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73
Distance matters
- Human-Computer Interaction
, 2000
"... Giant strides in information technology at the turn of the century may have unleashed unreachable goals. With the invention of groupware, people expect to communicate easily with each other and accomplish difficult work even though they are remotely located or rarely overlap in time. Major corporati ..."
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Cited by 107 (2 self)
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Giant strides in information technology at the turn of the century may have unleashed unreachable goals. With the invention of groupware, people expect to communicate easily with each other and accomplish difficult work even though they are remotely located or rarely overlap in time. Major corporations launch global teams, expecting that technology will make “virtual collocation” possible. Federal research money encourages global science through the establishment of “collaboratories. ” We review over 10 years of field and laboratory investigations of collocated and noncollocated synchronous group collaborations. In particular, we compare collocated work with remote work as it is possible today and comment on the promise of remote work tomorrow. We focus on the sociotechnical conditions required for effective distance work and bring together the results with four key concepts: common ground, coupling of work, collaboration readiness, and collaboration technology readiness. Groups with high common ground and loosely coupled work, with readiness both for collaboration
Transcending the Individual Human Mind—Creating Shared Understanding through Collaborative Design
- ACM Transactions on Computer Human-Interaction
, 2000
"... Complex design problems require more knowledge than any single person possesses because the knowledge relevant to a problem is usually distributed among stakeholders. Bringing different and often controversial points of view together to create a shared understanding among these stakeholders can lead ..."
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Cited by 93 (37 self)
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Complex design problems require more knowledge than any single person possesses because the knowledge relevant to a problem is usually distributed among stakeholders. Bringing different and often controversial points of view together to create a shared understanding among these stakeholders can lead to new insights, new ideas, and new artifacts. New media that allow owners of problems to contribute to framing and resolving complex design problems can extend the power of the individual human mind. Based on our past work and study of other approaches, systems, and collaborative and participatory processes, this article identifies challenges we see as the limiting factors for future collaborative human-computer systems. The Envisionment and Discovery Collaboratory (EDC) is introduced as an integrated physical and computational environment addressing some of these challenges. The vision behind the EDC shifts future development away from the computer as the focal point, toward an emphasis that tries to improve our understanding of the human, social, and cultural system that creates the context for use. This work is based on new conceptual principles that include creating shared understanding among various stakeholders, contextualizing information to the task at hand, and creating objects to think with in collaborative design activities.
The Language of Privacy: Learning from video media space analysis and design
- ACM TOCHI
, 2005
"... Video media spaces are an excellent crucible for the study of privacy. Their design affords opportunities for misuse, prompts ethical questions, and engenders grave concerns from both users and nonusers. Despite considerable discussion of the privacy problems uncovered in prior work, questions remai ..."
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Cited by 42 (10 self)
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Video media spaces are an excellent crucible for the study of privacy. Their design affords opportunities for misuse, prompts ethical questions, and engenders grave concerns from both users and nonusers. Despite considerable discussion of the privacy problems uncovered in prior work, questions remain as to how to design a privacy-preserving video media space and how to evaluate its effect on privacy. The problem is more deeply rooted than this, however. Privacy is an enormous concept from which a large vocabulary of terms emerges. Disambiguating the meanings of and relationships between these terms facilitates understanding of the link between privacy and design. In this article, we draw from resources in environmental psychology and computersupported cooperative work (CSCW) to build a broadly and deeply rooted vocabulary for privacy. We relate the vocabulary back to the real and hard problem of designing privacy-preserving video media spaces. In doing so, we facilitate analysis of the privacy-design relationship.
From Use to Presence: On the Expressions and Aesthetics of Everyday Computational Things
"... The coming ubiquity of computational things urges us to consider what it means for something to be present in someone’s life, in contrast to being just used for something. ‘Use’ and ‘presence’ represent two perspectives on what a thing is. While use refers to a general description of a thing in term ..."
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Cited by 35 (3 self)
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The coming ubiquity of computational things urges us to consider what it means for something to be present in someone’s life, in contrast to being just used for something. ‘Use’ and ‘presence’ represent two perspectives on what a thing is. While use refers to a general description of a thing in terms of what it is used for, presence refers to existential definitions of a thing based on how we invite and accept it as a part of our lifeworld. Searching for a basis on which these existential definitions are formed, we argue that the expressions of things are central for accepting them as present in our lives. We introduce the notion of an expressional, referring to a thing designed to be the bearer of certain expressions, just as an appliance is designed to be the bearer of certain functionality. Aesthetics, as a logic of expressions, can provide a proper foundation for design for presence. We discuss the expressiveness of computational things as depending both on time structures and space structures. An aesthetical leitmotif for the design of computational things –a leitmotif that may be used to guide a normative design philosophy, or a design style – is described. Finally, we describe a practical example of what designing a mobile phone as an ‘expressional’ might be like.
Knowledge Management: Problems, Promises, Realities, and Challenges
- IEEE Intelligent Systems
, 2001
"... This article explores the design perspective's ..."
The soft constraints hypothesis: A rational analysis approach to resource allocation for interactive behavior
- Psychological Review
, 2006
"... Soft constraints hypothesis (SCH) is a rational analysis approach that holds that the mixture of perceptual-motor and cognitive resources allocated for interactive behavior is adjusted based on temporal cost-benefit tradeoffs. Alternative approaches maintain that cognitive resources are in some sens ..."
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Cited by 21 (6 self)
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Soft constraints hypothesis (SCH) is a rational analysis approach that holds that the mixture of perceptual-motor and cognitive resources allocated for interactive behavior is adjusted based on temporal cost-benefit tradeoffs. Alternative approaches maintain that cognitive resources are in some sense protected or conserved in that greater amounts of perceptual-motor effort will be expended to conserve lesser amounts of cognitive effort. One alternative, the minimum memory hypothesis (MMH), holds that people favor strategies that minimize the use of memory. SCH is compared with MMH across 3 experiments and with predictions of an Ideal Performer Model that uses ACT-R’s memory system in a reinforcement learning approach that maximizes expected utility by minimizing time. Model and data support the SCH view of resource allocation; at the under 1000-ms level of analysis, mixtures of cognitive and perceptual-motor resources are adjusted based on their cost-benefit tradeoffs for interactive behavior.
The misunderstood limits of folk science: an illusion of explanatory depth
- Cognitive Science
, 2002
"... People feel they understand complex phenomena with far greater precision, coherence, and depth than they really do; they are subject to an illusion—an illusion of explanatory depth. The illusion is far stronger for explanatory knowledge than many other kinds of knowledge, such as that for facts, pro ..."
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Cited by 18 (1 self)
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People feel they understand complex phenomena with far greater precision, coherence, and depth than they really do; they are subject to an illusion—an illusion of explanatory depth. The illusion is far stronger for explanatory knowledge than many other kinds of knowledge, such as that for facts, procedures or narratives. The illusion for explanatory knowledge is most robust where the environment supports real-time explanations with visible mechanisms. We demonstrate the illusion of depth with explanatory knowledge in Studies 1–6. Then we show differences in overconfidence about knowledge across different knowledge domains in Studies 7–10. Finally, we explore the mechanisms behind the initial confidence and behind overconfidence in Studies 11 and 12, and discuss the implications of our findings for the roles of intuitive theories in concepts and cognition.
Hierarchy and scaling: Extrapolating information along a scaling ladder
- Canadian Journal of Remote Sensing
, 1999
"... The large number of components, nonlinear interactions, time delays and feedbacks, and spatial heterogeneity together often make ecological systems overwhelmingly complex. This complexity must be effectively dealt with for understanding and scaling. Hierarchy theory suggests that ecological systems ..."
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Cited by 17 (5 self)
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The large number of components, nonlinear interactions, time delays and feedbacks, and spatial heterogeneity together often make ecological systems overwhelmingly complex. This complexity must be effectively dealt with for understanding and scaling. Hierarchy theory suggests that ecological systems are nearly completely decomposable (or nearly decomposable) systems because of their loose vertical and horizontal coupling in structure and function. Such systems can thus be simplified based on the principle of time-space decomposition. Patch dynamics provides a powerful way of dealing explicitly with spatial heterogeneity, and has emerged as a unifying
Temporal Search: Detecting Hidden Malware Timebombs with Virtual Machines
- Operating Systems Review
, 2006
"... Worms, viruses, and other malware can be ticking bombs counting down to a specific time, when they might, for example, delete files or download new instructions from a public web server. We propose a novel virtual-machine-based analysis technique to automatically discover the timetable of a piece of ..."
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Cited by 15 (3 self)
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Worms, viruses, and other malware can be ticking bombs counting down to a specific time, when they might, for example, delete files or download new instructions from a public web server. We propose a novel virtual-machine-based analysis technique to automatically discover the timetable of a piece of malware, or when events will be triggered, so that other types of analysis can discern what those events are. This information can be invaluable for responding to rapid malware, and automating its discovery can provide more accurate information with less delay than careful human analysis. Developing an automated system that produces the timetable of a piece of malware is a challenging research problem. In this paper, we describe our implementation of a key component of such a system: the discovery of timers without making assumptions about the integrity of the infected system’s kernel. Our technique runs a virtual machine at slightly different rates of perceived time (time

