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398
Planning and acting in partially observable stochastic domains
- ARTIFICIAL INTELLIGENCE
, 1998
"... In this paper, we bring techniques from operations research to bear on the problem of choosing optimal actions in partially observable stochastic domains. We begin by introducing the theory of Markov decision processes (mdps) and partially observable mdps (pomdps). We then outline a novel algorithm ..."
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Cited by 629 (24 self)
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In this paper, we bring techniques from operations research to bear on the problem of choosing optimal actions in partially observable stochastic domains. We begin by introducing the theory of Markov decision processes (mdps) and partially observable mdps (pomdps). We then outline a novel algorithm for solving pomdps offline and show how, in some cases, a finite-memory controller can be extracted from the solution to a pomdp. We conclude with a discussion of how our approach relates to previous work, the complexity of finding exact solutions to pomdps, and of some possibilities for finding approximate solutions.
Decision-Theoretic Planning: Structural Assumptions and Computational Leverage
- JOURNAL OF ARTIFICIAL INTELLIGENCE RESEARCH
, 1999
"... Planning under uncertainty is a central problem in the study of automated sequential decision making, and has been addressed by researchers in many different fields, including AI planning, decision analysis, operations research, control theory and economics. While the assumptions and perspectives ..."
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Cited by 342 (3 self)
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Planning under uncertainty is a central problem in the study of automated sequential decision making, and has been addressed by researchers in many different fields, including AI planning, decision analysis, operations research, control theory and economics. While the assumptions and perspectives adopted in these areas often differ in substantial ways, many planning problems of interest to researchers in these fields can be modeled as Markov decision processes (MDPs) and analyzed using the techniques of decision theory. This paper presents an overview and synthesis of MDP-related methods, showing how they provide a unifying framework for modeling many classes of planning problems studied in AI. It also describes structural properties of MDPs that, when exhibited by particular classes of problems, can be exploited in the construction of optimal or approximately optimal policies or plans. Planning problems commonly possess structure in the reward and value functions used to de...
Hierarchical Reinforcement Learning with the MAXQ Value Function Decomposition
- Journal of Artificial Intelligence Research
, 2000
"... This paper presents a new approach to hierarchical reinforcement learning based on decomposing the target Markov decision process (MDP) into a hierarchy of smaller MDPs and decomposing the value function of the target MDP into an additive combination of the value functions of the smaller MDPs. Th ..."
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Cited by 307 (6 self)
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This paper presents a new approach to hierarchical reinforcement learning based on decomposing the target Markov decision process (MDP) into a hierarchy of smaller MDPs and decomposing the value function of the target MDP into an additive combination of the value functions of the smaller MDPs. The decomposition, known as the MAXQ decomposition, has both a procedural semantics---as a subroutine hierarchy---and a declarative semantics---as a representation of the value function of a hierarchical policy. MAXQ unifies and extends previous work on hierarchical reinforcement learning by Singh, Kaelbling, and Dayan and Hinton. It is based on the assumption that the programmer can identify useful subgoals and define subtasks that achieve these subgoals. By defining such subgoals, the programmer constrains the set of policies that need to be considered during reinforcement learning. The MAXQ value function decomposition can represent the value function of any policy that is consisten...
The Complexity of Decentralized Control of Markov Decision Processes
- Mathematics of Operations Research
, 2000
"... We consider decentralized control of Markov decision processes and give complexity bounds on the worst-case running time for algorithms that find optimal solutions. Generalizations of both the fullyobservable case and the partially-observable case that allow for decentralized control are described. ..."
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Cited by 198 (37 self)
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We consider decentralized control of Markov decision processes and give complexity bounds on the worst-case running time for algorithms that find optimal solutions. Generalizations of both the fullyobservable case and the partially-observable case that allow for decentralized control are described. For even two agents, the finite-horizon problems corresponding to both of these models are hard for nondeterministic exponential time. These complexity results illustrate a fundamental difference between centralized and decentralized control of Markov decision processes. In contrast to the problems involving centralized control, the problems we consider provably do not admit polynomial-time algorithms. Furthermore, assuming EXP NEXP, the problems require super-exponential time to solve in the worst case.
Acting under Uncertainty: Discrete Bayesian Models for Mobile-Robot Navigation
- In Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems
, 1996
"... Discrete Bayesian models have been used to model uncertainty for mobile-robot navigation, but the question of how actions should be chosen remains largely unexplored. This paper presents the optimal solution to the problem, formulated as a partially observable Markov decision process. Since solving ..."
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Cited by 165 (11 self)
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Discrete Bayesian models have been used to model uncertainty for mobile-robot navigation, but the question of how actions should be chosen remains largely unexplored. This paper presents the optimal solution to the problem, formulated as a partially observable Markov decision process. Since solving for the optimal control policy is intractable, in general, it goes on to explore a variety of heuristic control strategies. The control strategies are compared experimentally, both in simulation and in runs on a robot. 1 Introduction A robot that delivers items and performs errands in an office environment needs to be able to navigate robustly. It should be able to overcome errors in perception and action, at worst getting lost for some period of time, but then being able to recover by re-localizing itself and continuing with its task. The Bayesian framework is particularly appropriate for modeling the robot's belief about its location (or, more generally, the state of the world). It suppl...
A survey of design techniques for system-level dynamic power management
- IEEE TRANSACTIONS ON VLSI SYSTEMS
, 2000
"... Dynamic power management (DPM) is a design methodology for dynamically reconfiguring systems to provide the requested services and performance levels with a minimum number of active components or a minimum load on such components. DPM encompasses a set of techniques that achieves energy-efficient co ..."
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Cited by 161 (11 self)
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Dynamic power management (DPM) is a design methodology for dynamically reconfiguring systems to provide the requested services and performance levels with a minimum number of active components or a minimum load on such components. DPM encompasses a set of techniques that achieves energy-efficient computation by selectively turning off (or reducing the performance of) system components when they are idle (or partially unexploited). In this paper, we survey several approaches to system-level dynamic power management. We first describe how systems employ power-manageable components and how the use of dynamic reconfiguration can impact the overall power consumption. We then analyze DPM implementation issues in electronic systems, and we survey recent initiatives in standardizing the hardware/software interface to enable software-controlled power management of hardware components.
The Independent Choice Logic for modelling multiple agents under uncertainty
- Artificial Intelligence
, 1997
"... Inspired by game theory representations, Bayesian networks, influence diagrams, structured Markov decision process models, logic programming, and work in dynamical systems, the independent choice logic (ICL) is a semantic framework that allows for independent choices (made by various agents, includi ..."
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Cited by 119 (6 self)
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Inspired by game theory representations, Bayesian networks, influence diagrams, structured Markov decision process models, logic programming, and work in dynamical systems, the independent choice logic (ICL) is a semantic framework that allows for independent choices (made by various agents, including nature) and a logic program that gives the consequence of choices. This representation can be used as a specification for agents that act in a world, make observations of that world and have memory, as well as a modelling tool for dynamic environments with uncertainty. The rules specify the consequences of an action, what can be sensed and the utility of outcomes. This paper presents a possible-worlds semantics for ICL, and shows how to embed influence diagrams, structured Markov decision processes, and both the strategic (normal) form and extensive (game-tree) form of games within the Thanks to Craig Boutilier and Holger Hoos for detailed comments on this paper. This work was supporte...
System-Level Power Optimization: Techniques and Tools
- ACM TRANSACTIONS ON DESIGN AUTOMATION OF ELECTRONIC SYSTEMS
, 2000
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Learning to Cooperate via Policy Search
, 2000
"... Cooperative games are those in which both agents share the same payoff structure. Valuebased reinforcement-learning algorithms, such as variants of Q-learning, have been applied to learning cooperative games, but they only apply when the game state is completely observable to both agents. Poli ..."
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Cited by 114 (4 self)
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Cooperative games are those in which both agents share the same payoff structure. Valuebased reinforcement-learning algorithms, such as variants of Q-learning, have been applied to learning cooperative games, but they only apply when the game state is completely observable to both agents. Policy search methods are a reasonable alternative to value-based methods for partially observable environments. In this paper, we provide a gradient-based distributed policysearch method for cooperative games and compare the notion of local optimum to that of Nash equilibrium. We demonstrate the effectiveness of this method experimentally in a small, partially observable simulated soccer domain. 1 INTRODUCTION The interaction of decision makers who share an environment is traditionally studied in game theory and economics. The game theoretic formalism is very general, and analyzes the problem in terms of solution concepts such as Nash equilibrium [12], but usually works under the assu...
On the complexity of solving Markov decision problems
- IN PROC. OF THE ELEVENTH INTERNATIONAL CONFERENCE ON UNCERTAINTY IN ARTIFICIAL INTELLIGENCE
, 1995
"... Markov decision problems (MDPs) provide the foundations for a number of problems of interest to AI researchers studying automated planning and reinforcement learning. In this paper, we summarize results regarding the complexity of solving MDPs and the running time of MDP solution algorithms. We argu ..."
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Cited by 114 (9 self)
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Markov decision problems (MDPs) provide the foundations for a number of problems of interest to AI researchers studying automated planning and reinforcement learning. In this paper, we summarize results regarding the complexity of solving MDPs and the running time of MDP solution algorithms. We argue that, although MDPs can be solved efficiently in theory, more study is needed to reveal practical algorithms for solving large problems quickly. To encourage future research, we sketch some alternative methods of analysis that rely on the structure of MDPs.

