Results 1 -
3 of
3
Pedatronics: Robotic Toys As A Source Toevokeyoung Girls' Technological Interest
, 2002
"... This paper presents some results within Pedatronics; a fusion between pedagogics and mechatronics. Our research interest is to study what emerges in the play with robotic toys. Field-experimental studies of 6-7 year old children's purposeless play with robotic toys created a self-developmental sphe ..."
Abstract
- Add to MetaCart
This paper presents some results within Pedatronics; a fusion between pedagogics and mechatronics. Our research interest is to study what emerges in the play with robotic toys. Field-experimental studies of 6-7 year old children's purposeless play with robotic toys created a self-developmental sphere, as well as evoked young girls' technological interest. Both girls and boys prolonged and intensified their interest according to the amount of gadgets involved. The results disclose a learning potential, indicating the importance to develope strategies at an early stage in order to encourage girls to choose technological and engineering educations. The study recommend engineers and toy designers, in cooperation with children, to move towards `Integrated Play Systems. Due to an ethological method, the results differ from other studies of children's play with technological advanced artefacts.
Establishing International Co-Operation in Edutainment Software Design: Some Experiences
, 2002
"... This paper addresses two topics that are viewed important to the future of most institutions of higher learning. One is an increased international focus, forextended student enrolment and also for facilitating international experiences to already enrolled students. The second deals with establishin ..."
Abstract
- Add to MetaCart
This paper addresses two topics that are viewed important to the future of most institutions of higher learning. One is an increased international focus, forextended student enrolment and also for facilitating international experiences to already enrolled students. The second deals with establishing international partnerships, which not only will provide a receiver of exchange students but will also, as in the case presented, provide a partner for educational joint ventures, resulting in the establishment ofinnovative, newand studentattractive degree programmes. The example given presents curriculum design andwork leading to the establishing ofan undergraduate degree in edutainment software design at a Swedish and a British university, and an extended outlook, to also incorporate other overseas partners over time, initially from the U.S.A., Australia and New Zealand.
Suggesting a Common Framework for the Classification of Military Training and Computer Game Simulators
"... Abstract: Many similarities can be found between military training and computer game simulators. A review of definitions and classifications of military training simulators suggests that an adoption of DoD terminology also would suit game industry requirements. Similarities between applications are ..."
Abstract
- Add to MetaCart
Abstract: Many similarities can be found between military training and computer game simulators. A review of definitions and classifications of military training simulators suggests that an adoption of DoD terminology also would suit game industry requirements. Similarities between applications are exemplified. Adhering to a common standard could possibly impose a challenge to both sectors because of (a) the rapid development of new concepts in the games sector, (b) the crossover between genres, and (c) the increasingly unclear distinction between “live ” applications and simulations. The conclusion proposes further investigation into possible category dimensions that may emanate from research.

