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SELF: The power of simplicity
, 1987
"... Abstract. SELF is an object-oriented language for exploratory programming based on a small number of simple and concrete ideas: prototypes, slots, and behavior. Prototypes combine inheritance and instantiation to provide a framework that is simpler and more flexible than most object-oriented languag ..."
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Cited by 520 (16 self)
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Abstract. SELF is an object-oriented language for exploratory programming based on a small number of simple and concrete ideas: prototypes, slots, and behavior. Prototypes combine inheritance and instantiation to provide a framework that is simpler and more flexible than most object-oriented languages. Slots unite variables and procedures into a single construct. This permits the inheritance hierarchy to take over the function of lexical scoping in conventional languages. Finally, because SELF does not distinguish state from behavior, it narrows the gaps between ordinary objects, procedures, and closures. SELF’s simplicity and expressiveness offer new insights into objectoriented computation. To thine own self be true. —William Shakespeare 1
A Behavioral Notion of Subtyping
- ACM Transactions on Programming Languages and Systems
, 1994
"... The use of hierarchy is an important component of object-oriented design. Hierarchy allows the use of type families, in which higher level supertypes capture the behavior that all of their subtypes have in common. For this methodology to be effective, it is necessary to have a clear understanding of ..."
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Cited by 398 (13 self)
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The use of hierarchy is an important component of object-oriented design. Hierarchy allows the use of type families, in which higher level supertypes capture the behavior that all of their subtypes have in common. For this methodology to be effective, it is necessary to have a clear understanding of how subtypes and supertypes are related. This paper takes the position that the relationship should ensure that any property proved about supertype objects also holds for its subtype objects. It presents two ways of defining the subtype relation, each of which meets this criterion, and each of which is easy for programmers to use. The subtype relation is based on the specifications of the sub- and supertypes; the paper presents a way of specifying types that makes it convenient to define the subtype relation. The paper also discusses the ramifications of this notion of subtyping on the design of type families.
The Object-Oriented Database System Manifesto
, 1989
"... This paper attempts to define an object-oriented database system. It describes the main features and characteristics that a system must have to qualify as an objectoriented database system. We have separated these characteristics into three groups: ffl Mandatory, the ones the system must satisfy in ..."
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Cited by 305 (5 self)
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This paper attempts to define an object-oriented database system. It describes the main features and characteristics that a system must have to qualify as an objectoriented database system. We have separated these characteristics into three groups: ffl Mandatory, the ones the system must satisfy in order to be termed an objectoriented database system. These are complex objects, object identity, encapsulation, types or classes, inheritance, overriding combined with late binding, extensibility, computational completeness, persistence, secondary storage management, concurrency, recovery and an ad hoc query facility. ffl Optional, the ones that can be added to make the system better, but which are not mandatory. These are multiple inheritance, type checking and inferencing, distribution, design transactions and versions. ffl Open, the points where the designer can make a number of choices. These are the programming paradigm, the representation system, the type system, and uniformity. We...
Optimization of Object-Oriented Programs using Static Class Hierarchy Analysis
, 1995
"... Abstract. Optimizing compilers for object-oriented languages apply static class analysis and other techniques to try to deduce precise information about the possible classes of the receivers of messages; if successful, dynamicallydispatched messages can be replaced with direct procedure calls and po ..."
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Cited by 302 (18 self)
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Abstract. Optimizing compilers for object-oriented languages apply static class analysis and other techniques to try to deduce precise information about the possible classes of the receivers of messages; if successful, dynamicallydispatched messages can be replaced with direct procedure calls and potentially further optimized through inline-expansion. By examining the complete inheritance graph of a program, which we call class hierarchy analysis, the compiler can improve the quality of static class information and thereby improve run-time performance. In this paper we present class hierarchy analysis and describe techniques for implementing this analysis effectively in both statically- and dynamically-typed languages and also in the presence of multi-methods. We also discuss how class hierarchy analysis can be supported in an interactive programming environment and, to some extent, in the presence of separate compilation. Finally, we assess the bottom-line performance improvement due to class hierarchy analysis alone and in combination with two other “competing ” optimizations, profileguided receiver class prediction and method specialization. 1
Object-Oriented Multi-Methods in Cecil
- In ECOOP '92 Conference Proceedings
, 1992
"... Multiple dispatching provides increased expressive power over single dispatching by guiding method lookup using the values of all arguments instead of only the receiver. However, existing languages with multiple dispatching do not encourage the dataabstraction-oriented programming style that is enco ..."
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Cited by 155 (22 self)
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Multiple dispatching provides increased expressive power over single dispatching by guiding method lookup using the values of all arguments instead of only the receiver. However, existing languages with multiple dispatching do not encourage the dataabstraction-oriented programming style that is encouraged by traditional single-dispatching languages; instead existing multiple-dispatching languages tend to foster a functionoriented programming style organized around generic functions. We propose an alternative view of multiple dispatching that is intended to promote a data-abstraction-oriented programming style. Instead of viewing a multi-method as “outside ” of all objects, we view a multi-method as “inside ” the objects for which the multi-method applies (on which it dispatches). Because objects are closely connected to the multi-methods implementing their operations, the internals of an object can be encapsulated by being accessible only to the closely-connected multi-methods. We are exploring this object-oriented view of multimethods in the context of a new programming language named Cecil.
D: A LANGUAGE FRAMEWORK FOR DISTRIBUTED PROGRAMMING
, 1997
"... Two of the most important issues in distributed systems are the synchronization of concurrent threads and the application-level data transfers between execution spaces. At the design level, addressing these issues typically requires analyzing the components under a different perspective than is requ ..."
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Cited by 152 (8 self)
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Two of the most important issues in distributed systems are the synchronization of concurrent threads and the application-level data transfers between execution spaces. At the design level, addressing these issues typically requires analyzing the components under a different perspective than is required to analyze the functionality. Very often, it also involves analyzing several components at the same time, because of the way those two issues cross-cut the units of functionality. At the implementation level, existing programming languages fail to provide adequate support for programming in terms of these different and cross-cutting perspectives. The result is that the programming of synchronization and remote data transfers ends up being tangled throughout the components code in more or less arbitrary ways. This thesis presents a language framework called D that untangles the implementation of synchronization
An Efficient Implementation of Self, a Dynamically-Typed Object-Oriented Language Based on Prototypes
, 1991
"... . We have developed and implemented techniques that double the performance of dynamically-typed object-oriented languages. Our SELF implementation runs twice as fast as the fastest Smalltalk implementation, despite SELF's lack of classes and explicit variables. To compensate for the absence of class ..."
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Cited by 150 (24 self)
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. We have developed and implemented techniques that double the performance of dynamically-typed object-oriented languages. Our SELF implementation runs twice as fast as the fastest Smalltalk implementation, despite SELF's lack of classes and explicit variables. To compensate for the absence of classes, our system uses implementation-level maps to transparently group objects cloned from the same prototype, providing data type information and eliminating the apparent space overhead for prototype-based systems. To compensate for dynamic typing, user-defined control structures, and the lack of explicit variables, our system dynamically compiles multiple versions of a source method, each customized according to its receiver's map. Within each version the type of the receiver is fixed, and thus the compiler can statically bind and inline all messages sent to self. Message splitting and type prediction extract and preserve even more static type information, allowing the compiler to inline ma...
The Programming Language Jigsaw: Mixins, Modularity And Multiple Inheritance
, 1992
"... This dissertation provides a framework for modularity in programming languages. In this framework, known as Jigsaw, inheritance is understood to be an essential linguistic mechanism for module manipulation. In Jigsaw, the roles of classes in existing languages are "unbundled," by providing a suite o ..."
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Cited by 138 (4 self)
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This dissertation provides a framework for modularity in programming languages. In this framework, known as Jigsaw, inheritance is understood to be an essential linguistic mechanism for module manipulation. In Jigsaw, the roles of classes in existing languages are "unbundled," by providing a suite of operators independently controlling such effects as combination, modification, encapsulation, name resolution, and sharing, all on the single notion of module. All module operators are forms of inheritance. Thus, inheritance is not in conflict with modularity in this system, but is indeed its foundation. This allows a previously unobtainable spectrum of features to be combined in a cohesive manner, including multiple inheritance, mixins, encapsulation and strong typing. Jigsaw has a rigorous semantics, based upon a denotational model of inheritance. Jigsaw provides a notion of modularity independent of a particular computational paradigm. Jigsaw can therefore be applied to a wide variet...
Program Fragments, Linking, and Modularization
- In ACM Symp. on Principles of Programming Languages
, 1997
"... Module mechanisms have received considerable theoretical attention, but the associated concepts of separate compilation and linking have not been emphasized. Anomalous module systems have emerged in functional and object-oriented programming where software components are not separately typecheck ..."
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Cited by 136 (0 self)
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Module mechanisms have received considerable theoretical attention, but the associated concepts of separate compilation and linking have not been emphasized. Anomalous module systems have emerged in functional and object-oriented programming where software components are not separately typecheckable and compilable. In this paper we provide a context where linking can be studied, and separate compilability can be formally stated and checked. We propose a framework where each module is separately compiled to a self-contained entity called a linkset ; we show that separately compiled, compatible modules can be safely linked together.
Operations on records
- Mathematical Structures in Computer Science
, 1991
"... We define a simple collection of operations for creating and manipulating record structures, where records are intended as finite associations of values to labels. A second-order type system over these operations supports both subtyping and polymorphism. We provide typechecking algorithms and limite ..."
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Cited by 136 (12 self)
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We define a simple collection of operations for creating and manipulating record structures, where records are intended as finite associations of values to labels. A second-order type system over these operations supports both subtyping and polymorphism. We provide typechecking algorithms and limited semantic models. Our approach unifies and extends previous notions of records, bounded quantification, record extension, and parametrization by row-variables. The general aim is to provide foundations for concepts found in object-oriented languages, within a framework based on typed lambda-calculus.

