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The design space of input devices
- In Proc. CHI
, 1990
"... A bewildering variety of devices for communication from humans to computers now exists on the market. In order to make sense of this variety, and to aid in the design of new input devices, we propose a framework for describing and analyzing input devices. Following Mackinlay’s semantic analysis of t ..."
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Cited by 73 (1 self)
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A bewildering variety of devices for communication from humans to computers now exists on the market. In order to make sense of this variety, and to aid in the design of new input devices, we propose a framework for describing and analyzing input devices. Following Mackinlay’s semantic analysis of the design space for graphical presentations, our goal is to provide tools for the generation and test of input device designs. The descriptive tools we have created allow us to describe the semantics of a device and measure its expressiveness. Using these tools, we have built a taxonomy of input devices that goes beyond earlier taxonomies of Buxton & Baecker and Foley, Wallace, & Chan. In this paper, we build on these descriptive tools, and proceed to the use of human performance theories and data for evaluation of the efleciiveness of points in this design space. We focus on two figures of merit, footprint and bandwidth, to illustrate this evaluation. The result is the systematic integration of methods for both generating and testing the design space of input devices.
High Precision Touchscreens: Design Strategies and Comparisons with a Mouse
- International Journal of Man-Machine Studies
, 1991
"... Three studies were conducted comparing speed of performance, error rates, and user preference ratings for three selection devices. The devices tested were a touchscreen, a touchscreen with stabilization (stabilization software filters and smooths raw data from hardware), and a mouse. The task was th ..."
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Cited by 60 (4 self)
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Three studies were conducted comparing speed of performance, error rates, and user preference ratings for three selection devices. The devices tested were a touchscreen, a touchscreen with stabilization (stabilization software filters and smooths raw data from hardware), and a mouse. The task was the selection of rectangular targets 1, 4, 16, and 32 pixels per side (0.4x0.6, 1.7x2.2, 6.9x9.0, 13.8x17.9 mm respectively). Touchscreen users were able to point at single pixel targets, thereby countering widespread expectations of poor touchscreen resolution. The results show no difference in performance between the mouse and touchscreen for targets ranging from 32 to 4 pixels per side. In addition, stabilization significantly reduced the error rates for the touchscreen when selecting small targets. These results imply that touchscreens, when properly used, have attractive advantages in selecting targets as small as 4 pixels per size (approximately onequarter of the size of a single charact...
Accuracy Measures for Evaluating Computer Pointing Devices
, 2001
"... In view of the difficulties in evaluating computer pointing devices across different tasks within dynamic and complex systems, new performance measures are needed. This paper proposes seven new accuracy measures to elicit (sometimes subtle) differences among devices in precision pointing tasks. The ..."
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Cited by 52 (5 self)
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In view of the difficulties in evaluating computer pointing devices across different tasks within dynamic and complex systems, new performance measures are needed. This paper proposes seven new accuracy measures to elicit (sometimes subtle) differences among devices in precision pointing tasks. The measures are target re-entry, task axis crossing, movement direction change, orthogonal direction change, movement variability, movement error, and movement offset. Unlike movement time, error rate, and throughput, which are based on a single measurement per trial, the new measures capture aspects of movement behaviour during a trial. The theoretical basis and computational techniques for the measures are described, with examples given. An evaluation with four pointing devices was conducted to validate the measures. A causal relationship to pointing device efficiency (viz. throughput) was found, as was an ability to discriminate among devices in situations where differences did not otherwise appear. Implications for pointing device research are discussed.
Improving Touchscreen Keyboards: Design issues and a comparison with other devices
- Computers
, 1991
"... This study explored touchscreen keyboards using high precision touchscreen strategies. Phase one evaluated three possible monitor positions: 30, 45, and 75 degrees from horizontal. Results indicate that the 75 degree angle, approximately the standard monitor position, resulted in more fatigue and lo ..."
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Cited by 12 (1 self)
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This study explored touchscreen keyboards using high precision touchscreen strategies. Phase one evaluated three possible monitor positions: 30, 45, and 75 degrees from horizontal. Results indicate that the 75 degree angle, approximately the standard monitor position, resulted in more fatigue and lower preference ratings. Phase two collected touch bias and key size data for the 30 degree angle. Subjects consistently touched below targets, and touched to the left of targets on either side of the screen. Using these data, a touchscreen keyboard was designed. Phase three compared this keyboard with a mouse activated keyboard, and the standard QWERTY keyboard for typing relatively short strings of 6, 19, and 44 characters. Results indicate that users can type approximately 25 words per minute with the touchscreen keyboard, compared to 17 WPM using the mouse, and 58 WPM when using the keyboard. Possible improvements to touchscreen keyboards are suggested. Introduction Overview Many studi...
Determining the Benefits of Direct-Touch, Bimanual, and Multifinger Input on a Multitouch Workstation
"... Multitouch workstations support direct-touch, bimanual, and multifinger interaction. Previous studies have separately examined the benefits of these three interaction attributes over mouse-based interactions. In contrast, we present an empirical user study that considers these three interaction attr ..."
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Cited by 8 (0 self)
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Multitouch workstations support direct-touch, bimanual, and multifinger interaction. Previous studies have separately examined the benefits of these three interaction attributes over mouse-based interactions. In contrast, we present an empirical user study that considers these three interaction attributes together for a single task, such that we can quantify and compare the performances of each attribute. In our experiment users select multiple targets using either a mouse-based workstation equipped with one mouse, or a multitouch workstation using either one finger, two fingers (one from each hand), or multiple fingers. We find that the fastest multitouch condition is about twice as fast as the mouse-based workstation, independent of the number of targets. Direct-touch with one finger accounts for an average of 83 % of the reduction in selection time. Bimanual interaction, using at least two fingers, one on each hand, accounts for the remaining reduction in selection time. Further, we find that for novice multitouch users there is no significant difference in selection time between using one finger on each hand and using any number of fingers for this task. Based on these observations we conclude with several design guidelines for developing multitouch user interfaces.
Human Factors Design Guidelines for Multifunction Displays, U.S. Department of Transportation, Federal Aviation Administration, Office of Aerospace Medicine (DOT/FAA/AM-01/17
, 2001
"... This document is available to the public through the National Technical Information ..."
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Cited by 3 (0 self)
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This document is available to the public through the National Technical Information

