Results 1 - 10
of
362
Social capital, self-esteem, and use of online social network sites: A . . .
- JOURNAL OF APPLIED DEVELOPMENTAL PSYCHOLOGY
, 2008
"... ..."
Physical Place and Cyberplace: The Rise of Personalized Networking
- International Journal of Urban and Regional Research
, 2001
"... A computer network is a social network The network revolution We find community in networks, not groups. Although people often view the world in terms of groups (Freeman, 1992), they function in networks. In networked societies: boundaries are permeable, interactions are with diverse others, connect ..."
Abstract
-
Cited by 115 (0 self)
- Add to MetaCart
(Show Context)
A computer network is a social network The network revolution We find community in networks, not groups. Although people often view the world in terms of groups (Freeman, 1992), they function in networks. In networked societies: boundaries are permeable, interactions are with diverse others, connections switch between multiple networks, and hierarchies can be flatter and recursive. The change from groups to networks can be seen at many levels. Trading and political blocs have lost their monolithic character in the world system. Organizations form complex networks of alliance and exchange rather than cartels, and workers report to multiple peers and superiors. Management by multiply-connected network is replacing management by hierarchal tree and management by two-dimensional matrix (Berkowitz, 1982; Wellman, 1988; Castells, 1996). Communities are far-flung, loosely-bounded, sparsely-knit and fragmentary. Most people operate in multiple, thinly-connected, partial communities as they deal with networks of kin, neighbours, friends, workmates and organizational ties. Rather than fitting into the same group as those around them, each person has his/her own
Beyond Bowling Together: Sociotechnical Capital
- In
, 2002
"... Social resources like trust and shared identity make it easier for people to work and play together. Such social resources are sometimes referred to as social capital. Thirty years ago, Americans built social capital as a side effect of participation in civic organizations and social activities, inc ..."
Abstract
-
Cited by 108 (3 self)
- Add to MetaCart
Social resources like trust and shared identity make it easier for people to work and play together. Such social resources are sometimes referred to as social capital. Thirty years ago, Americans built social capital as a side effect of participation in civic organizations and social activities, including bowling leagues. Today, they do so far less frequently (Putnam 2000). HCI researchers and practitioners need to find new ways for people to interact that will generate even more social capital than bowling together does. A new theoretical construct, SocioTechnical Capital, provides a framework for generating and evaluating technology-mediated social relations.
Bridging the gap between physical location and online social networks
, 2010
"... This paper examines the location traces of 489 users of a location sharing social network for relationships between the users ’ mobility patterns and structural properties of their underlying social network. We introduce a novel set of locationbased features for analyzing the social context of a geo ..."
Abstract
-
Cited by 87 (8 self)
- Add to MetaCart
(Show Context)
This paper examines the location traces of 489 users of a location sharing social network for relationships between the users ’ mobility patterns and structural properties of their underlying social network. We introduce a novel set of locationbased features for analyzing the social context of a geographic region, including location entropy, which measures the diversity of unique visitors of a location. Using these features, we provide a model for predicting friendship between two users by analyzing their location trails. Our model achieves significant gains over simpler models based only on direct properties of the co-location histories, such as the number of co-locations. We also show a positive relationship between the entropy of the locations the user visits and the number of social ties that user has in the network. We discuss how the offline mobility of users can have implications for both researchers and designers of online social networks.
Adolescent Internet use: What we expect, what teens report
- Journal of Applied Developmental Psychology
, 2004
"... As adolescent Internet use grew exponentially in the last decade, with it emerged a number of correspondent expectations. Among them were the following: (1) that gender predicts usage, i.e., that boys spend more time online, surfing the web and playing violent games, while girls chat or shop online; ..."
Abstract
-
Cited by 82 (0 self)
- Add to MetaCart
(Show Context)
As adolescent Internet use grew exponentially in the last decade, with it emerged a number of correspondent expectations. Among them were the following: (1) that gender predicts usage, i.e., that boys spend more time online, surfing the web and playing violent games, while girls chat or shop online; (2) that Internet use causes social isolation and depression, especially for teens; and (3) that adolescents use the Internet for anonymous identity experimentation. These expectations were based on research with earlier technologies when the Internet was less diffused in the adolescent population. By means of highly detailed daily reports of adolescents ’ home Internet usage and peer-related adjustment, the present research sought to compare these expectations with the actual experiences of early and mid-adolescents in 2000 and 2001. Participants were 261 7th and 10th graders from suburban California public schools who completed four consecutive end-of-day reports on their school-based adjustment and Internet activity (including detailed logs of instant messages). Results challenge prevailing expectations regarding gender, well-being, and identity play. For the most part, adolescent boys ’ and girls ’ online activities have become more similar than different. On average, boys and girls alike described their online social interaction as (1) occurring in private settings such as e-mail and instant messages, (2) with friends who are also part of their daily, offline lives, and (3) devoted to fairly ordinary yet intimate topics (e.g., friends, gossip). No
Strangers and friends: Collaborative play in World of Warcraft
- In Proc. CSCW 2006
, 2006
"... We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe. Based on an immersive ethnographic study, we describe how the social organization of the game and player culture affect ..."
Abstract
-
Cited by 80 (6 self)
- Add to MetaCart
(Show Context)
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe. Based on an immersive ethnographic study, we describe how the social organization of the game and player culture affect players ’ enjoyment and learning of the game. We discovered that play is characterized by a multiplicity of collaborations from brief informal encounters to highly organized play in structured groups. The variety of collaborations makes the game more fun and provides rich learning opportunities. We contrast these varied collaborations, including those with strangers, to the “gold standard ” of Gemeinschaft-like communities of close relations in tightknit groups. We suggest populations for whom similar games could be designed.
Pyschological research online: Report of board of scientific affairs adivosry group on the conduct of research on the internet
, 2004
"... As the Internet has changed communication, commerce, and the distribution of information, so too it is changing psychological research. Psychologists can observe new or rare phenomena online and can do research on traditional psychological topics more efficiently, enabling them to expand the scale a ..."
Abstract
-
Cited by 78 (5 self)
- Add to MetaCart
As the Internet has changed communication, commerce, and the distribution of information, so too it is changing psychological research. Psychologists can observe new or rare phenomena online and can do research on traditional psychological topics more efficiently, enabling them to expand the scale and scope of their research. Yet these opportunities entail risk both to research quality and to human subjects. Internet research is inherently no more risky than traditional observational, survey, or experimental methods. Yet the risks and safeguards against them will differ from those characterizing traditional research and will themselves change over time. This article describes some benefits and challenges of conducting psychological research via the Internet and offers recommendations to both researchers and institutional review boards for dealing with them. The Internet and the widespread diffusion of personal computing have the potential for unparalleled impact on the conduct of psychological research, changing the way psychologists collaborate, collect data, and disseminate their results. In this article, we focus on the way the Internet is changing the process of empirical research, identifying both opportunities and challenges. The Internet presents empirical researchers with tremendous opportunities. It lowers many of the costs of collecting data on human behavior, allowing researchers, for example, to run online experiments involving thousands of subjects with minimal intervention on the part of experimenters (Nosek, Banaji, & Greenwald, 2002b). Internet chat rooms and bulletin boards provide a rich sample of human behavior that can be mined for studies of communication (Galegher, Sproull, & Kiesler, 1998), prejudice (Glaser, Dixit, &
Social Network Activity and Social Well-Being
"... Previous research has shown a relationship between use of social networking sites and feelings of social capital. However, most studies have relied on self-reports by college students. The goals of the current study are to (1) validate the common self-report scale using empirical data from Facebook, ..."
Abstract
-
Cited by 70 (3 self)
- Add to MetaCart
(Show Context)
Previous research has shown a relationship between use of social networking sites and feelings of social capital. However, most studies have relied on self-reports by college students. The goals of the current study are to (1) validate the common self-report scale using empirical data from Facebook, (2) test whether previous findings generalize to older and international populations, and (3) delve into the specific activities linked to feelings of social capital and loneliness. In particular, we investigate the role of directed interaction between pairs—such as wall posts, comments, and “likes”— and consumption of friends ’ content, including status updates, photos, and friends ’ conversations with other friends. We find that directed communication is associated with greater feelings of bonding social capital and lower loneliness, but has only a modest relationship with bridging social capital, which is primarily related to overall friend network size. Surprisingly, users who consume greater levels of content report reduced bridging and bonding social capital and increased loneliness. Implications for designs to support well-being are discussed. Author Keywords Social network sites, social capital, loneliness, computermediated communication
The impact of computer use on children’s and adolescents’ development
- Applied Development Psychology
, 2001
"... Abstract In recent years, electronic games, home computers, and the Internet have assumed an important place in our lives. This paper presents a review of the research on the impact of home computer use on the development of children and adolescents. Time use data are presented along with a discuss ..."
Abstract
-
Cited by 61 (0 self)
- Add to MetaCart
(Show Context)
Abstract In recent years, electronic games, home computers, and the Internet have assumed an important place in our lives. This paper presents a review of the research on the impact of home computer use on the development of children and adolescents. Time use data are presented along with a discussion of factors such as age, gender, and ethnicity, which impact the time spent on computers as well as the activities engaged in. Research on the impact of computer use on cognitive skill and academic development, social development and relationships, and perceptions of reality and violent behavior is reviewed. The special role of the Internet in the lives of adolescents is brought out using data from the HomeNet study. The paper concludes with recommendations for future study in order to better understand the growing impact of computers on our youth. D
Social capital on Facebook: Differentiating uses and users
, 2011
"... ABSTRACT Though social network site use is often treated as a monolithic activity, in which all time is equally "social" and its impact the same for all users, we examine how Facebook affects social capital depending upon: (1) types of site activities, contrasting one-on-one communication ..."
Abstract
-
Cited by 61 (2 self)
- Add to MetaCart
(Show Context)
ABSTRACT Though social network site use is often treated as a monolithic activity, in which all time is equally "social" and its impact the same for all users, we examine how Facebook affects social capital depending upon: (1) types of site activities, contrasting one-on-one communication, broadcasts to wider audiences, and passive consumption of social news, and (2) individual differences among users, including social communication skill and self-esteem. Longitudinal surveys matched to server logs from 415 Facebook users reveal that receiving messages from friends is associated with increases in bridging social capital, but that other uses are not. However, using the site to passively consume news assists those with lower social fluency draw value from their connections. The results inform site designers seeking to increase social connectedness and the value of those connections.