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Meridian: A Lightweight Network Location Service without Virtual Coordinates
- In SIGCOMM
, 2005
"... This paper introduces a lightweight, scalable and accurate framework, called Meridian, for performing node selection based on network location. The framework consists of an overlay network structured around multi-resolution rings, query routing with direct measurements, and gossip protocols for diss ..."
Abstract
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Cited by 103 (5 self)
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This paper introduces a lightweight, scalable and accurate framework, called Meridian, for performing node selection based on network location. The framework consists of an overlay network structured around multi-resolution rings, query routing with direct measurements, and gossip protocols for dissemination. We show how this framework can be used to address three commonly encountered problems, namely, closest node discovery, central leader election, and locating nodes that satisfy target latency constraints in large-scale distributed systems without having to compute absolute coordinates. We show analytically that the framework is scalable with logarithmic convergence when Internet latencies are modeled as a growthconstrained metric, a low-dimensional Euclidean metric, or a metric of low doubling dimension. Large scale simulations, based on latency measurements from 6.25 million node-pairs as well as an implementation deployed on PlanetLab show that the framework is accurate and effective.
Distance Estimation and Object Location via Rings of Neighbors
- In 24 th Annual ACM Symposium on Principles of Distributed Computing (PODC
, 2005
"... We consider four problems on distance estimation and object location which share the common flavor of capturing global information via informative node labels: low-stretch routing schemes [47], distance labeling [24], searchable small worlds [30], and triangulation-based distance estimation [33]. Fo ..."
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Cited by 49 (3 self)
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We consider four problems on distance estimation and object location which share the common flavor of capturing global information via informative node labels: low-stretch routing schemes [47], distance labeling [24], searchable small worlds [30], and triangulation-based distance estimation [33]. Focusing on metrics of low doubling dimension, we approach these problems with a common technique called rings of neighbors, which refers to a sparse distributed data structure that underlies all our constructions. Apart from improving the previously known bounds for these problems, our contributions include extending Kleinberg’s small world model to doubling metrics, and a short proof of the main result in Chan et al. [14]. Doubling dimension is a notion of dimensionality for general metrics that has recently become a useful algorithmic concept in the theoretical computer science literature. 1
Fast Deterministic Distributed Maximal Independent Set Computation on Growth-Bounded Graphs
- IN PROC. 19TH CONFERENCE ON DISTRIBUTED COMPUTING (DISC
, 2005
"... The distributed complexity of computing a maximal independent set in a graph is of both practical and theoretical importance. While there exists an elegant O(log n) time randomized algorithm for general graphs [20], no deterministic polylogarithmic algorithm is known. In this paper, we study the p ..."
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Cited by 32 (10 self)
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The distributed complexity of computing a maximal independent set in a graph is of both practical and theoretical importance. While there exists an elegant O(log n) time randomized algorithm for general graphs [20], no deterministic polylogarithmic algorithm is known. In this paper, we study the problem in graphs with bounded growth, an important family of graphs which includes the well-known unit disk graph and many variants thereof. Particularly, we propose a deterministic algorithm that computes a maximal independent set in time O(log \Delta * log*n) in graphs with bounded growth, where n and \Delta denote the number of nodes and the maximal degree in G, respectively.
Distributed Approaches to Triangulation and Embedding
- In Proceedings 16th ACM-SIAM Symposium on Discrete Algorithms (SODA
, 2005
"... A number of recent papers in the networking community study the distance matrix defined by the node-to-node latencies in the Internet and, in particular, provide a number of quite successful distributed approaches that embed this distance into a low-dimensional Euclidean space. In such algorithms it ..."
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Cited by 26 (5 self)
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A number of recent papers in the networking community study the distance matrix defined by the node-to-node latencies in the Internet and, in particular, provide a number of quite successful distributed approaches that embed this distance into a low-dimensional Euclidean space. In such algorithms it is feasible to measure distances among only a linear or near-linear number of node pairs; the rest of the distances are simply not available. Moreover, for applications it is desirable to spread the load evenly among the participating nodes. Indeed, several recent studies use this ’fully distributed ’ approach and achieve, empirically, a low distortion for all but a small fraction of node pairs. This is concurrent with the large body of theoretical work on metric embeddings, but there is a fundamental distinction: in the theoretical approaches to metric embeddings, full and centralized access to the distance matrix is assumed and heavily used. In this paper we present the first fully distributed embedding algorithm with provable distortion guarantees for doubling metrics (which have been proposed as a reasonable abstraction of Internet latencies), thus providing some insight into the empirical success of the recent Vivaldi algorithm [7]. The main ingredient of our embedding algorithm is an improved fully distributed algorithm for a more basic problem of triangulation, where the triangle inequality is used to infer the distances that have not been measured; this problem received a considerable attention in the networking community, and has also been studied theoretically in [19]. We use our techniques to extend ɛ-relaxed embeddings and triangulations to infinite metrics and arbitrary measures, and to improve on the approximate distance labeling scheme of Talwar [36]. 1
Compact Routing on Euclidian Metrics
, 2004
"... We consider the problem of designing a compact communication network that supports e#cient routing in an Euclidean plane. Our network design and routing scheme achieves 1+# stretch, logarithmic diameter, and constant out degree. This improves upon the best known result so far that requires a logari ..."
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Cited by 21 (4 self)
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We consider the problem of designing a compact communication network that supports e#cient routing in an Euclidean plane. Our network design and routing scheme achieves 1+# stretch, logarithmic diameter, and constant out degree. This improves upon the best known result so far that requires a logarithmic out-degree. Furthermore, our scheme is asymptotically optimal in Euclidean metrics whose diameter is polynomial.
Towards Fast Decentralized Construction of Locality-Aware Overlay Networks
- In 26th Annual ACM SIGACT-SIGOPS Symp. on Principles Of Distributed Computing (PODC
, 2007
"... We consider a large overlay network where any two nodes can communicate directly via the underlying Internet as long as the sender knows the recipient’s ip-address. Due to the scalability requirement, the overlay network must be sparse: a given node can store at most a polylogarithmic number of ipad ..."
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Cited by 2 (0 self)
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We consider a large overlay network where any two nodes can communicate directly via the underlying Internet as long as the sender knows the recipient’s ip-address. Due to the scalability requirement, the overlay network must be sparse: a given node can store at most a polylogarithmic number of ipaddresses. A notion of distance (locality) in the network is given by node-to-node round-trip times. We assume that initially the overlay links are random, and hence have no explicit locality-aware properties. We provide fast distributed constructions for various locality-aware (low-stretch) distributed data structures, such as: distance labeling schemes, name-independent routing schemes, and multicast trees. In previous work, such data structures have only been constructed via centralized algorithms. Our constructions complete in poly-logarithmic time (and thus induce at most a poly-logarithmic load on every given node), and achieve quality guarantees similar to those of the corresponding centralized algorithms. Our algorithms use a common locality-aware, small-world-like overlay framework, constructed via concurrent random walks. Our guarantees are for growth-constrained metrics, a well-studied family of
Meridian: A Lightweight Framework for Network Location without Virtual Coordinates
- In Proc. of ACM SIGCOMM
, 2005
"... Selecting nodes based on their position in the network is a basic building block for many distributed systems. This paper describes a peer-to-peer overlay network for performing position-based node selection. Our system, Meridian, provides a lightweight, accurate and scalable framework for keeping t ..."
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Cited by 1 (0 self)
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Selecting nodes based on their position in the network is a basic building block for many distributed systems. This paper describes a peer-to-peer overlay network for performing position-based node selection. Our system, Meridian, provides a lightweight, accurate and scalable framework for keeping track of location information for participating nodes. The framework consists of an overlay network structured around multi-resolution rings, query routing with direct measurements, and gossip protocols for dissemination. We show how this framework can be used to address three commonly encountered problems in large-scale distributed systems without having to compute absolute coordinates; namely, closest node discovery, central leader election, and locating nodes that satisfy target latency constraints. We show analytically that the framework is scalable with logarithmic convergence when Internet latencies are modeled as a growth-constrained metric, a low-dimensional Euclidian metric, or a metric of low doubling dimension. Large scale simulations, based on latency measurements from 6.25 million node-pairs, and an implementation deployed on PlanetLab both show that the framework is accurate and effective. 1

