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116
Indexing the Positions of Continuously Moving Objects
, 2000
"... The coming years will witness dramatic advances in wireless communications as well as positioning technologies. As a result, tracking the changing positions of objects capable of continuous movement is becoming increasingly feasible and necessary. The present paper proposes a novel, R # -tree base ..."
Abstract
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Cited by 282 (18 self)
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The coming years will witness dramatic advances in wireless communications as well as positioning technologies. As a result, tracking the changing positions of objects capable of continuous movement is becoming increasingly feasible and necessary. The present paper proposes a novel, R # -tree based indexing technique that supports the efficient querying of the current and projected future positions of such moving objects. The technique is capable of indexing objects moving in one-, two-, and three-dimensional space. Update algorithms enable the index to accommodate a dynamic data set, where objects may appear and disappear, and where changes occur in the anticipated positions of existing objects. A comprehensive performance study is reported.
On Indexing Mobile Objects
, 1999
"... We show how to index mobile objects in one and two dimensions using efficient dynamic external memory data structures. The problem is motivated by real life applications in traffic monitoring, intelligent navigation and mobile communications domains. For the 1-dimensional case, we give (i) a dynamic ..."
Abstract
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Cited by 187 (14 self)
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We show how to index mobile objects in one and two dimensions using efficient dynamic external memory data structures. The problem is motivated by real life applications in traffic monitoring, intelligent navigation and mobile communications domains. For the 1-dimensional case, we give (i) a dynamic, external memory algorithm with guaranteed worst case performance and linear space and (ii) a practical approximation algorithm also in the dynamic, external memory setting, which has linear space and expected logarithmic query time. We also give an algorithm with guaranteed logarithmic query time for a restricted version of the problem. We present extensions of our techniques to two dimensions. In addition we give a lower bound on the number of I/O's needed to answer the d-dimensional problem. Initial experimental results and comparisons to traditional indexing approaches are also included. 1 Introduction Traditional database management systems assume that data stored in the database rem...
Indexing moving points
, 2003
"... We propose three indexing schemes for storing a set S of N points in the plane, each moving along a linear trajectory, so that any query of the following form can be answered quickly: Given a rectangle R and a real value t; report all K points of S that lie inside R at time t: We first present an in ..."
Abstract
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Cited by 157 (13 self)
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We propose three indexing schemes for storing a set S of N points in the plane, each moving along a linear trajectory, so that any query of the following form can be answered quickly: Given a rectangle R and a real value t; report all K points of S that lie inside R at time t: We first present an indexing structure that, for any given constant e> 0; uses OðN=BÞ disk blocks and answers a query in OððN=BÞ 1=2þe þ K=BÞ I/Os, where B is the block size. It can also report all the points of S that lie inside R during a given time interval. A point can be inserted or deleted, or the trajectory of a point can be changed, in Oðlog 2 B NÞ I/Os. Next, we present a general approach that improves the query time if the queries arrive in chronological order, by allowing the index to evolve over time. We obtain a tradeoff between the query time and the number of times the index needs to be updated as the points move. We also describe an indexing scheme in which the number of I/Os required to answer a query depends monotonically on the difference between the query time stamp t and the current time. Finally, we develop an efficient indexing scheme to answer approximate
A Data Model and Data Structures for Moving Objects Databases
, 1999
"... We consider spatio-temporal databases supporting spatial objects with continuously changing position and extent, termed moving objects databases. We formally define a data model for such databases that includes complex evolving spatial structures such as line networks or multi-component regions w ..."
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Cited by 108 (23 self)
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We consider spatio-temporal databases supporting spatial objects with continuously changing position and extent, termed moving objects databases. We formally define a data model for such databases that includes complex evolving spatial structures such as line networks or multi-component regions with holes. The data model is given as a collection of data types and operations which can be plugged as attribute types into any DBMS data model (e.g. relational, or object-oriented) to obtain a complete model and query language. A particular novel concept is the sliced representation which represents a temporal development as a set of units, where unit types for spatial and other data types represent certain "simple" functions of time. We also show how the model can be mapped into concrete physical data structures in a DBMS environment. 1 Introduction A wide and increasing range of database applications has to deal with spatial objects whose position and/or extent changes over time...
Query Indexing and Velocity Constrained Indexing: Scalable Techniques For Continuous Queries on Moving Objects
- IEEE Transactions on Computers
, 2002
"... Moving object environments are characterized by large numbers of moving objects and numerous concurrent continuous queries over these objects. Efficient evaluation of these queries in response to the movement of the objects is critical for supporting acceptable response times. In such environments ..."
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Cited by 102 (18 self)
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Moving object environments are characterized by large numbers of moving objects and numerous concurrent continuous queries over these objects. Efficient evaluation of these queries in response to the movement of the objects is critical for supporting acceptable response times. In such environments the traditional approach of building an index on the objects (data) suffers from the need for frequent updates and thereby results in poor performance. In fact, a brute force, no-index strategy yields better performance in many cases. Neither the traditional approach, nor the brute force strategy achieve reasonable query processing times. This paper develops novel techniques for the efficient and scalable evaluation of multiple continuous queries on moving objects. Our solution leverages two complimentary techniques: Query Indexing and Velocity Constrained Indexing (VCI). Query Indexing relies on i) incremental evaluation; ii) reversing the role of queries and data; and iii) exploiting the relative locations of objects and queries. VCI takes advantage of the maximum possible speed of objects in order to delay the expensive operation of updating an index to reflect the movement of objects. In contrast to an earlier technique [29] that requires exact knowledge about the movement of the objects, VCI does not rely on such information. While Query Indexing outperforms VCI, it does not efficiently handle the arrival of new queries. Velocity constrained indexing, on the other hand, is unaffected by changes in queries. We demonstrate that a combination of Query Indexing and Velocity Constrained Indexing enables the scalable execution of insertion and deletion of queries in addition to processing ongoing queries. We also develop several optimizations and present a detaile...
On the Generation of Spatiotemporal Datasets
, 1999
"... . An efficient benchmarking environment for spatiotemporal access methods should at least include modules for generating synthetic datasets, storing datasets (real datasets included), collecting and running access structures, and visualizing experimental results. Focusing on the dataset reposito ..."
Abstract
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Cited by 93 (11 self)
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. An efficient benchmarking environment for spatiotemporal access methods should at least include modules for generating synthetic datasets, storing datasets (real datasets included), collecting and running access structures, and visualizing experimental results. Focusing on the dataset repository module, a collection of synthetic data that would simulate a variety of real life scenarios is required. Several algorithms have been implemented in the past to generate static spatial (point or rectangular) data, for instance, following a predefined distribution in the workspace. However, by introducing motion, and thus temporal evolution in spatial object definition, generating synthetic data tends to be a complex problem. In this paper, we discuss the parameters to be considered by a generator for such type of data, propose an algorithm, called "Generate_Spatio_Temporal_Data" (GSTD), which generates sets of moving point or rectangular data that follow an extended set of distri...
Nearest Neighbor and Reverse Nearest Neighbor Queries for Moving Objects
, 2001
"... With the proliferation of wireless communications and the rapid advances in technologies for tracking the positions of continuously moving objects, algorithms for efficiently answering queries about large numbers of moving objects increasingly are needed. One such query is the reverse nearest neighb ..."
Abstract
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Cited by 86 (6 self)
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With the proliferation of wireless communications and the rapid advances in technologies for tracking the positions of continuously moving objects, algorithms for efficiently answering queries about large numbers of moving objects increasingly are needed. One such query is the reverse nearest neighbor (RNN) query that returns the objects that have a query object as their closest object. While algorithms have been proposed that compute RNN queries for non-moving objects, there have been no proposals for answering RNN queries for continuously moving objects. Another such query is the nearest neighbor (NN) query, which has been studied extensively and in many contexts. Like the RNN query, the NN query has not been explored for moving query and data points. This paper proposes an algorithm for answering RNN queries for continuously moving points in the plane. As a part of the solution to this problem and as a separate contribution, an algorithm for answering NN queries for continuously moving points is also proposed. The results of performance experiments are reported.
Indexing of Moving Objects for Location-Based Services
, 2001
"... With the continued proliferation of wireless networks, e.g., based on such evolving standards as WAP and Bluetooth, visionaries predict that the Internet will soon extend to billions of wireless devices, or objects. A substantial fraction of these will offer their changing positions to the (locati ..."
Abstract
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Cited by 83 (15 self)
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With the continued proliferation of wireless networks, e.g., based on such evolving standards as WAP and Bluetooth, visionaries predict that the Internet will soon extend to billions of wireless devices, or objects. A substantial fraction of these will offer their changing positions to the (location-based) services, they either use or support. As a result, software technologies that enable the management of the positions of objects capable of continuous movement are in increasingly high demand. This paper assumes what we consider a realistic Internet-service scenario where objects that have not reported their position within a specified duration of time are expected to no longer be interested in, or of interest to, the service. In this scenario, the possibility of substantial quantities of "expiring" objects introduces a new kind of implicit update, which contributes to rendering the database highly dynamic. The paper presents an R-tree based technique for the indexing of the current positions of such objects. Extensive performance experiments explore the properties of the types of bounding regions that are candidates for being used in the internal entries of the index, and they show that, when compared to the approach where the objects are not assumed to expire, the new indexing technique can improve the search performance by as much as a factor of two or more without sacrificing update performance.
Locating Objects in Mobile Computing
, 2001
"... In current distributed systems, the notion of mobility is emerging in many forms and applications. ..."
Abstract
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Cited by 80 (6 self)
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In current distributed systems, the notion of mobility is emerging in many forms and applications.
Offering a Precision-Performance Tradeoff for Aggregation Queries over Replicated Data
, 2000
"... Strict consistency of replicated data is infeasible or not required by many distributed applications, so current systems often permit stale replication,inwhich cached copies of data values are allowed to become out of date. Queries over cached data return an answer quickly, but the stale answer ..."
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Cited by 80 (8 self)
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Strict consistency of replicated data is infeasible or not required by many distributed applications, so current systems often permit stale replication,inwhich cached copies of data values are allowed to become out of date. Queries over cached data return an answer quickly, but the stale answer may be unboundedly imprecise. Alternatively, queries over remote master data return a precise answer, but with potentially poor performance. To bridge the gap between these two extremes, we propose a new class of replication systems called TRAPP (Tradeoff in Replication Precision and Performance). TRAPP systems give each user fine-grained control over the tradeoff between precision and performance: Caches store ranges that are guaranteed to bound the current data values, instead of storing stale exact values. Users supply a quantitative precision constraint along with each query. To answer a query, TRAPP systems automatically select a combination of locally cached bounds and exact master data stored remotely to deliver a bounded answer consisting of a range that is no wider than the specified precision constraint, that is guaranteed to contain the precise answer, and that is computed as quickly as possible. This paper defines the architecture of TRAPP replication systems and covers some mechanics of caching data ranges. It then focuses on queries with aggregation, presenting optimization algorithms for answering queries with precision constraints, and reporting on performance experiments that demonstrate the fine-grained control of the precision-performance tradeoff offered by TRAPP systems.

