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Analysis, Modeling and Generation of Self-Similar VBR Video Traffic
, 1994
"... We present a detailed statistical analysis of a 2-hour long empirical sample of VBR video. The sample was obtained by applying a simple intraframe video compression code to an action movie. The main findings of our analysis are (1) the tail behavior of the marginal bandwidth distribution can be accu ..."
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Cited by 437 (4 self)
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We present a detailed statistical analysis of a 2-hour long empirical sample of VBR video. The sample was obtained by applying a simple intraframe video compression code to an action movie. The main findings of our analysis are (1) the tail behavior of the marginal bandwidth distribution can be accurately described using "heavy-tailed" distributions (e.g., Pareto); (2) the autocorrelation of the VBR video sequence decays hyperbolically (equivalent to long-range dependence) and can be modeled using self-similar processes. We combine our findings in a new (non-Markovian) source model for VBR video and present an algorithm for generating synthetic traffic. Trace-driven simulations show that statistical multiplexing results in significant bandwidth efficiency even when long-range dependence is present. Simulations of our source model show long-range dependence and heavy-tailed marginals to be important components which are not accounted for in currently used VBR video traffic models. 1 I...
Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server
- in Internet Measurement Workshop
, 2002
"... This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded game server is highly predictable and can be attributed to the fact that current game designs target the saturation of the ..."
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Cited by 63 (8 self)
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This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded game server is highly predictable and can be attributed to the fact that current game designs target the saturation of the narrowest, last-mile link. Specifically, in order to maximize the interactivity of the game and to provide relatively uniform experiences between all players, on-line games typically fix their usage requirements in such a way as to saturate the network link of their lowest speed players. While the traffic observed is highly predictable, the trace also indicates that these on-line games provide significant challenges to current network infrastructure. Due to synchronous game logic requiring an extreme amount of interactivity, a close look at the trace reveals the presence of large, highly periodic, bursts of small packets. With such stringent demands on interactivity, routers must be designed with enough capacity to quickly route such bursts without delay. As current routers are designed for bulk data transfers with larger packets, a significant, concentrated deployment of online game servers will have the potential for overwhelming current networking equipment.
Stochastic Modeling Of Traffic Processes
- Frontiers in Queueing: Models, Methods and Problems
, 1996
"... Modern telecommunications networks are being designed to accomodate a heterogenous mix of traffic classes ranging from traditional telephone calls to video and data services. Thus, traffic models are of crucial importance to the engineering and performance analysis of telecommunications system, nota ..."
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Cited by 26 (0 self)
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Modern telecommunications networks are being designed to accomodate a heterogenous mix of traffic classes ranging from traditional telephone calls to video and data services. Thus, traffic models are of crucial importance to the engineering and performance analysis of telecommunications system, notably congestion and overload controls and capacity estimation. This chapter surveys teletraffic models, addressing both theoretical and computational aspects. It first surveys the main classes of teletraffic models commonly used in teletraffic modeling, and then proceeds to survey traffic methods for computing statistics relevant to the engineering a teletraffic network. 1 INTRODUCTION Traffic is the driving force of telecommunications systems, representing customers making phone calls, transferring data files and other electronic information, or more recently, transmitting compressed video frames to a display device. The most common modeling context is queueing; traffic is offered to a qu...
Is the North Atlantic Oscillation a random walk?
- International Journal of Climatology
, 2000
"... The North Atlantic Oscillation is a major mode of large-scale climate variability which contains a broad spectrum of variations. There are substantial contributions from short term 2-5 year variations, which have clearly marked teleconnections. Decadal trends are also apparent in the historical hist ..."
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Cited by 6 (0 self)
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The North Atlantic Oscillation is a major mode of large-scale climate variability which contains a broad spectrum of variations. There are substantial contributions from short term 2-5 year variations, which have clearly marked teleconnections. Decadal trends are also apparent in the historical historical record of the North Atlantic Oscillation and may be due to either stochastic or deterministic processes. Evidence is presented that suggests the NAO exhibits "long-range" dependence having winter values residually correlated over many years. Several simple stochastic models have been used to fit the NAO SLP wintertime index over the period 1864-1998, and their performance at predicting the following year has been assessed. Long-range fractionally integrated noise provides a better fit than does either stationary red noise or a non-stationary random walk. Key words: North Atlantic Oscillation, NAO, variability, stochastic processes, stationarity, trends, long-range dependence, forecast...

