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210
Polynomial time approximation schemes for Euclidean TSP and other geometric problems
 In Proceedings of the 37th IEEE Symposium on Foundations of Computer Science (FOCS’96
, 1996
"... Abstract. We present a polynomial time approximation scheme for Euclidean TSP in fixed dimensions. For every fixed c � 1 and given any n nodes in � 2, a randomized version of the scheme finds a (1 � 1/c)approximation to the optimum traveling salesman tour in O(n(log n) O(c) ) time. When the nodes a ..."
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Cited by 404 (3 self)
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Abstract. We present a polynomial time approximation scheme for Euclidean TSP in fixed dimensions. For every fixed c � 1 and given any n nodes in � 2, a randomized version of the scheme finds a (1 � 1/c)approximation to the optimum traveling salesman tour in O(n(log n) O(c) ) time. When the nodes are in � d, the running time increases to O(n(log n) (O(�dc))d�1). For every fixed c, d the running time is n � poly(log n), that is nearly linear in n. The algorithm can be derandomized, but this increases the running time by a factor O(n d). The previous best approximation algorithm for the problem (due to Christofides) achieves a 3/2approximation in polynomial time. We also give similar approximation schemes for some other NPhard Euclidean problems: Minimum Steiner Tree, kTSP, and kMST. (The running times of the algorithm for kTSP and kMST involve an additional multiplicative factor k.) The previous best approximation algorithms for all these problems achieved a constantfactor approximation. We also give efficient approximation schemes for Euclidean MinCost Matching, a problem that can be solved exactly in polynomial time. All our algorithms also work, with almost no modification, when distance is measured using any geometric norm (such as �p for p � 1 or other Minkowski norms). They also have simple parallel (i.e., NC) implementations.
On Evolution, Search, Optimization, Genetic Algorithms and Martial Arts  Towards Memetic Algorithms
, 1989
"... Short abstract, isn't it? P.A.C.S. numbers 05.20, 02.50, 87.10 1 Introduction Large Numbers "...the optimal tour displayed (see Figure 6) is the possible unique tour having one arc fixed from among 10 655 tours that are possible among 318 points and have one arc fixed. Assuming that ..."
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Cited by 241 (10 self)
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Short abstract, isn't it? P.A.C.S. numbers 05.20, 02.50, 87.10 1 Introduction Large Numbers "...the optimal tour displayed (see Figure 6) is the possible unique tour having one arc fixed from among 10 655 tours that are possible among 318 points and have one arc fixed. Assuming that one could possibly enumerate 10 9 tours per second on a computer it would thus take roughly 10 639 years of computing to establish the optimality of this tour by exhaustive enumeration." This quote shows the real difficulty of a combinatorial optimization problem. The huge number of configurations is the primary difficulty when dealing with one of these problems. The quote belongs to M.W Padberg and M. Grotschel, Chap. 9., "Polyhedral computations", from the book The Traveling Salesman Problem: A Guided tour of Combinatorial Optimization [124]. It is interesting to compare the number of configurations of realworld problems in combinatorial optimization with those large numbers arising in Cosmol...
The objective method: Probabilistic combinatorial optimization and local weak convergence
, 2003
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The traveling salesman problem
, 1994
"... This paper presents a selfcontained introduction into algorithmic and computational aspects of the traveling salesman problem and of related problems, along with their theoretical prerequisites as seen from the point of view of an operations researcher who wants to solve practical problem instances ..."
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Cited by 130 (5 self)
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This paper presents a selfcontained introduction into algorithmic and computational aspects of the traveling salesman problem and of related problems, along with their theoretical prerequisites as seen from the point of view of an operations researcher who wants to solve practical problem instances. Extensive computational results are reported on most of the algorithms described. Optimal solutions are reported for instances with sizes up to several thousand nodes as well as heuristic solutions with provably very high quality for larger instances. This is a preliminary version of one of the chapters of the volume “Networks”
The general pickup and delivery problem
 TRANSPORTATION SCIENCE
, 1995
"... In pickup and delivery problems vehicles have to transport loads from origins to destinations without transshipment atintermediate locations. In this paper, we discuss several characteristics that distinguish them from standard vehicle routing problems and present a survey of the problem types and s ..."
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Cited by 130 (3 self)
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In pickup and delivery problems vehicles have to transport loads from origins to destinations without transshipment atintermediate locations. In this paper, we discuss several characteristics that distinguish them from standard vehicle routing problems and present a survey of the problem types and solution methods found in the literature.
Nearestneighbor searching and metric space dimensions
 In NearestNeighbor Methods for Learning and Vision: Theory and Practice
, 2006
"... Given a set S of n sites (points), and a distance measure d, the nearest neighbor searching problem is to build a data structure so that given a query point q, the site nearest to q can be found quickly. This paper gives a data structure for this problem; the data structure is built using the distan ..."
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Cited by 107 (0 self)
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Given a set S of n sites (points), and a distance measure d, the nearest neighbor searching problem is to build a data structure so that given a query point q, the site nearest to q can be found quickly. This paper gives a data structure for this problem; the data structure is built using the distance function as a “black box”. The structure is able to speed up nearest neighbor searching in a variety of settings, for example: points in lowdimensional or structured Euclidean space, strings under Hamming and edit distance, and bit vector data from an OCR application. The data structures are observed to need linear space, with a modest constant factor. The preprocessing time needed per site is observed to match the query time. The data structure can be viewed as an application of a “kdtree ” approach in the metric space setting, using Voronoi regions of a subset in place of axisaligned boxes. 1
Geodesic entropic graphs for dimension and entropy estimation in manifold learning
 IEEE TRANS. ON SIGNAL PROCESSING
, 2004
"... In the manifold learning problem, one seeks to discover a smooth low dimensional surface, i.e., a manifold embedded in a higher dimensional linear vector space, based on a set of measured sample points on the surface. In this paper, we consider the closely related problem of estimating the manifold ..."
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Cited by 99 (5 self)
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In the manifold learning problem, one seeks to discover a smooth low dimensional surface, i.e., a manifold embedded in a higher dimensional linear vector space, based on a set of measured sample points on the surface. In this paper, we consider the closely related problem of estimating the manifold’s intrinsic dimension and the intrinsic entropy of the sample points. Specifically, we view the sample points as realizations of an unknown multivariate density supported on an unknown smooth manifold. We introduce a novel geometric approach based on entropic graph methods. Although the theory presented applies to this general class of graphs, we focus on the geodesicminimalspanningtree (GMST) to obtaining asymptotically consistent estimates of the manifold dimension and the Rényientropy of the sample density on the manifold. The GMST approach is striking in its simplicity and does not require reconstruction of the manifold or estimation of the multivariate density of the samples. The GMST method simply constructs a minimal spanning tree (MST) sequence using a geodesic edge matrix and uses the overall lengths of the MSTs to simultaneously estimate manifold dimension and entropy. We illustrate the GMST approach on standard synthetic manifolds as well as on real data sets consisting of images of faces.
A new class of iterative Steiner tree heuristics with good performance
 IEEE TRANS. COMPUTERAIDED DESIGN
, 1992
"... ... problem is very important for such aspects of physical layout as global routing and wiring estimation. Virtually all previous heuristics for computing rectilinear Steiner trees begin with a minimum spanning tree (MST) topology and rearrange edges to induce Steiner points. This paper gives a more ..."
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Cited by 96 (32 self)
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... problem is very important for such aspects of physical layout as global routing and wiring estimation. Virtually all previous heuristics for computing rectilinear Steiner trees begin with a minimum spanning tree (MST) topology and rearrange edges to induce Steiner points. This paper gives a more direct approach which makes a significant departure from such spanning treebased strategies: we iteratively find optimal Steiner points to be added to the layout. Our method not only gives improved averagecase performance, but also escapes the worstcase examples of existing approaches. We show that the performance ratio of our method can never be as bad as 3/2, and is in fact bounded by 4/3 on the entire class of instances where the c(MST)/c(MRST) cost ratio is exactly 3/2. Sophisticated computational geometry techniques allow efficient and practical implementation, and the method is naturally suited to technological regimes where, e.g., via costs can be high and the number of Steiner points should be limited. Extensive performance results show a 2 % to 3 % wire length reduction over the best previous heuristics. We describe a number of variants and extensions, and suggest directions for further research.
The TSP Phase Transition
 Artificial Intelligence
, 1996
"... We wish to bring to the attention of the OR community the phenomenon of phase transitions in randomly generated problems. These are of considerable practical use for benchmarking algorithms. They also offer insight into problem hardness and algorithm performance. Whilst phase transition experiments ..."
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Cited by 73 (13 self)
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We wish to bring to the attention of the OR community the phenomenon of phase transitions in randomly generated problems. These are of considerable practical use for benchmarking algorithms. They also offer insight into problem hardness and algorithm performance. Whilst phase transition experiments are frequently performed by AI researchers, such experiments do not appear to be in common use in the OR community. To illustrate the value of such experiments, we examine a typical OR problem, the traveling salesman problem. We report in detail many features of the phase transition in this problem, and show how some of these features are also seen in real problems. Acknowledgements The second author is supported by a HCM Postdoctoral Fellowship. We thank Iain Buchanan for comments on a draft of this paper, and Alan Bundy, and the members of the Mathematical Reasoning Group in Edinburgh for their constructive comments and many CPU cycles donated to these and other experiments from SERC grant GR/H/23610. We also thank the MRG group at Trento and the Department of Computer Science at the University of Strathclyde for additional CPU cycles. Finally, we thank Robert Craig for providing us with his code. 1
On Traveling Salesperson Problems for Dubins' vehicle: stochastic and dynamic environments
 CDC 2005, TO APPEAR
, 2005
"... In this paper we propose some novel planning and routing strategies for Dubins’ vehicle, i.e., for a nonholonomic vehicle moving along paths with bounded curvature, without reversing direction. First, we study a stochastic version of the Traveling Salesperson Problem (TSP): given n targets randomly ..."
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Cited by 73 (19 self)
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In this paper we propose some novel planning and routing strategies for Dubins’ vehicle, i.e., for a nonholonomic vehicle moving along paths with bounded curvature, without reversing direction. First, we study a stochastic version of the Traveling Salesperson Problem (TSP): given n targets randomly sampled from a uniform distribution in a rectangle, what is the shortest Dubins ’ tour through the targets and what is its length? We show that the expected length of such a tour is Ω(n 2/3) and we propose a novel algorithm that generates a tour of length O(n 2/3 log(n) 1/3) with high probability. Second, we study a dynamic version of the TSP (known as “Dynamic Traveling Repairperson Problem” in the Operations Research literature): given a stochastic process that generates targets, is there a policy that allows a Dubins vehicle to stabilize the system, in the sense that the number of unvisited targets does not diverge over time? If such policies exist, what is the minimum expected waiting period between the time a target is generated and the time it is visited? We propose a novel recedinghorizon algorithm whose performance is almost within a constant factor from the optimum.