Results 1 -
3 of
3
Synthesizing Realistic Facial Expressions from Photographs
"... We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial expressions by morphing between these different models. Starting from several uncalibrated views of a human subject, we em ..."
Abstract
-
Cited by 186 (10 self)
- Add to MetaCart
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial expressions by morphing between these different models. Starting from several uncalibrated views of a human subject, we employ a user-assisted technique to recover the camera poses corresponding to the views as well as the 3D coordinates of a sparse set of chosen locations on the subject's face. A scattered data interpolation technique is then used to deform a generic face mesh to fit the particular geometry of the subject's face. Having recovered the camera poses and the facial geometry, we extract from the input images one or more texture maps for the model. This process is repeated for several facial expressions of a particular subject. To generate transitions between these facial expressions we use 3D shape morphing between the corresponding face models, while at the same time blending the corresponding tex...
Inverse Rendering for Computer Graphics
, 1998
"... Creating realistic images has been a major focus in the study of computer graphics for much of its history. This e ort has led to mathematical models and algorithms that can compute predictive, or physically realistic, images from known camera positions and scene descriptions that include the geomet ..."
Abstract
-
Cited by 80 (4 self)
- Add to MetaCart
Creating realistic images has been a major focus in the study of computer graphics for much of its history. This e ort has led to mathematical models and algorithms that can compute predictive, or physically realistic, images from known camera positions and scene descriptions that include the geometry of objects, the re ectance of surfaces, and the lighting used to illuminate the scene. These images accurately describe the physical quantities that would be measured from a real scene. Because these algorithms can predict real images, they can also be used in inverse problems to work backward from photographs to attributes of the scene. Work on three such inverse rendering problems is described. The rst, inverse lighting, assumes knowledge of geometry, re ectance, and the recorded photograph and solves for the lighting in the scene. A technique using a linear least-squares system is proposed and demonstrated. Also demonstrated is an application of inverse lighting, called re-lighting, which modi es lighting in photographs. The second two inverse rendering problems solve for unknown re ectance, given images with known geometry, lighting, and camera positions. Photographic texture measurement
3D photography on your desk
, 1998
"... A simple and inexpensive approach for extracting the three-dimensional shape of objects is presented. It is based on `weak structured lighting'; it differs from other conventional structured lighting approaches in that it requires very little hardware besides the camera: a desk-lamp, a pencil and a ..."
Abstract
-
Cited by 58 (3 self)
- Add to MetaCart
A simple and inexpensive approach for extracting the three-dimensional shape of objects is presented. It is based on `weak structured lighting'; it differs from other conventional structured lighting approaches in that it requires very little hardware besides the camera: a desk-lamp, a pencil and a checkerboard. The camera faces the object, which is illuminated by the desk-lamp. The user moves a pencil in front of the light source casting a moving shadow on the object. The 3D shape of the object is extracted from the spatial and temporal location of the observed shadow. Experimental results are presented on three different scenes demonstrating that the error in reconstructing the surface is less than 1%. 1 Introduction and Motivation One of the most valuable functions of our visual system is informing us about the shape of the objects that surround us. Manipulation, recognition, and navigation are amongst the tasks that we can better accomplish by seeing shape. Ever-faster computers, ...

