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Towards Automatic Interpolation for Real and Distant Image Pairs (1999)

by M Lhuillier
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Image interpolation by joint view triangulation

by Maxime Lhuillier, Long Quan - In Proceedings of the Conference on Computer Vision and Pattern Recognition, Fort Collins , 1999
"... ZIRST – 655 avenue de l’Europe ..."
Abstract - Cited by 18 (2 self) - Add to MetaCart
ZIRST – 655 avenue de l’Europe

Interactive Virtual View Video For Immersive TV Applications

by C. Fehn, P. Kauff, O. Schreer, R. Schäfer - Proc. of Intern. Broadcast Conf , 2001
"... This paper presents an evolutionary approach on Immersive TV, an exciting new concept of future TV entertainment, where TV watchers get the impression of being present at a real event. Starting from a short-term solution which can be introduced with available hardware at reasonable costs, the pa ..."
Abstract - Cited by 4 (2 self) - Add to MetaCart
This paper presents an evolutionary approach on Immersive TV, an exciting new concept of future TV entertainment, where TV watchers get the impression of being present at a real event. Starting from a short-term solution which can be introduced with available hardware at reasonable costs, the paper particularly discusses thinkable extensions towards a longterm solution, called IVVV (Interactive Virtual View Video), targeting at a highly interactive TV system. The idea is based on an implicit 3D representation of the video scene supporting head motion parallax viewing, as well as user-guided navigation with a virtual camera. The concept distinguishes between accurate offline 3D analysis of static scene parts and online real-time processing of dynamic video objects. Static and dynamic 3D data are merged at the receiver and used, together with the transmitted video sequences, to create the desired intermediate views by means of image-based rendering.

Author manuscript, published in "Proceedings of the 12th Conference on Vision Interface, VI99 (1999)--" Joint View Triangulation for Two Views

by Maxime Lhuillier
"... Related Work Other structures have been proposed to model visibility information in computer vision and computer graphics (e.g. aspect graphs [6] and visibility skeleton [2]), but they need a rigid 3D model as input and are not optimized for the same uses. In contrast to these, our strucinria-005901 ..."
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Related Work Other structures have been proposed to model visibility information in computer vision and computer graphics (e.g. aspect graphs [6] and visibility skeleton [2]), but they need a rigid 3D model as input and are not optimized for the same uses. In contrast to these, our strucinria-00590116,
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