffic system performance through a simulation model of rush hour commuting. Motorists in this model choose departure times according to three adaptive strategies. When commuters apply adaptive strategies that require ATIS in the present model, outcomes for both individual motorists and the system as a whole are by several measures worse than when drivers use a simple strategy that does not require ATIS. These results largely agree with an earlier study of a nearly identical model of rush-hour commuting. This document is available in HTML on the ...
Physics of Transport and Traffic Gerhard Mercator University
, 2002
"... Abstract: The paper reports laboratory experiments on a day-to-day route choice game with two routes. Subjects had to choose between a main road M and a side road S. The capacity was greater for the main road. 18 subjects participated in each session. In equilibrium the number of subjects is 12 on M ..."
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Abstract: The paper reports laboratory experiments on a day-to-day route choice game with two routes. Subjects had to choose between a main road M and a side road S. The capacity was greater for the main road. 18 subjects participated in each session. In equilibrium the number of subjects is 12 on M and 6 on S. Two treatments with 6 sessions each were run at the Laboratory of Experimental Economics at Bonn University using RatImage. Feedback was given in treatment I only about own travel time and in treatment II on travel time for M and S. Money payoffs increase with decreasing time. The main results are as follows. 1. Mean numbers on M and S are very near to the equilibrium. 2. Fluctuations persist until the end of the sessions in both treatments. 3. Fluctuations are smaller under treatment II.The effect is small but significant. 4. The total number of changes is significantly greater in treatment I. 5. Subjects ’ road changes and payoffs are negatively correlated in all sessions. 6. A direct response mode reacts with more changes for bad payoffs whereas a contrary response mode shows opposite reactions. Both response modes can be observed. 7. The simulation of an extended payoff sum learning model closely fits the main results of the statistical evaluation of the data. Key Words: travel behaviour research, information in intelligent transportation systems, day-today route choice, laboratory experiments, payoff sum model
4. Title and Subtitle Dynamic Decision and Adjustment Processes In Commuter Behavior Under Real-Time Information 7. Author(s)
, 2002
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Transit Ridership, Reliability, and Retention
, 2008
"... This research project explores three major components that affect transit ridership: travel time reliability, rider cessation, and the characteristics of infrequent riders. It has been recognized that transit travel time reliability may have a significant impact on attractiveness of transit to many ..."
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This research project explores three major components that affect transit ridership: travel time reliability, rider cessation, and the characteristics of infrequent riders. It has been recognized that transit travel time reliability may have a significant impact on attractiveness of transit to many current and prospective riders. There is a need to determine to what level a correlation between travel time reliability and transit ridership might exist. In addition, transit agencies are constantly attempting to keep the riders they have and attract new riders to their service. Increased rider retention may be a more realistic approach to building ridership than attracting new riders. Finally, increasing trip making by infrequent riders also represents a promising potential growth market. Regarding rider retention, much of the literature focuses on existing users or non-users, but little is known about ex-users. Transit on-board surveys across the country consistently show a high percentage of new riders over time. Given relatively stable total ridership, the constant existence of these new riders suggests a sizable degree of cessation of transit use. Little is known about people who stop using transit. In fact, the joint national effort between the Federal Transit Administration and the American Public Transportation
The minority game: An economics perspective
, 706
"... This paper gives a critical account of the minority game literature. The minority game is a simple congestion game: players need to choose between two options, and those who have selected the option chosen by the minority win. The learning model proposed in this literature seems to differ markedly f ..."
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This paper gives a critical account of the minority game literature. The minority game is a simple congestion game: players need to choose between two options, and those who have selected the option chosen by the minority win. The learning model proposed in this literature seems to differ markedly from the learning models commonly used in economics. We relate the learning model from the minority game literature to standard game-theoretic learning models, and show that in fact it shares many features with these models. However, the predictions of the learning model differ considerably from the predictions of most other learning models. We discuss the main predictions of the learning model proposed in the minority game literature, and compare these to experimental findings on congestion games.

