Results 1 - 10
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204
Evolving Artificial Neural Networks
, 1999
"... This paper: 1) reviews different combinations between ANN's and evolutionary algorithms (EA's), including using EA's to evolve ANN connection weights, architectures, learning rules, and input features; 2) discusses different search operators which have been used in various EA's; and 3) points out po ..."
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Cited by 328 (6 self)
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This paper: 1) reviews different combinations between ANN's and evolutionary algorithms (EA's), including using EA's to evolve ANN connection weights, architectures, learning rules, and input features; 2) discusses different search operators which have been used in various EA's; and 3) points out possible future research directions. It is shown, through a considerably large literature review, that combinations between ANN's and EA's can lead to significantly better intelligent systems than relying on ANN's or EA's alone
Evolving 3D morphology and behavior by competition
- Proceedings of Artificial Life IV
, 1994
"... This paper describes a system for the evolution and co-evolution of virtual creatures that compete in physically simulated three-dimensional worlds. Pairs of individuals enter one-on-one contests in which they contend to gain control of a common resource. The winners receive higher relative fitness ..."
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Cited by 288 (0 self)
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This paper describes a system for the evolution and co-evolution of virtual creatures that compete in physically simulated three-dimensional worlds. Pairs of individuals enter one-on-one contests in which they contend to gain control of a common resource. The winners receive higher relative fitness scores allowing them to survive and reproduce. Realistic dynamics simulation including gravity, collisions, and friction, restricts the actions to physically plausible behaviors. The morphology of these creatures and the neural systems for controlling their muscle forces are both genetically determined, and the morphology and behavior can adapt to each other as they evolve simultaneously. The genotypes are structured as directed graphs of nodes and connections, and they can efficiently but flexibly describe instructions for the development of creatures ’ bodies and control systems with repeating or recursive components. When simulated evolutions are performed with populations of competing creatures, interesting and diverse strategies and counter-strategies emerge. 1
Evolution of Homing Navigation in a Real Mobile Robot
- IEEE Transactions on Systems, Man, and Cybernetics--Part B: Cybernetics
, 1996
"... Abstract | In this paper we describe the evolution of a discrete-time recurrent neural network to control a real mobile robot. In all our experiments the evolutionary procedure is carried out entirely on the physical robot without human intervention. We showthat the autonomous development of a set o ..."
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Cited by 194 (25 self)
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Abstract | In this paper we describe the evolution of a discrete-time recurrent neural network to control a real mobile robot. In all our experiments the evolutionary procedure is carried out entirely on the physical robot without human intervention. We showthat the autonomous development of a set of behaviors for locating a battery charger and periodically returning to it can be achieved by lifting constraints in the design of the robot/environment interactions that were employed in a preliminary experiment. The emergent homing behavior is based on the autonomous development ofaninternal neural topographic map (which is not pre-designed) that allows the robot to choose the appropriate trajectory as function of location and remaining energy.
Foundations of Genetic Programming
, 2002
"... The goal of getting computers to automatically solve problems is central to artificial intelligence, machine learning, and the broad area encompassed by what Turing called “machine intelligence ” [161, 162]. ..."
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Cited by 193 (63 self)
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The goal of getting computers to automatically solve problems is central to artificial intelligence, machine learning, and the broad area encompassed by what Turing called “machine intelligence ” [161, 162].
A Review of Evolutionary Artificial Neural Networks
, 1993
"... Research on potential interactions between connectionist learning systems, i.e., artificial neural networks (ANNs), and evolutionary search procedures, like genetic algorithms (GAs), has attracted a lot of attention recently. Evolutionary ANNs (EANNs) can be considered as the combination of ANNs and ..."
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Cited by 132 (22 self)
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Research on potential interactions between connectionist learning systems, i.e., artificial neural networks (ANNs), and evolutionary search procedures, like genetic algorithms (GAs), has attracted a lot of attention recently. Evolutionary ANNs (EANNs) can be considered as the combination of ANNs and evolutionary search procedures. This paper first distinguishes among three kinds of evolution in EANNs, i.e., the evolution of connection weights, of architectures and of learning rules. Then it reviews each kind of evolution in detail and analyses critical issues related to different evolutions. The review shows that although a lot of work has been done on the evolution of connection weights and of architectures, few attempts have been made to understand the evolution of learning rules. Interactions among different evolutions are seldom mentioned in current research. However, the evolution of learning rules and its interactions with other kinds of evolution play a vital role in EANNs. As t...
Learning and Evolution in Neural Networks
, 1990
"... Evolution and learning are two forms of adaptation that operate on different time scales. Evolution is capable of capturing relatively slow environmental changes that might encompass several generations. Learning, instead, allows an individual to adapt to environmental changes that are unpredictabl ..."
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Cited by 124 (15 self)
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Evolution and learning are two forms of adaptation that operate on different time scales. Evolution is capable of capturing relatively slow environmental changes that might encompass several generations. Learning, instead, allows an individual to adapt to environmental changes that are unpredictable at the generational level. Moreover, while evolution operates on the genotype, learning affects the phenotype and phenotypic changes cannot directly modify the genotype. Recently, the study of artificial neural networks that are subjected both to an evolutionary and a lifetime learning process received an increasing attention. These studies have been conducted with two different purposes: (a) looking at the advantages, in terms of performance, of combining two different adaptation techniques; (b) understanding the role of the interaction between learning and evolution in natural organisms (for a review see, Nolfi and Floreano, 1999). The general picture that emerge fro
Automatic Definition of Modular Neural Networks
, 1995
"... This paper illustrates an artificial developmental system that is a computationally efficient technique for the automatic generation of complex Artificial Neural Networks (ANN). Artificial developmental system can develop a graph grammar into a modular ANN made of a combination of more simple subnet ..."
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Cited by 121 (4 self)
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This paper illustrates an artificial developmental system that is a computationally efficient technique for the automatic generation of complex Artificial Neural Networks (ANN). Artificial developmental system can develop a graph grammar into a modular ANN made of a combination of more simple subnetworks. A genetic algorithm is used to evolve coded grammars that generates ANNs for controlling a six-legged robot locomotion. A mechanism for the automatic definition of sub-neural networks is incorporated. Using this mechanism, the genetic algorithm can automatically decompose a problem into subproblems, generate a subANN for solving the subproblem, and instantiate copies of this subANN to build a higher level ANN that solves the problem. We report some simulation results showing that the same problem cannot be solved if the mechanism for automatic definition of sub-networks is suppressed. We support our argumentation with pictures describing the steps of development, how ANN structures ar...
Efficient Reinforcement Learning through Symbiotic Evolution
- Machine Learning
, 1996
"... . This article presents a new reinforcement learning method called SANE (Symbiotic, Adaptive Neuro-Evolution), which evolves a population of neurons through genetic algorithms to form a neural network capable of performing a task. Symbiotic evolution promotes both cooperation and specialization, whi ..."
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Cited by 115 (35 self)
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. This article presents a new reinforcement learning method called SANE (Symbiotic, Adaptive Neuro-Evolution), which evolves a population of neurons through genetic algorithms to form a neural network capable of performing a task. Symbiotic evolution promotes both cooperation and specialization, which results in a fast, efficient genetic search and discourages convergence to suboptimal solutions. In the inverted pendulum problem, SANE formed effective networks 9 to 16 times faster than the Adaptive Heuristic Critic and 2 times faster than Q- learning and the GENITOR neuro-evolution approachwithout loss of generalization. Such efficient learning, combined with few domain assumptions, make SANE a promising approach to a broad range of reinforcement learning problems, including many real-world applications. Keywords: Neuro-Evolution, Reinforcement Learning, Genetic Algorithms, Neural Networks. 1. Introduction Learning effective decision policies is a difficult problem that appears in m...
Learning to Adapt to Changing Environments in Evolving Neural Networks
- Adaptive Behavior
, 1997
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Evolving morphologies of simulated 3d organisms based on differential gene expression
- PROCEEDINGS OF THE FOURTH EUROPEAN CONFERENCE ON ARTI CIAL LIFE, ECAL97
, 1997
"... Most simulations of biological evolution depend on a rather restricted set of properties. In this paper a richer model, based on differential gene expression is introduced to control developmental processes in an artificial evolutionary system. Differential gene expression is used to get different c ..."
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Cited by 81 (1 self)
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Most simulations of biological evolution depend on a rather restricted set of properties. In this paper a richer model, based on differential gene expression is introduced to control developmental processes in an artificial evolutionary system. Differential gene expression is used to get different cell types and to modulate cell division and cell death. One of the advantages using developmental processes in evolutionary systems is the reduction of the information needed in the genome to encode e.g. shapes or cell types which results in better scaling behavior of the system. My result showed that the shaping of multicellular organisms in 3d is possible with the proposed system.

