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42
Worstcase equilibria
 IN PROCEEDINGS OF THE 16TH ANNUAL SYMPOSIUM ON THEORETICAL ASPECTS OF COMPUTER SCIENCE
, 1999
"... In a system in which noncooperative agents share a common resource, we propose the ratio between the worst possible Nash equilibrium and the social optimum as a measure of the effectiveness of the system. Deriving upper and lower bounds for this ratio in a model in which several agents share a ver ..."
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Cited by 626 (18 self)
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In a system in which noncooperative agents share a common resource, we propose the ratio between the worst possible Nash equilibrium and the social optimum as a measure of the effectiveness of the system. Deriving upper and lower bounds for this ratio in a model in which several agents share a very simple network leads to some interesting mathematics, results, and open problems.
Coalitions Among Computationally Bounded Agents
 Artificial Intelligence
, 1997
"... This paper analyzes coalitions among selfinterested agents that need to solve combinatorial optimization problems to operate e ciently in the world. By colluding (coordinating their actions by solving a joint optimization problem) the agents can sometimes save costs compared to operating individua ..."
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Cited by 167 (24 self)
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This paper analyzes coalitions among selfinterested agents that need to solve combinatorial optimization problems to operate e ciently in the world. By colluding (coordinating their actions by solving a joint optimization problem) the agents can sometimes save costs compared to operating individually. A model of bounded rationality is adopted where computation resources are costly. It is not worthwhile solving the problems optimally: solution quality is decisiontheoretically traded o against computation cost. A normative, application and protocolindependent theory of coalitions among boundedrational agents is devised. The optimal coalition structure and its stability are signi cantly a ected by the agents ' algorithms ' performance pro les and the cost of computation. This relationship is rst analyzed theoretically. Then a domain classi cation including rational and boundedrational agents is introduced. Experimental results are presented in vehicle routing with real data from ve dispatch centers. This problem is NPcomplete and the instances are so large thatwith current technologyany agent's rationality is bounded by computational complexity. 1
Tight bounds for worstcase equilibria
 Proc. 13th SODA
, 2002
"... We study the problem of traffic routing in noncooperative networks. In such networks, users may follow selfish strategies to optimize their own performance measure and therefore their behavior does not have to lead to optimal performance of the entire network. In this paper we investigate the worst ..."
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Cited by 159 (6 self)
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We study the problem of traffic routing in noncooperative networks. In such networks, users may follow selfish strategies to optimize their own performance measure and therefore their behavior does not have to lead to optimal performance of the entire network. In this paper we investigate the worstcase coordination ratio, which is a game theoretic measure aiming to reflect the price of selfish routing. Following a line of previous work, we focus on the most basic networks consisting of parallel links with linear latency functions. Our main result is that the worstcase coordination ratio on m parallel links of possibly different speeds is logm Θ log log logm In fact, we are able to give an exact description of the worstcase coordination ratio depending on the number of links and the ratio of the speed of the fastest link over the speed of the slowest link. For example, for the special case in which all m parallel links have the same speed, we can prove that the worstcase coordination ratio is Γ (−1) (m) + Θ(1) with Γ denoting the Gamma (factorial) function. Our bounds entirely resolve an open problem posed recently by Koutsoupias and Papadimitriou [KP99].
Algorithms, Games, and the Internet
 In STOC
, 2001
"... If the Internet is the next great subject for Theoretical Computer Science to model and illuminate mathematically, then Game Theory, and Mathematical Economics more generally, are likely to prove useful tools. In this talk I survey some opportunities and challenges in this important frontier. 1. ..."
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Cited by 135 (0 self)
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If the Internet is the next great subject for Theoretical Computer Science to model and illuminate mathematically, then Game Theory, and Mathematical Economics more generally, are likely to prove useful tools. In this talk I survey some opportunities and challenges in this important frontier. 1.
Nash Convergence of Gradient Dynamics in GeneralSum Games
 In Proceedings of the Sixteenth Conference on Uncertainty in Artificial Intelligence
, 2000
"... Multiagent games are becoming an increasingly prevalent formalism for the study of electronic commerce and auctions. The speed at which transactions can take place and the growing complexity of electronic marketplaces makes the study of computationally simple agents an appealing direction. In ..."
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Cited by 91 (0 self)
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Multiagent games are becoming an increasingly prevalent formalism for the study of electronic commerce and auctions. The speed at which transactions can take place and the growing complexity of electronic marketplaces makes the study of computationally simple agents an appealing direction. In this work, we analyze the behavior of agents that incrementally adapt their strategy through gradient ascent on expected payoff, in the simple setting of twoplayer, twoaction, iterated generalsum games, and present a surprising result. We show that either the agents will converge to a Nash equilibrium, or if the strategies themselves do not converge, then their average payoffs will nevertheless converge to the payoffs of a Nash equilibrium. 1 Introduction It is widely expected that in the near future, software agents will act on behalf of humans in many electronic marketplaces based on auctions, barter, and other forms of trading. This makes multiagent game theory (Owen, 199...
Rationality and intelligence
 Artificial Intelligence
, 1997
"... The longterm goal of our field is the creation and understanding of intelligence. Productive research in AI, both practical and theoretical, benefits from a notion of intelligence that is precise enough to allow the cumulative development of robust systems and general results. This paper outlines a ..."
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Cited by 81 (1 self)
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The longterm goal of our field is the creation and understanding of intelligence. Productive research in AI, both practical and theoretical, benefits from a notion of intelligence that is precise enough to allow the cumulative development of robust systems and general results. This paper outlines a gradual evolution in our formal conception of intelligence that brings it closer to our informal conception and simultaneously reduces the gap between theory and practice. 1 Artificial Intelligence AI is a field in which the ultimate goal has often been somewhat illdefined and subject to dispute. Some researchers aim to emulate human cognition, others aim at the creation of
Provably BoundedOptimal Agents
 Journal of Artificial Intelligence Research
, 1995
"... Since its inception, artificial intelligence has relied upon a theoretical foundation centred around perfect rationality as the desired property of intelligent systems. We argue, as others have done, that this foundation is inadequate because it imposes fundamentally unsatisfiable requirements. As a ..."
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Cited by 79 (1 self)
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Since its inception, artificial intelligence has relied upon a theoretical foundation centred around perfect rationality as the desired property of intelligent systems. We argue, as others have done, that this foundation is inadequate because it imposes fundamentally unsatisfiable requirements. As a result, there has arisen a wide gap between theory and practice in AI, hindering progress in the field. We propose instead a property called bounded optimality. Roughly speaking, an agent is boundedoptimal if its program is a solution to the constrained optimization problem presented by its architecture and the task environment. We show how to construct agents with this property for a simple class of machine architectures in a broad class of realtime environments. We illustrate these results using a simple model of an automated mail sorting facility. We also define a weaker property, asymptotic bounded optimality (ABO), that generalizes the notion of optimality in classical complexity th...
Selfish Traffic Allocation for Server Farms
, 2003
"... We study the price of selfish routing in noncooperative networks like the Internet. In particular, we investigate the price... ..."
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Cited by 76 (5 self)
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We study the price of selfish routing in noncooperative networks like the Internet. In particular, we investigate the price...
Pure Nash Equilibria: Hard and Easy Games
"... In this paper we investigate complexity issues related to pure Nash equilibria of strategic games. We show that, even in very restrictive settings, determining whether a game has a pure Nash Equilibrium is NPhard, while deciding whether a game has a strong Nash equilibrium is Stcomplete. We then s ..."
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Cited by 66 (3 self)
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In this paper we investigate complexity issues related to pure Nash equilibria of strategic games. We show that, even in very restrictive settings, determining whether a game has a pure Nash Equilibrium is NPhard, while deciding whether a game has a strong Nash equilibrium is Stcomplete. We then study practically relevant restrictions that lower the complexity. In particular, we are interested in quantitative and qualitative restrictions of the way each player's move depends on moves of other players. We say that a game has small neighborhood if the " utility function for each player depends only on (the actions of) a logarithmically small number of other players, The dependency structure of a game G can he expressed by a graph G(G) or by a hypergraph II(G). Among other results, we show that if jC has small neighborhood and if II(G) has botmdecl hypertree width (or if G(G) has bounded treewidth), then finding pure Nash and Pareto equilibria is feasible in polynomial time. If the game is graphical, then these problems are LOGCFLcomplete and thus in the class _NC ~ of highly parallelizable problems. 1 Introduction and Overview of Results The theory of strategic games and Nash equilibria has important applications in economics and decision making [31, 2]. Determining whether Nash equilibria exist, and effectively computing