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A Gaming Framework for a Transactional DSM System
- in: Proceedings of the Workshop on Distributed Shared Memory on Clusters, IEEE International Symposium on Cluster Computing and the Grid
, 2003
"... State-of-the-art middleware like.NET or J2EE offers transparent access to distributed objects and services but lack of support for consistency between groups of objects. Distributed Shared Memory (DSM) is an interesting alternative to build distributed applications because it maintains consistency a ..."
Abstract
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Cited by 6 (1 self)
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State-of-the-art middleware like.NET or J2EE offers transparent access to distributed objects and services but lack of support for consistency between groups of objects. Distributed Shared Memory (DSM) is an interesting alternative to build distributed applications because it maintains consistency among object groups. Although DSM has been used in the past only for special number crunching programs we believe it is a good foundation to simplify the development of multi-player games and virtual reality applications. In this paper we present the relevant parts of our transactional DSM operating system (OS). Subsequently, we describe the gaming framework we have built on top of our DSM system. Finally we evaluate the framework with a sample game.
Compiler Support for Reference Tracking in a Type-Safe DSM
- in: Proceedings of the Joint Modular Languages Conference
, 2003
"... The efficiency of language implementations is heavily influenced by the selected strategy for allocation and reclaim of memory. Memory allocation in a distributed shared memory (DSM) cluster poses additional challenges. ..."
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Cited by 3 (2 self)
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The efficiency of language implementations is heavily influenced by the selected strategy for allocation and reclaim of memory. Memory allocation in a distributed shared memory (DSM) cluster poses additional challenges.