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5,347
RADAR: an in-building RF-based user location and tracking system
, 2000
"... The proliferation of mobile computing devices and local-area wireless networks has fostered a growing interest in location-aware systems and services. In this paper we present RADAR, a radio-frequency (RF) based system for locating and tracking users inside buildings. RADAR operates by recording and ..."
Abstract
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Cited by 985 (11 self)
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The proliferation of mobile computing devices and local-area wireless networks has fostered a growing interest in location-aware systems and services. In this paper we present RADAR, a radio-frequency (RF) based system for locating and tracking users inside buildings. RADAR operates by recording and processing signal strength information at multiple base stations positioned to provide overlapping coverage in the area of interest. It employs techniques that combine empirical measurements with signal propagation modeling to enable location-aware services and applications. We present concrete experimental results that demonstrate the feasibility of using RADAR to estimate user location with a high degree of accuracy. 1
Fast Planning Through Planning Graph Analysis
- ARTIFICIAL INTELLIGENCE
, 1995
"... We introduce a new approach to planning in STRIPS-like domains based on constructing and analyzing a compact structure we call a Planning Graph. We describe a new planner, Graphplan, that uses this paradigm. Graphplan always returns a shortest possible partial-order plan, or states that no valid pla ..."
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Cited by 852 (3 self)
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We introduce a new approach to planning in STRIPS-like domains based on constructing and analyzing a compact structure we call a Planning Graph. We describe a new planner, Graphplan, that uses this paradigm. Graphplan always returns a shortest possible partial-order plan, or states that no valid plan exists. We provide empirical evidence in favor of this approach, showing that Graphplan outperforms the total-order planner, Prodigy, and the partial-order planner, UCPOP, on a variety of interesting natural and artificial planning problems. We also give empirical evidence that the plans produced by Graphplan are quite sensible. Since searches made by this approach are fundamentally different from the searches of other common planning methods, they provide a new perspective on the planning problem.
An Optimal Algorithm for Approximate Nearest Neighbor Searching in Fixed Dimensions
- ACM-SIAM SYMPOSIUM ON DISCRETE ALGORITHMS
, 1994
"... Consider a set S of n data points in real d-dimensional space, R d , where distances are measured using any Minkowski metric. In nearest neighbor searching we preprocess S into a data structure, so that given any query point q 2 R d , the closest point of S to q can be reported quickly. Given any po ..."
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Cited by 634 (29 self)
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Consider a set S of n data points in real d-dimensional space, R d , where distances are measured using any Minkowski metric. In nearest neighbor searching we preprocess S into a data structure, so that given any query point q 2 R d , the closest point of S to q can be reported quickly. Given any positive real ffl, a data point p is a (1 + ffl)-approximate nearest neighbor of q if its distance from q is within a factor of (1 + ffl) of the distance to the true nearest neighbor. We show that it is possible to preprocess a set of n points in R d in O(dn log n) time and O(dn) space, so that given a query point q 2 R d , and ffl ? 0, a (1 + ffl)-approximate nearest neighbor of q can be computed in O(c d;ffl log n) time, where c d;ffl d d1 + 6d=ffle d is a factor depending only on dimension and ffl. In general, we show that given an integer k 1, (1 + ffl)-approximations to the k nearest neighbors of q can be computed in additional O(kd log n) time.
Bayesian Network Classifiers
, 1997
"... Recent work in supervised learning has shown that a surprisingly simple Bayesian classifier with strong assumptions of independence among features, called naive Bayes, is competitive with state-of-the-art classifiers such as C4.5. This fact raises the question of whether a classifier with less restr ..."
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Cited by 451 (20 self)
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Recent work in supervised learning has shown that a surprisingly simple Bayesian classifier with strong assumptions of independence among features, called naive Bayes, is competitive with state-of-the-art classifiers such as C4.5. This fact raises the question of whether a classifier with less restrictive assumptions can perform even better. In this paper we evaluate approaches for inducing classifiers from data, based on the theory of learning Bayesian networks. These networks are factored representations of probability distributions that generalize the naive Bayesian classifier and explicitly represent statements about independence. Among these approaches we single out a method we call Tree Augmented Naive Bayes (TAN), which outperforms naive Bayes, yet at the same time maintains the computational simplicity (no search involved) and robustness that characterize naive Bayes. We experimentally tested these approaches, using problems from the University of California at Irvine repository, and compared them to C4.5, naive Bayes, and wrapper methods for feature selection.
FAST VOLUME RENDERING USING A SHEAR-WARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques that req ..."
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Cited by 422 (2 self)
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Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques that require on the order of 100 seconds to render typical data sets on a workstation. Algorithms with optimizations that exploit coherence in the data have reduced rendering times to the range of ten seconds but are still not fast enough for interactive visualization applications. In this thesis we present a family of volume rendering algorithms that reduces rendering times to one second. First we present a scanline-order volume rendering algorithm that exploits coherence in both the volume data and the image. We show that scanline-order algorithms are fundamentally more efficient than commonly-used ray casting algorithms because the latter must perform analytic geometry calculations (e.g. intersecting rays with axis-aligned boxes). The new scanline-order algorithm simply streams through the volume and the image in storage order. We describe variants of the algorithm for both parallel and perspective projections and
Dynamic Bayesian Networks: Representation, Inference and Learning
, 2002
"... Modelling sequential data is important in many areas of science and engineering. Hidden Markov models (HMMs) and Kalman filter models (KFMs) are popular for this because they are simple and flexible. For example, HMMs have been used for speech recognition and bio-sequence analysis, and KFMs have bee ..."
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Cited by 394 (4 self)
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Modelling sequential data is important in many areas of science and engineering. Hidden Markov models (HMMs) and Kalman filter models (KFMs) are popular for this because they are simple and flexible. For example, HMMs have been used for speech recognition and bio-sequence analysis, and KFMs have been used for problems ranging from tracking planes and missiles to predicting the economy. However, HMMs
and KFMs are limited in their “expressive power”. Dynamic Bayesian Networks (DBNs) generalize HMMs by allowing the state space to be represented in factored form, instead of as a single discrete random variable. DBNs generalize KFMs by allowing arbitrary probability distributions, not just (unimodal) linear-Gaussian. In this thesis, I will discuss how to represent many different kinds of models as DBNs, how to perform exact and approximate inference in DBNs, and how to learn DBN models from sequential data.
In particular, the main novel technical contributions of this thesis are as follows: a way of representing
Hierarchical HMMs as DBNs, which enables inference to be done in O(T) time instead of O(T 3), where T is the length of the sequence; an exact smoothing algorithm that takes O(log T) space instead of O(T); a simple way of using the junction tree algorithm for online inference in DBNs; new complexity bounds on exact online inference in DBNs; a new deterministic approximate inference algorithm called factored frontier; an analysis of the relationship between the BK algorithm and loopy belief propagation; a way of
applying Rao-Blackwellised particle filtering to DBNs in general, and the SLAM (simultaneous localization
and mapping) problem in particular; a way of extending the structural EM algorithm to DBNs; and a variety of different applications of DBNs. However, perhaps the main value of the thesis is its catholic presentation of the field of sequential data modelling.
Complexity-Effective Superscalar Processors
- In Proceedings of the 24th Annual International Symposium on Computer Architecture
, 1997
"... The performance tradeoff between hardware complexity and clock speed is studied. First, a generic superscalar pipeline is defined. Then the specific areas of register renaming, instruction window wakeup and selection logic, and operand bypassing are analyzed. Each is modeled and Spice simulated for ..."
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Cited by 385 (5 self)
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The performance tradeoff between hardware complexity and clock speed is studied. First, a generic superscalar pipeline is defined. Then the specific areas of register renaming, instruction window wakeup and selection logic, and operand bypassing are analyzed. Each is modeled and Spice simulated for feature sizes of 0:8 m, 0:35 m, and0:18 m. Performance results and trends are expressed in terms of issue width and window size. Our analysis indicates that window wakeup and selection logic as well as operand bypass logic are likely to be the most critical in the future. A microarchitecture that simplifies wakeup and selection logic is proposed and discussed. This implementation puts chains of dependent instructions into queues, and issues instructions from multiple queues in parallel. Simulation shows little slowdown as compared with a completely flexible issue window when performance is measured in clock cycles. Furthermore, because only instructions at queue heads need to be awakened and selected, issue logic is simplified and the clock cycle is faster – consequently overall performance is improved. By grouping dependent instructions together, the proposed microarchitecture will help minimize performance degradation due to slow bypasses in future wide-issue machines. 1
FFTW: An Adaptive Software Architecture For The FFT
, 1998
"... FFT literature has been mostly concerned with minimizing the number of floating-point operations performed by an algorithm. Unfortunately, on present-day microprocessors this measure is far less important than it used to be, and interactions with the processor pipeline and the memory hierarchy have ..."
Abstract
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Cited by 372 (4 self)
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FFT literature has been mostly concerned with minimizing the number of floating-point operations performed by an algorithm. Unfortunately, on present-day microprocessors this measure is far less important than it used to be, and interactions with the processor pipeline and the memory hierarchy have a larger impact on performance. Consequently, one must know the details of a computer architecture in order to design a fast algorithm. In this paper, we propose an adaptive FFT program that tunes the computation automatically for any particular hardware. We compared our program, called FFTW, with over 40 implementations of the FFT on 7 machines. Our tests show that FFTW's self-optimizing approach usually yields significantly better performance than all other publicly available software. FFTW also compares favorably with machine-specific, vendor-optimized libraries. 1. INTRODUCTION The discrete Fourier transform (DFT) is an important tool in many branches of science and engineering [1] and...
Small Byzantine Quorum Systems
- DISTRIBUTED COMPUTING
, 2001
"... In this paper we present two protocols for asynchronous Byzantine Quorum Systems (BQS) built on top of reliable channels---one for self-verifying data and the other for any data. Our protocols tolerate Byzantine failures with fewer servers than existing solutions by eliminating nonessential work in ..."
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Cited by 366 (48 self)
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In this paper we present two protocols for asynchronous Byzantine Quorum Systems (BQS) built on top of reliable channels---one for self-verifying data and the other for any data. Our protocols tolerate Byzantine failures with fewer servers than existing solutions by eliminating nonessential work in the write protocol and by using read and write quorums of different sizes. Since engineering a reliable network layer on an unreliable network is difficult, two other possibilities must be explored. The first is to strengthen the model by allowing synchronous networks that use time-outs to identify failed links or machines. We consider running synchronous and asynchronous Byzantine Quorum protocols over synchronous networks and conclude that, surprisingly, "self-timing" asynchronous Byzantine protocols may offer significant advantages for many synchronous networks when network time-outs are long. We show how to extend an existing Byzantine Quorum protocol to eliminate its dependency on reliable networking and to handle message loss and retransmission explicitly.
Three-dimensional Alpha Shapes
, 1994
"... Frequently, data in scientific computing is in its abstract form a finite point set in space, and it is sometimes useful or required to compute what one might call the "shape" of the set. For that purpose, this paper introduces the formal notion of the family of ff-shapes of a finite point set in R³ ..."
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Cited by 363 (27 self)
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Frequently, data in scientific computing is in its abstract form a finite point set in space, and it is sometimes useful or required to compute what one might call the "shape" of the set. For that purpose, this paper introduces the formal notion of the family of ff-shapes of a finite point set in R³. Each shape is a well-defined polytope, derived from the Delaunay triangulation of the point set, with a parameter ff 2 IR controlling the desired level of detail. An algorithm is presented that constructs the entire family of shapes for a given set of size n in time O(n²), worst case. A robust implementation of the algorithm is discussed and several applications in the area of scientific computing are mentioned.

