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102
Toward an Affect-Sensitive Multimodal Human-Computer Interaction
- Proceedings of the IEEE
, 2003
"... The ability to recognize affective states of a person... This paper argues that next-generation human-computer interaction (HCI) designs need to include the essence of emotional intelligence -- the ability to recognize a user's affective states -- in order to become more human-like, more effective, ..."
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Cited by 98 (24 self)
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The ability to recognize affective states of a person... This paper argues that next-generation human-computer interaction (HCI) designs need to include the essence of emotional intelligence -- the ability to recognize a user's affective states -- in order to become more human-like, more effective, and more efficient. Affective arousal modulates all nonverbal communicative cues (facial expressions, body movements, and vocal and physiological reactions). In a face-to-face interaction, humans detect and interpret those interactive signals of their communicator with little or no effort. Yet design and development of an automated system that accomplishes these tasks is rather difficult. This paper surveys the past work in solving these problems by a computer and provides a set of recommendations for developing the first part of an intelligent multimodal HCI -- an automatic personalized analyzer of a user's nonverbal affective feedback.
Relational Agents: Effecting Change through Human-Computer Relationships
, 2003
"... What kinds of social relationships can people have with computers? Are there activities that computers can engage in that actively draw people into relationships with them? What are the potential benefits to the people who participate in these human-computer relationships? To address these question ..."
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Cited by 79 (5 self)
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What kinds of social relationships can people have with computers? Are there activities that computers can engage in that actively draw people into relationships with them? What are the potential benefits to the people who participate in these human-computer relationships? To address these questions this work introduces a theory of Relational Agents, which are computational artifacts designed to build and maintain long-term, social-emotional relationships with their users. These can be purely software humanoid animated agents--as developed in this work--but they can also be non-humanoid or embodied in various physical forms, from robots, to pets, to jewelry, clothing, hand-helds, and other interactive devices. Central to the notion of relationship is that it is a persistent construct, spanning multiple interactions; thus, Relational Agents are explicitly designed to remember past history and manage future expectations in their interactions with users. Finally, relationships are fundamentally social and emotional, and detailed knowledge of human social psychology--with a particular emphasis on the role of affect--must be incorporated into these agents if they are to effectively leverage the mechanisms of human social cognition in order to build relationships in the most natural manner possible. People build
Multimodal human computer interaction: A survey
, 2005
"... In this paper we review the major approaches to Multimodal Human Computer Interaction, giving an overview of the field from a computer vision perspective. In particular, we focus on body, gesture, gaze, and affective interaction (facial expression recognition and emotion in audio). We discuss user ..."
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Cited by 38 (2 self)
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In this paper we review the major approaches to Multimodal Human Computer Interaction, giving an overview of the field from a computer vision perspective. In particular, we focus on body, gesture, gaze, and affective interaction (facial expression recognition and emotion in audio). We discuss user and task modeling, and multimodal fusion, highlighting challenges, open issues, and emerging applications for Multimodal Human Computer Interaction (MMHCI) research.
Towards a learning companion that recognizes affect
- In AAAI Fall Symposium
, 2001
"... This paper reports work in progress to build a Learning Companion, a computerized system sensitive to the affective aspects of learning, which facilitates the child’s own efforts at learning. Learning related to science, math, engineering, and technology naturally involves failure and a host of asso ..."
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Cited by 29 (3 self)
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This paper reports work in progress to build a Learning Companion, a computerized system sensitive to the affective aspects of learning, which facilitates the child’s own efforts at learning. Learning related to science, math, engineering, and technology naturally involves failure and a host of associated affective responses. This article describes techniques and tools being developed to recognize affective states important in the interplay between emotions and learning.
Emotion recognition from physiological signals for presence technologies
- International Journal of Cognition, Technology, and Work - Special Issue on Presence
, 2003
"... In this paper, we describe algorithms developed to analyze physiological signals associated with emotions, in order to recognize the affective states of users via noninvasive technologies. We propose a framework for modeling user's emotions from the sensory inputs and interpretations of our multi-mo ..."
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Cited by 23 (1 self)
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In this paper, we describe algorithms developed to analyze physiological signals associated with emotions, in order to recognize the affective states of users via noninvasive technologies. We propose a framework for modeling user's emotions from the sensory inputs and interpretations of our multi-modal system. We also describe examples of circumstances that these systems can be applied to.
Using Noninvasive Wearable Computers to Recognize Human Emotions from Physiological Signals
- EURASIP JOURNAL ON APPLIED SIGNAL PROCESSING
, 2004
"... We discuss the strong relationship between affect and cognition and the importance of emotions in multimodal human computer interaction (HCI) and user modeling. We introduce the overall paradigm for our multimodal system that aims at recognizing its users ’ emotions and at responding to them accordi ..."
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Cited by 16 (1 self)
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We discuss the strong relationship between affect and cognition and the importance of emotions in multimodal human computer interaction (HCI) and user modeling. We introduce the overall paradigm for our multimodal system that aims at recognizing its users ’ emotions and at responding to them accordingly depending upon the current context or application. We then describe the design of the emotion elicitation experiment we conducted by collecting, via wearable computers, physiological signals from the autonomic nervous system (galvanic skin response, heart rate, temperature) and mapping them to certain emotions (sadness, anger, fear, surprise, frustration, and amusement). We show the results of three different supervised learning algorithms that categorize these collected signals in terms of emotions, and generalize their learning to recognize emotions from new collections of signals. We finally discuss possible broader impact and potential applications of emotion recognition for multimodal intelligent systems.
An Empirical Study of Machine Learning Techniques for Affect Recognition in Human-Robot Interaction
- Pattern Analysis & Applications
, 2006
"... Abstract – Given the importance of implicit communication in human interactions, it would be valuable to have this capability in robotic systems wherein a robot can detect the motivations and emotions of the person it is working with. Recognizing affective states from physiological cues is an effect ..."
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Cited by 16 (1 self)
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Abstract – Given the importance of implicit communication in human interactions, it would be valuable to have this capability in robotic systems wherein a robot can detect the motivations and emotions of the person it is working with. Recognizing affective states from physiological cues is an effective way of implementing implicit human-robot interaction. Several machine learning techniques have been successfully employed in affect-recognition to predict the affective state of an individual given a set of physiological features. However, a systematic comparison of the strengths and weaknesses of these methods has not yet been done. In this paper we present a comparative study of four machine learning methods- K-Nearest Neighbor, Regression Tree, Bayesian Network and Support Vector Machine as applied to the domain of affect recognition using physiological signals. The results showed that Support Vector Machine gave the best classification accuracy even though all the methods performed competitively. Regression Tree gave the next best classification accuracy and was the most space and time efficient.
Evaluating Affective Interactions: Alternatives to Asking What Users Feel
- CHI Workshop on Evaluating Affective Interfaces: Innovative Approaches
, 2005
"... In this paper, we advocate the use of behavior-based methods for use in evaluating affective interactions. We consider behavior-based measures to include both measures of bodily movements or physiological signals and task-based performance measures. ..."
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Cited by 14 (1 self)
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In this paper, we advocate the use of behavior-based methods for use in evaluating affective interactions. We consider behavior-based measures to include both measures of bodily movements or physiological signals and task-based performance measures.
Predicting user physiological response for interactive environments: an inductive approach
- In Proc. of the 2 nd Conf. on Artificial Intelligence and Interactive Digital Entertainment, AAAI
, 2006
"... Affective reasoning holds great potential for interactive digital entertainment, education, and training. Incorporating affective reasoning into the decision-making capabilities of interactive environments could enable them to create customized experiences that are dynamically tailored to individual ..."
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Cited by 14 (2 self)
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Affective reasoning holds great potential for interactive digital entertainment, education, and training. Incorporating affective reasoning into the decision-making capabilities of interactive environments could enable them to create customized experiences that are dynamically tailored to individual users ’ ever changing levels of engagement, interest, and emotional state. Because physiological responses are directly triggered by changes in affect, biofeedback data such as heart rate and galvanic skin response can be used to infer affective changes. However, biofeedback hardware is intrusive and cumbersome in deployed applications. This paper proposes an inductive framework for automatically learning models of users’ physiological response from observations of user behaviors in interactive environments. These models can be used at runtime without biofeedback hardware to continuously predict users ’ physiological state directly from situational context in the interactive environment. Empirical studies with induced decision tree, naïve Bayes, and Bayesian Network physiological response models suggest that they may be sufficiently accurate for practical use.
Integrating information from speech and physiological signals to achieve emotional sensitivity
- in Proc. 9th Eur. Conf. Speech Communication and Technology
, 2005
"... Recently, there has been a significant amount of work on the recognition of emotions from speech and biosignals. Most approaches to emotion recognition so far concentrate on a single modality and do not take advantage of the fact that an integrated multimodal analysis may help to resolve ambiguities ..."
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Cited by 12 (3 self)
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Recently, there has been a significant amount of work on the recognition of emotions from speech and biosignals. Most approaches to emotion recognition so far concentrate on a single modality and do not take advantage of the fact that an integrated multimodal analysis may help to resolve ambiguities and compensate for errors. In this paper, we describe various methods for fusing physiological and voice data at the feature-level and the decision-level as well as a hybrid integration scheme. The results of the integrated recognition approach are then compared with the individual recognition results from each modality. 1.

