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Automating the Design of Graphical Presentations of Relational Information
- ACM Transactions on Graphics
, 1986
"... The goal of the research described in this paper is to develop an application-independent presentation tool that automatically designs effective graphical presentations (such as bar charts, scatter plots, and connected graphs) of relational information. Two problems are raised by this goal: The codi ..."
Abstract
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Cited by 344 (5 self)
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The goal of the research described in this paper is to develop an application-independent presentation tool that automatically designs effective graphical presentations (such as bar charts, scatter plots, and connected graphs) of relational information. Two problems are raised by this goal: The codifi-cation of graphic design criteria in a form that can be used by the presentation tool, and the generation of a wide variety of designs so that the presentation tool can accommodate a wide variety of information. The approach described in this paper is based on the view that graphical presentations are sentences of graphical languages. The graphic design issues are codified as expressiveness and effectiveness criteria for graphical languages. Expressiveness criteria determine whether a graphical language can express the desired information. Effectiveness criteria determine whether a graphical language exploits the capabilities of the output medium and the human visual system. A wide variety of designs can be systematically generated by using a composition algebra that composes a small set of primitive graphical languages. Artificial intelligence techniques are used to implement a prototype presentation tool called APT (A Presentation Tool), which is based on the composition algebra and the graphic design criteria.
Visualization of Geometric Algorithms
, 1995
"... This paper investigates the visualization of geometric algorithms. We discuss how limiting the domain makes it possible to create a system that enables others to use it easily. Knowledge about the domain can be very helpful in building a system which automates large parts of the user's task. A syste ..."
Abstract
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Cited by 28 (7 self)
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This paper investigates the visualization of geometric algorithms. We discuss how limiting the domain makes it possible to create a system that enables others to use it easily. Knowledge about the domain can be very helpful in building a system which automates large parts of the user's task. A system can be designed to isolate the user from any concern about how graphics is done. The application need only specify "what" happens and need not be concerned with "how" to make it happen on the screen. We develop a conceptual model and a framework for experimenting with it. We also present a system, GASP, which implements this model. GASP allows quick generation of three-dimensional geometric algorithm visualizations, even for highly complex algorithms. It also provides a visual debugging facility for geometric computing. We show the utility of GASP by presenting a variety of examples. I. Introduction The visualization of mathematical concepts goes back to the early days of graphics hardwar...
TITLE: Two-Dimensional Computer-Generated Ornamentation Using a User-Driven Global Planning Strategy
, 2007
"... I reserve the reproduction rights of this thesis for a period of seven years from the date of submission. I waive reproduction rights after the time span has expired. ..."
Abstract
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Cited by 2 (0 self)
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I reserve the reproduction rights of this thesis for a period of seven years from the date of submission. I waive reproduction rights after the time span has expired.
ARTICLES MARKUP SYSTEMS AND THE FUTURE OF SCHOLARLY TEXT PROCESSING
"... Markup practices can affect the move toward systems that support scholars in the process of thinking and writing. Whereas procedural and presentational markup systems retard that movement, descriptive markup systems accelerate the pace by simplifying mechanical tasks and allowing the authors to focu ..."
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Markup practices can affect the move toward systems that support scholars in the process of thinking and writing. Whereas procedural and presentational markup systems retard that movement, descriptive markup systems accelerate the pace by simplifying mechanical tasks and allowing the authors to focus their attention on the content.
Computer-Generated Floral Ornament
- In Proceedings of SIGGRAPH 98
, 1998
"... This paper describes some of the principles of traditional floral ornamental design, and explores ways in which these designs can be created algorithmically. It introduces the idea of "adaptive clip art," which encapsulates the rules for creating a specific ornamental pattern. Adaptive clip art can ..."
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This paper describes some of the principles of traditional floral ornamental design, and explores ways in which these designs can be created algorithmically. It introduces the idea of "adaptive clip art," which encapsulates the rules for creating a specific ornamental pattern. Adaptive clip art can be used to generate patterns that are tailored to fit a particularly shaped region of the plane. If the region is resized or reshaped, the ornament can be automatically regenerated to fill this new area in an appropriate way. Our ornamental patterns are created in two steps: first, the geometry of the pattern is generated as a set of two-dimensional curves and filled boundaries; second, this geometry is rendered in any number of styles. We demonstrate our approach with a variety of floral ornamental designs. CR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation; I.3.4 [Computer Graphics]: Graphics Utilities--- Picture description languages. Additional Keywords: adaptive clip a...
User Driven Two-Dimensional Computer-Generated Ornamentation
"... Abstract. Hand drawn ornamentation, such as floral or geometric patterns, is a tedious and time consuming task that requires skill and training in ornamental design principles and aesthetics. Ornamental drawings both historically and presently play critical roles in all things from art to architectu ..."
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Abstract. Hand drawn ornamentation, such as floral or geometric patterns, is a tedious and time consuming task that requires skill and training in ornamental design principles and aesthetics. Ornamental drawings both historically and presently play critical roles in all things from art to architecture, and when computers handle the repetition and overall structure of ornament, considerable savings in time and money can result. Due to the importance of keeping an artist in the loop, we present an application, designed and implemented utilizing a user-driven global planning strategy, to help guide the generation of two-dimensional ornament. The system allows for the creation of beautiful, organic ornamental 2D art which follows a user-defined curve. We present the application and the algorithmic approaches used. Fig. 1. (a) A physiographic wave ornament taken from [1]. (b) One of the wave segments created using our system 1
OBJECT MODELLING BY EXAMPLE
, 2005
"... Modelling by example has arisen as a powerful paradigm for reducing the artistic skill required for computer graphics. Instead of relying on the user’s own modelling skills, a system that models by example allows users to reuse the work of others. To date, modelling by example, also known as data-dr ..."
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Modelling by example has arisen as a powerful paradigm for reducing the artistic skill required for computer graphics. Instead of relying on the user’s own modelling skills, a system that models by example allows users to reuse the work of others. To date, modelling by example, also known as data-driven modelling, has been mostly limited to the image domain. In this work, we develop a number of methods for modelling 3D objects by example. Jump maps provide fast and flexible reuse of texture imagery in object modelling. Geodesic fans extend the local statistical techniques forming the basis for traditional image-based data-driven methods to 3D surfaces, and directly enable flexible reuse of existing 3D surfaces. We also apply data-driven methods to augment surface editing capabilities, providing new tools for rapid geometry or texture editing and sketch-based 3D object modelling. Finally, as a fundamental operation of any data-driven modelling system is the selection of example data, we develop novel methods for selecting regions or mattes from 3D objects. The resulting methods are very fast, intuitive, and easy to use, and, as selection is a truly fundamental modelling operation, have wide applicability. Thus, we

