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42
Automatic Analysis of Facial Expressions: The State of the Art
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 2000
"... This paper surveys the past work in solving these problems. The capability of the human visual system with respect to these problems is discussed, too. It is meant to serve as an ultimate goal and a guide for determining recommendations for development of an automatic facial expression analyzer ..."
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Cited by 207 (11 self)
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This paper surveys the past work in solving these problems. The capability of the human visual system with respect to these problems is discussed, too. It is meant to serve as an ultimate goal and a guide for determining recommendations for development of an automatic facial expression analyzer
Extraction of 2d motion trajectories and its application to hand gesture recognition
- PAMI
, 2002
"... AbstractÐWe present an algorithm for extracting and classifying two-dimensional motion in an image sequence based on motion trajectories. First, a multiscale segmentation is performed to generate homogeneous regions in each frame. Regions between consecutive frames are then matched to obtain two-vie ..."
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Cited by 26 (1 self)
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AbstractÐWe present an algorithm for extracting and classifying two-dimensional motion in an image sequence based on motion trajectories. First, a multiscale segmentation is performed to generate homogeneous regions in each frame. Regions between consecutive frames are then matched to obtain two-view correspondences. Affine transformations are computed from each pair of corresponding regions to define pixel matches. Pixels matches over consecutive image pairs are concatenated to obtain pixel-level motion trajectories across the image sequence. Motion patterns are learned from the extracted trajectories using a time-delay neural network. We apply the proposed method to recognize 40 hand gestures of American Sign Language. Experimental results show that motion patterns of hand gestures can be extracted and recognized accurately using motion trajectories. Index TermsÐMotion segmentation, motion analysis, motion trajectory, American Sign Language, hand gesture recognition, time-delay neural network. 1
Approximate embedding-based subsequence matching of time series
- In SIGMOD ’08: Proceedings of the 2008 ACM SIGMOD international conference on Management of data
, 2008
"... A method for approximate subsequence matching is introduced, that significantly improves the efficiency of subsequence matching in large time series data sets under the dynamic time warping (DTW) distance measure. Our method is called EBSM, shorthand for Embedding-Based Subsequence Matching. The key ..."
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Cited by 10 (5 self)
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A method for approximate subsequence matching is introduced, that significantly improves the efficiency of subsequence matching in large time series data sets under the dynamic time warping (DTW) distance measure. Our method is called EBSM, shorthand for Embedding-Based Subsequence Matching. The key idea is to convert subsequence matching to vector matching using an embedding. This embedding maps each database time series into a sequence of vectors, so that every step of every time series in the database is mapped to a vector. The embedding is computed by applying full dynamic time warping between reference objects and each database time series. At runtime, given a query object, an embedding of that object is computed in the same manner, by running dynamic time warping between the reference objects and the query. Comparing the embedding of the query with the database vectors is used to efficiently identify relatively few areas of interest in the database sequences. Those areas of interest are then fully explored using the exact DTW-based subsequence matching algorithm. Experiments on a large, public time series data set produce speedups of over one order of magnitude compared to brute-force search, with very small losses (< 1%) in retrieval accuracy.
A Brief Overview of Hand Gestures Used in Wearable Human Computer Interfaces
, 2003
"... This technical report provides a brief overview of how human hand gestures can be used in wearable Human Computer Interfaces (HCI). ..."
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Cited by 9 (4 self)
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This technical report provides a brief overview of how human hand gestures can be used in wearable Human Computer Interfaces (HCI).
Hand Gesture Recognition within a Linguistics-Based Framework
- In Proc. ECCV
, 2004
"... An approach to recognizing human hand gestures from a monocular temporal sequence of images is presented. Of particular concern is the representation and recognition of hand movements that are used in single handed American Sign Language (ASL). The approach exploits previous linguistic analysis of m ..."
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Cited by 8 (1 self)
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An approach to recognizing human hand gestures from a monocular temporal sequence of images is presented. Of particular concern is the representation and recognition of hand movements that are used in single handed American Sign Language (ASL). The approach exploits previous linguistic analysis of manual languages that decompose dynamic gestures into their static and dynamic components. The first level of decomposition is in terms of three sets of primitives, hand shape, location and movement. Further levels of decomposition involve the lexical and sentence levels and are part of our plan for future work. We propose and subsequently demonstrate that given a monocular gesture sequence, kinematic features can be recovered from the apparent motion that provide distinctive signatures for 14 primitive movements of ASL. The approach has been implemented in software and evaluated on a database of 592 gesture sequences with an overall recognition rate of 86.00% for fully automated processing and 97.13% for manually initialized processing.
Recognition of dietary activity events using on-body sensors
- Arificial Intelligence in Medicine
"... This article was published in an Elsevier journal. The attached copy is furnished to the author for non-commercial research and education use, including for instruction at the author’s institution, sharing with colleagues and providing to institution administration. Other uses, including reproductio ..."
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Cited by 8 (0 self)
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This article was published in an Elsevier journal. The attached copy is furnished to the author for non-commercial research and education use, including for instruction at the author’s institution, sharing with colleagues and providing to institution administration. Other uses, including reproduction and distribution, or selling or licensing copies, or posting to personal, institutional or third party websites are prohibited. In most cases authors are permitted to post their version of the article (e.g. in Word or Tex form) to their personal website or institutional repository. Authors requiring further information regarding Elsevier’s archiving and manuscript policies are encouraged to visit: http://www.elsevier.com/copyright Author's personal copy
Accurate and efficient gesture spotting via pruning and subgesture reasoning
- In Proc. IEEE ICCV Workshop on Human Computer Interaction
, 2005
"... Abstract. Gesture spotting is the challenging task of locating the start and end frames of the video stream that correspond to a gesture of interest, while at the same time rejecting non-gesture motion patterns. This paper proposes a new gesture spotting and recognition algorithm that is based on th ..."
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Cited by 7 (3 self)
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Abstract. Gesture spotting is the challenging task of locating the start and end frames of the video stream that correspond to a gesture of interest, while at the same time rejecting non-gesture motion patterns. This paper proposes a new gesture spotting and recognition algorithm that is based on the continuous dynamic programming (CDP) algorithm, and runs in real-time. To make gesture spotting efficient a pruning method is proposed that allows the system to evaluate a relatively small number of hypotheses compared to CDP. Pruning is implemented by a set of model-dependent classifiers, that are learned from training examples. To make gesture spotting more accurate a subgesture reasoning process is proposed that models the fact that some gesture models can falsely match parts of other longer gestures. In our experiments, the proposed method with pruning and subgesture modeling is an order of magnitude faster and 18 % more accurate compared to the original CDP algorithm. 1
Computer Vision Based Hand Gesture Interfaces for Human-Computer Interaction
, 2002
"... The paper gives an overview of the field of computer vision based hand gesture interfaces for Human-Computer Interaction, and describes the early stages of a project about gestural command sets, an issue that has often been neglected. Currently we have built a first prototype for exploring the use o ..."
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Cited by 7 (0 self)
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The paper gives an overview of the field of computer vision based hand gesture interfaces for Human-Computer Interaction, and describes the early stages of a project about gestural command sets, an issue that has often been neglected. Currently we have built a first prototype for exploring the use of pie- and marking menus in gesture-based interaction. The purpose is to study if such menus, with practice, could support the development of autonomous gestural command sets. The scenario is remote control of home appliances, such as TV sets and DVD players, which in the future could be extended to the more general scenario of ubiquitous computing in everyday situations. Some early observations are reported, mainly concerning problems with user fatigue and precision of gestures. Future work is discussed, such as introducing flow menus for reducing fatigue, and control menus for continuous control functions. The computer vision algorithms will also have to be developed further.
Compressed domain action classification using HMM
- Pattern Recognition Letters
, 2002
"... This paper proposes three techniques of feature extraction for person independent action classification in compressed MPEG video. The features used are extracted from motion vectors, obtained by partial decoding of the MPEG video. The feature vectors are fed to Hidden Markov Model (HMM) for classifi ..."
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Cited by 5 (1 self)
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This paper proposes three techniques of feature extraction for person independent action classification in compressed MPEG video. The features used are extracted from motion vectors, obtained by partial decoding of the MPEG video. The feature vectors are fed to Hidden Markov Model (HMM) for classification of actions. Totally seven actions were trained with distinct HMM for classification. Recognition results of more than 90% have been achieved. This work is significant in the context of emerging MPEG-7 standard for video indexing and retrieval.

