Results 1 - 10
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328
Iterative point matching for registration of free-form curves and surfaces
, 1994
"... A heuristic method has been developed for registering two sets of 3-D curves obtained by using an edge-based stereo system, or two dense 3-D maps obtained by using a correlation-based stereo system. Geometric matching in general is a difficult unsolved problem in computer vision. Fortunately, in ma ..."
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Cited by 353 (5 self)
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A heuristic method has been developed for registering two sets of 3-D curves obtained by using an edge-based stereo system, or two dense 3-D maps obtained by using a correlation-based stereo system. Geometric matching in general is a difficult unsolved problem in computer vision. Fortunately, in many practical applications, some a priori knowledge exists which considerably simplifies the problem. In visual navigation, for example, the motion between successive positions is usually approximately known. From this initial estimate, our algorithm computes observer motion with very good precision, which is required for environment modeling (e.g., building a Digital Elevation Map). Objects are represented by a set of 3-D points, which are considered as the samples of a surface. No constraint is imposed on the form of the objects. The proposed algorithm is based on iteratively matching points in one set to the closest points in the other. A statistical method based on the distance distribution is used to deal with outliers, occlusion, appearance and disappearance, which allows us to do subset-subset matching. A least-squares technique is used to estimate 3-D motion from the point correspondences, which reduces the average distance between points in the two sets. Both synthetic and real data have been used to test the algorithm, and the results show that it is efficient and robust, and yields an accurate motion estimate.
Efficient Variants of the ICP Algorithm
- INTERNATIONAL CONFERENCE ON 3-D DIGITAL IMAGING AND MODELING
, 2001
"... The ICP (Iterative Closest Point) algorithm is widely used for geometric alignment of three-dimensional models when an initial estimate of the relative pose is known. Many variants of ICP have been proposed, affecting all phases of the algorithm from the selection and matching of points to the minim ..."
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Cited by 299 (3 self)
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The ICP (Iterative Closest Point) algorithm is widely used for geometric alignment of three-dimensional models when an initial estimate of the relative pose is known. Many variants of ICP have been proposed, affecting all phases of the algorithm from the selection and matching of points to the minimization strategy. We enumerate and classify many of these variants, and evaluate their effect on the speed with which the correct alignment is reached. In order to improve convergence for nearly-flat meshes with small features, such as inscribed surfaces, we introduce a new variant based on uniform sampling of the space of normals. We conclude by proposing a combination of ICP variants optimized for high speed. We demonstrate an implementation that is able to align two range images in a few tens of milliseconds, assuming a good initial guess. This capability has potential application to real-time 3D model acquisition and model-based tracking.
Robot Pose Estimation in Unknown Environments by Matching 2D Range Scans
, 1994
"... A mobile robot exploring an unknown environment has no absolute frame of reference for its position, other than features it detects through its sensors. Using distinguishable landmarks is one possible approach, but it requires solving the object recognition problem. In particular, when the robot use ..."
Abstract
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Cited by 195 (7 self)
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A mobile robot exploring an unknown environment has no absolute frame of reference for its position, other than features it detects through its sensors. Using distinguishable landmarks is one possible approach, but it requires solving the object recognition problem. In particular, when the robot uses two-dimensional laser range scans for localization, it is difficult to accurately detect and localize landmarks in the environment (such as corners and occlusions) from the range scans. In this paper, we develop two new iterative algorithms to register a range scan to a previous scan so as to compute relative robot positions in an unknown environment, that avoid the above problems. The first algorithm is based on matching data points with tangent directions in two scans and minimizing a distance function in order to solve the displacementbetween the scans. The second algorithm establishes correspondences between points in the two scans and then solves the point-to-point least-squares probl...
A search engine for 3d models
- ACM Transactions on Graphics
, 2003
"... As the number of 3D models available on the Web grows, there is an increasing need for a search engine to help people find them. Unfortunately, traditional text-based search techniques are not always effective for 3D data. In this paper, we investigate new shape-based search methods. The key challen ..."
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Cited by 164 (20 self)
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As the number of 3D models available on the Web grows, there is an increasing need for a search engine to help people find them. Unfortunately, traditional text-based search techniques are not always effective for 3D data. In this paper, we investigate new shape-based search methods. The key challenges are to develop query methods simple enough for novice users and matching algorithms robust enough to work for arbitrary polygonal models. We present a web-based search engine system that supports queries based on 3D sketches, 2D sketches, 3D
Multiview Registration for Large Data Sets
, 1999
"... In this paper we present a multiview registration method for aligning range data. We first align scans pairwise with each other and use the pairwise alignments as constraints that the multiview step enforces while evenly diffusing the pairwise registration errors. This approach is especially suitabl ..."
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Cited by 138 (1 self)
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In this paper we present a multiview registration method for aligning range data. We first align scans pairwise with each other and use the pairwise alignments as constraints that the multiview step enforces while evenly diffusing the pairwise registration errors. This approach is especially suitable for registering large data sets, since using constraints from pairwise alignments does not require loading the entire data set into memory to perform the alignment. The alignment method is efficient, and it is less likely to get stuck into a local minimum than previous methods, and can be used in conjunction with any pairwise method based on aligning overlapping surface sections.
Self-calibration and metric reconstruction in spite of varying and unknown internal camera parameters
- INTERNATIONAL JOURNAL OF COMPUTER VISION
, 1999
"... In this paper the theoretical and practical feasibility of self-calibration in the presence of varying intrinsic camera parameters is under investigation. The paper’s main contribution is to propose a self-calibration method which efficiently deals with all kinds of constraints on the intrinsic came ..."
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Cited by 135 (12 self)
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In this paper the theoretical and practical feasibility of self-calibration in the presence of varying intrinsic camera parameters is under investigation. The paper’s main contribution is to propose a self-calibration method which efficiently deals with all kinds of constraints on the intrinsic camera parameters. Within this framework a practical method is proposed which can retrieve metric reconstruction from image sequences obtained with uncalibrated zooming/focusing cameras. The feasibility of the approach is illustrated on real and synthetic examples. Besides this a theoretical proof is given which shows that the absence of skew in the image plane is sufficient to allow for self-calibration. A counting argument is developed which—depending on the set of constraints—gives the minimum sequence length for self-calibration and a method to detect critical motion sequences is proposed.
A level-set approach to 3d reconstruction from range data
- International Journal of Computer Vision
, 1998
"... This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a statistical problem: find that surface which is mostly likely, given the data and some prior knowledge about the application d ..."
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Cited by 119 (20 self)
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This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a statistical problem: find that surface which is mostly likely, given the data and some prior knowledge about the application domain. The resulting optimization problem is solved by an incremental process of deformation. We represent a deformable surface as the level set of a discretely sampled scalar function of 3 dimensions, i.e. a volume. Such level-set models have been shown to mimic conventional deformable surface models by encoding surface movements as changes in the greyscale values of the volume. The result is a voxel-based modeling technology that offers several advantages over conventional parametric models, including flexible topology, no need for reparameterization, concise descriptions of differential structure, and a natural scale space for hierarchical representations. This paper builds on previous work in both 3D reconstruction and level-set modeling. It presents a fundamental result in surface estimation from range data: an analytical characterization of the surface that maximizes the posterior probability. It also presents a novel computational technique for level-set modeling, called the sparse-field algorithm, which combines the advantages of a level-set approach with the computational efficiency and accuracy of a parametric representation. The sparse-field algorithm is more efficient than other approaches, and because it assigns the level set to a specific set of grid points, it positions the level-set model more accurately than the grid itself. These properties, computational efficiency and sub-cell accuracy, are essential when trying to reconstruct the shapes of 3D objects. Results are shown for the reconstruction objects from sets of noisy and overlapping range maps.
A survey of free-form object representation and recognition techniques
- Computer Vision and Image Understanding
, 2001
"... Advances in computer speed, memory capacity, and hardware graphics acceleration have made the interactive manipulation and visualization of complex, detailed (and therefore large) three-dimensional models feasible. These models are either painstakingly designed through an elaborate CAD process or re ..."
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Cited by 107 (1 self)
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Advances in computer speed, memory capacity, and hardware graphics acceleration have made the interactive manipulation and visualization of complex, detailed (and therefore large) three-dimensional models feasible. These models are either painstakingly designed through an elaborate CAD process or reverse engineered from sculpted prototypes using modern scanning technologies and integration methods. The availability of detailed data describing the shape of an object offers the computer vision practitioner new ways to recognize and localize free-form objects. This survey reviews recent literature on both the 3D model building process and techniques used to match and identify free-form objects from imagery. c ○ 2001 Academic Press 1.
Real-Time 3D Model Acquisition
, 2002
"... The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition system that permits the user to rotate an object by hand and see a continuously-updated model as the object is scanned. Th ..."
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Cited by 107 (6 self)
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The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition system that permits the user to rotate an object by hand and see a continuously-updated model as the object is scanned. This tight feedback loop allows the user to find and fill holes in the model in real time, and determine when the object has been completely covered. Our system is based on a 60 Hz. structured-light rangefinder, a real-time variant of ICP (iterative closest points) for alignment, and point-based merging and rendering algorithms. We demonstrate the ability of our prototype to scan objects faster and with greater ease than conventional model acquisition pipelines.
View-based Rendering: Visualizing Real Objects From Scanned Range and . . .
- IN EUROGRAPHICS RENDERING WORKSHOP
, 1997
"... Modeling arbitrary real objects is difficult and rendering textured models typically does not result in realistic images. We describe a new method for displaying scanned real objects, called view-based rendering. The method takes as input a collection of colored range imagescovering the objectand ..."
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Cited by 97 (9 self)
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Modeling arbitrary real objects is difficult and rendering textured models typically does not result in realistic images. We describe a new method for displaying scanned real objects, called view-based rendering. The method takes as input a collection of colored range imagescovering the objectand creates a collection of partial object models. These partial models are rendered separately using traditional graphics hardware and blended together using various weights and soft z-buffering. We demonstrate interactive viewing of real, non-trivial objects that would be difficult to model using traditional methods.

