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The approximation power of moving least-squares (1998)

by D Levin
Venue:Math. Comput
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Point Set Surfaces

by Marc Alexa, Johannes Behr, Daniel Cohen-or, Shachar Fleishman, David Levin, Claudio T. Silva , 2001
"... We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold surface from a set of points close to the original surface. The definition is based on local maps from differential geometry, which are approximated by the method of moving least squares (MLS). We pre ..."
Abstract - Cited by 203 (30 self) - Add to MetaCart
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold surface from a set of points close to the original surface. The definition is based on local maps from differential geometry, which are approximated by the method of moving least squares (MLS). We present tools to increase or decrease the density of the points, thus, allowing an adjustment of the spacing among the points to control the fidelity of the representation. To display the point set surface, we introduce a novel point rendering technique. The idea is to evaluate the local maps according to the image resolution. This results in high quality shading effects and smooth silhouettes at interactive frame rates.

Shape modeling with pointsampled geometry

by Mark Pauly, Richard Keiser, Leif P. Kobbelt, Markus Gross - ACM Transactions on Graphics , 2003
"... Figure 1: Objects created with our system. (a) boolean operations with scanned geometry, (b) an Octopus modeled by deforming and extruding a sphere, (c) a design study for a Siggraph coffee mug created by boolean operations, free-form deformation and displacement mapping. We present a versatile and ..."
Abstract - Cited by 141 (28 self) - Add to MetaCart
Figure 1: Objects created with our system. (a) boolean operations with scanned geometry, (b) an Octopus modeled by deforming and extruding a sphere, (c) a design study for a Siggraph coffee mug created by boolean operations, free-form deformation and displacement mapping. We present a versatile and complete free-form shape modeling framework for point-sampled geometry. By combining unstructured point clouds with the implicit surface definition of the moving least squares approximation, we obtain a hybrid geometry representation that allows us to exploit the advantages of implicit and parametric surface models. Based on this representation we introduce a shape modeling system that enables the designer to perform large constrained deformations as well as boolean operations on arbitrarily shaped objects. Due to minimum consistency requirements, point-sampled surfaces can easily be re-structured on the fly to support extreme geometric deformations during interactive editing. In addition, we show that strict topology control is possible and sharp features can be generated and preserved on point-sampled objects. We demonstrate the effectiveness of our system on a large set of input models, including noisy range scans, irregular point clouds, and sparsely as well as densely sampled models.

Computing and Rendering Point Set Surfaces

by Marc Alexa, Tu Darmstadt, Johannes Behr, Shachar Fleishman, David Levin, Claudio T. Silva, Zgdv Darmstadt, Daniel Cohen-or , 2002
"... We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold surface from a set of points close to the original surface. The definition is based on local maps from differential geometry, which are approximated by the method of moving least squares (MLS). The co ..."
Abstract - Cited by 130 (18 self) - Add to MetaCart
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold surface from a set of points close to the original surface. The definition is based on local maps from differential geometry, which are approximated by the method of moving least squares (MLS). The computation of points on the surface is local, which results in an out-of-core technique that can handle any point set.

Point Based Animation of Elastic, Plastic and Melting Objects

by M. Müller, R. Keiser, A. Nealen, M. Pauly, M. Gross, M. Alexa , 2004
"... We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are point based, which allows arbitrarily large deviations form the original sha ..."
Abstract - Cited by 76 (12 self) - Add to MetaCart
We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are point based, which allows arbitrarily large deviations form the original shape. In contrast to previous point based elasticity in computer graphics, our physical model is derived from continuum mechanics, which allows the specification of common material properties such as Young's Modulus and Poisson's Ratio. In each step

Curve reconstruction from unorganized points

by In-kwon Lee - Computer Aided Geometric Design , 2000
"... We present an algorithm to approximate a set of unorganized points with a simple curve without self-intersections. The moving least-squares method has a good ability to reduce a point cloud to a thin curve-like shape which is a near-best approximation of the point set. In this paper, an improved mov ..."
Abstract - Cited by 43 (3 self) - Add to MetaCart
We present an algorithm to approximate a set of unorganized points with a simple curve without self-intersections. The moving least-squares method has a good ability to reduce a point cloud to a thin curve-like shape which is a near-best approximation of the point set. In this paper, an improved moving least-squares technique is suggested using Euclidean minimum spanning tree, region expansion and refining iteration. After thinning a given point cloud using the improved moving least-squares technique we can easily reconstruct a smooth curve. As an application, a pipe surface reconstruction algorithm is presented.

Image deformation using moving least squares

by Scott Schaefer, Travis Mcphail, Joe Warren - ACM TOG , 2006
"... Figure 1: Deformation using Moving Least Squares. Original image with control points shown in blue (a). Moving Least Squares deformations using affine transformations (b), similarity transformations (c) and rigid transformations (d). We provide an image deformation method based on Moving Least Squar ..."
Abstract - Cited by 40 (0 self) - Add to MetaCart
Figure 1: Deformation using Moving Least Squares. Original image with control points shown in blue (a). Moving Least Squares deformations using affine transformations (b), similarity transformations (c) and rigid transformations (d). We provide an image deformation method based on Moving Least Squares using various classes of linear functions including affine, similarity and rigid transformations. These deformations are realistic and give the user the impression of manipulating real-world objects. We also allow the user to specify the deformations using either sets of points or line segments, the later useful for controlling curves and profiles present in the image. For each of these techniques, we provide simple closed-form solutions that yield fast deformations, which can be performed in real-time.

Consistent mesh partitioning and skeletonisation using the shape diameter function

by Lior Shapira, Ariel Shamir, Daniel Cohen-Or , 2008
"... ..."
Abstract - Cited by 14 (1 self) - Add to MetaCart
Abstract not found

Surrogate-Assisted Evolutionary Optimization Frameworks for High-Fidelity Engineering Design Problems

by Y. S. Ong, P. B. Nair, A. J. Keane, K. W. Wong - In Knowledge Incorporation in Evolutionary Computation , 2004
"... Over the last decade, Evolutionary Algorithms (EAs) have emerged as a powerful paradigm for global optimization of multimodal functions. More recently, there has been significant interest in applying EAs to engineering design problems. However, in many complex engineering design problems where high- ..."
Abstract - Cited by 12 (4 self) - Add to MetaCart
Over the last decade, Evolutionary Algorithms (EAs) have emerged as a powerful paradigm for global optimization of multimodal functions. More recently, there has been significant interest in applying EAs to engineering design problems. However, in many complex engineering design problems where high-fidelity analysis models are used, each function evaluation may require a Computational Structural Mechanics (CSM), Computational Fluid Dynamics (CFD) or Computational Electro-Magnetics (CEM) simulation costing minutes to hours of supercomputer time. Since EAs typically require thousands of function evaluations to locate a near optimal solution, the use of EAs often becomes computationally prohibitive for this class of problems. In this paper, we present frameworks that employ surrogate models for solving computationally expensive optimization problems on a limited computational budget. In particular, the key factors responsible for the success of these frameworks are discussed. Experimental results obtained on benchmark test functions and real-world complex design problems are presented.

Virtual garments: A fully geometric approach for clothing design

by Dan Julius, Jamie Wither - COMPUTER GRAPHICS FORUM (EUROGRAPHICS 2006) , 2006
"... Modeling dressed characters is known as a very tedious process. It usually requires specifying 2D fabric patterns, positioning and assembling them in 3D, and then performing a physically-based simulation. The latter accounts for gravity and collisions to compute the rest shape of the garment, with ..."
Abstract - Cited by 12 (0 self) - Add to MetaCart
Modeling dressed characters is known as a very tedious process. It usually requires specifying 2D fabric patterns, positioning and assembling them in 3D, and then performing a physically-based simulation. The latter accounts for gravity and collisions to compute the rest shape of the garment, with the adequate folds and wrinkles. This paper presents a more intuitive way to design virtual clothing. We start with a 2D sketching system in which the user draws the contours and seam-lines of the garment directly on a virtual mannequin. Our system then converts the sketch into an initial 3D surface using an existing method based on a precomputed distance field around the mannequin. The system then splits the created surface into different panels delimited by the seam-lines. The generated panels are typically not developable. However, the panels of a realistic garment must be developable, since each panel must unfold into a 2D sewing pattern. Therefore our system automatically approximates each panel with a developable surface, while keeping them assembled along the seams. This process allows us to output the corresponding sewing patterns. The last step of our method computes a natural rest shape for the 3D garment, including the folds due to the

Approximate Moving Least-Squares Approximation with Compactly Supported Radial Weights

by Gregory E. Fasshauer - Vienna University of Technology , 2002
"... We use Maz'ya and Schmidt's theory of approximate approximation to devise a fast and accurate approximate moving least-squares approximation method which does not require the solution of any linear systems. Since we use compactly supported weight functions, the remaining summation is also ecient. We ..."
Abstract - Cited by 10 (7 self) - Add to MetaCart
We use Maz'ya and Schmidt's theory of approximate approximation to devise a fast and accurate approximate moving least-squares approximation method which does not require the solution of any linear systems. Since we use compactly supported weight functions, the remaining summation is also ecient. We compare our new algorithm with three other approximation methods based on compactly supported radial functions: multilevel interpolation, the standard moving leastsquares approximation method, and a multilevel moving least-squares algorithm. A multilevel approximate moving least-squares approximation algorithm is also included.
The National Science Foundation
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