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The Information Mural: A Technique for Displaying and Navigating Large Information Spaces
- IEEE Transactions on Visualization and Computer Graphics
, 1995
"... Information visualizations must allow users to browse information spaces and focus quickly on items of interest. Being able to see some representation of the entire information space provides an initial gestalt overview and gives context to support browsing and search tasks. However, the limited num ..."
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Cited by 97 (4 self)
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Information visualizations must allow users to browse information spaces and focus quickly on items of interest. Being able to see some representation of the entire information space provides an initial gestalt overview and gives context to support browsing and search tasks. However, the limited number of pixels on the screen constrain the information bandwidth and make it difficult to completely display large information spaces. The Information Mural is a two-dimensional, reduced representation of an entire information space that fits entirely within a display window or screen. The mural creates a miniature version of the information space using visual attributes such as grayscale shading, intensity, color, and pixel size, along with anti-aliased compression techniques. Information Murals can be used as stand-alone visualizations or in global navigational views. We have built several prototypes to demonstrate the use of Information Murals in visualization applications; subject matter ...
Focus+Context Display and Navigation Techniques for Enhancing Radial, Space-Filling Hierarchy Visualizations
, 2000
"... Radial, space-filling visualizations can be useful for depicting information hierarchies, but they suffer from one major problem. As the hierarchy grows in size, many items become small, peripheral slices that are difficult to distinguish. We have developed three visualization/interaction techniques ..."
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Cited by 77 (0 self)
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Radial, space-filling visualizations can be useful for depicting information hierarchies, but they suffer from one major problem. As the hierarchy grows in size, many items become small, peripheral slices that are difficult to distinguish. We have developed three visualization/interaction techniques that provide flexible browsing of the display. The techniques allow viewers to examine the small items in detail while providing context within the entire information hierarchy. Additionally, smooth transitions between views help users maintain orientation within the complete information space.
Excentric Labeling: Dynamic Neighborhood Labeling for Data Visualization
, 1999
"... The widespread use of information visualization is hampered by the lack of effective labeling techniques. A taxonomy of labeling methods is proposed. We then describe "excentric labeling", a new dynamic technique to label a neighborhood of objects located around the cursor. This technique does not i ..."
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Cited by 63 (11 self)
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The widespread use of information visualization is hampered by the lack of effective labeling techniques. A taxonomy of labeling methods is proposed. We then describe "excentric labeling", a new dynamic technique to label a neighborhood of objects located around the cursor. This technique does not intrude into the existing interaction, it is not computationally intensive, and was easily applied to several visualization applications. A pilot study indicates a strong speed benefit for tasks that involve the rapid exploration of large numbers of objects. KEYWORDS Visualization, Label, Dynamic labeling INTRODUCTION A major limiting factor to the widespread use of information visualization is the difficulty of labeling information abundant displays. Information visualization uses the powerful human visual abilities to extract meaning from graphical information [Card et al, 1998, Cleveland, 1993]. Color, size, shape position or orientation are mapped to data attributes. This visualization ...
Keeping Things in Context: A Comparative Evaluation of Focus Plus Context Screens, Overviews, and Zooming
, 2002
"... Users working with documents that are too large and detailed to fit on the user's screen (e.g. chip designs) have the choice between zooming or applying appropriate visualization techniques. In this paper, we present a comparison of three such techniques. The first, focus plus context screens, are w ..."
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Cited by 58 (6 self)
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Users working with documents that are too large and detailed to fit on the user's screen (e.g. chip designs) have the choice between zooming or applying appropriate visualization techniques. In this paper, we present a comparison of three such techniques. The first, focus plus context screens, are wall-size low-resolution displays with an embedded high-resolution display region. This technique is compared with overview plus detail and zooming/panning. We interviewed fourteen visual surveillance and design professionals from different areas (graphic design, chip design, air traffic control, etc.) in order to create a representative sample of tasks to be used in two experimental comparison studies. In the first experiment, subjects using focus plus context screens to extract information from large static documents completed the two experimental tasks on average 21% and 36% faster than when they used the other interfaces. In the second experiment, focus plus context screens allowed subjects to reduce their error rate in a driving simulation to less than one third of the error rate of the competing overview plus detail setup.
Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments
- Journal of Visual Languages and Computing
, 1999
"... This paper proposes the systematic study of the design, evaluation, and application of VE interaction techniques. In this methodology, design and evaluation are based on a formal task analysis and categorization of techniques, using multiple performance measures. As a direct consequence of our u ..."
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Cited by 52 (8 self)
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This paper proposes the systematic study of the design, evaluation, and application of VE interaction techniques. In this methodology, design and evaluation are based on a formal task analysis and categorization of techniques, using multiple performance measures. As a direct consequence of our use of this methodology, we also present a variety of novel designs and evaluation results with respect to interaction techniques for three common VE tasks
Interaction Techniques For Common Tasks In Immersive Virtual Environments - Design, Evaluation, And Application
, 1999
"... 13.44> . Drew Kessler for help with the SVE toolkit . The Virtual Environments group at Georgia Tech . The numerous experimental subjects who volunteered their time . Dawn Bowman iv TABLE OF CONTENTS Introduction ..................................................................... ................. ..."
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Cited by 45 (0 self)
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13.44> . Drew Kessler for help with the SVE toolkit . The Virtual Environments group at Georgia Tech . The numerous experimental subjects who volunteered their time . Dawn Bowman iv TABLE OF CONTENTS Introduction ..................................................................... ................. 1 1.1 Motivation ..................................................................... ...............1 1.2 Definitions.......................................................... ..........................4 1.3 Problem Statement............................................................ ...............6 1.4 Scope of the Research............................................................. ..........7 1.5 Hypotheses........................................................... ........................8 1.6 Contributions........................................................ .....
Halo: a Technique for Visualizing Off-Screen Locations
- In Proc. CHI’03
, 2003
"... As users pan and zoom, display content can disappear into off-screen space, particularly on small-screen devices. The clipping of locations, such as relevant places on a map, can make spatial cognition tasks harder. Halo is a visualization technique that supports spatial cognition by showing users t ..."
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Cited by 42 (4 self)
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As users pan and zoom, display content can disappear into off-screen space, particularly on small-screen devices. The clipping of locations, such as relevant places on a map, can make spatial cognition tasks harder. Halo is a visualization technique that supports spatial cognition by showing users the location of off-screen objects. Halo accomplishes this by surrounding off-screen objects with rings that are just large enough to reach into the border region of the display window. From the portion of the ring that is visible on-screen, users can infer the offscreen location of the object at the center of the ring. We report the results of a user study comparing Halo with an arrow-based visualization technique with respect to four types of map-based route planning tasks. When using the Halo interface, users completed tasks 16-33% faster, while there were no significant differences in error rate for three out of four tasks in our study.
Does Zooming Improve Image Browsing?
, 1999
"... We describe an image retrieval system we built based on a Zoomable User Interface (ZUI). We also discuss the design, results and analysis of a controlled experiment we performed on the browsing aspects of the system. The experiment resulted in a statistically significant difference in the interactio ..."
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Cited by 37 (6 self)
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We describe an image retrieval system we built based on a Zoomable User Interface (ZUI). We also discuss the design, results and analysis of a controlled experiment we performed on the browsing aspects of the system. The experiment resulted in a statistically significant difference in the interaction between number of images (25, 75, 225) and style of browser (2D, ZUI, 3D). The 2D and ZUI browser systems performed equally, and both performed better than the 3D systems. The image browsers tested during the experiment include Cerious Software's Thumbs Plus, TriVista Technology's Simple LandScape and Photo GoRound, and our Zoomable Image Browser based on Pad++. Keywords Evaluation, controlled experiment, image browsers, retrieval systems, real-time computer graphics, Zoomable User Interfaces (ZUIs), multiscale interfaces, Pad++. INTRODUCTION In the past two decades, with the emergence of faster computers, the declining cost of memory, the popularity of digital cameras, online archives...
A review of overview+detail, zooming, and focus+context interfaces
- ACM COMPUT. SURV
, 2008
"... There are many interface schemes that allow users to work at, and move between, focused and contextual views of a data set. We review and categorise these schemes according to the interface mechanisms used to separate and blend views. The four approaches are overview+detail, which uses a spatial sep ..."
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Cited by 21 (1 self)
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There are many interface schemes that allow users to work at, and move between, focused and contextual views of a data set. We review and categorise these schemes according to the interface mechanisms used to separate and blend views. The four approaches are overview+detail, which uses a spatial separation between focused and contextual views; zooming, which uses a temporal separation; focus+context, which minimizes the seam between views by displaying the focus within the context; and cue-based techniques which selectively highlight or suppress items within the information space. Critical features of these categories, and empirical evidence of their success, are discussed. The aim is to provide a succinct summary of the state-of-the-art, to illuminate successful and unsuccessful interface strategies, and to identify potentially fruitful areas for further work.
User Interaction with Scatterplots on Small Screens, A comparative evaluation of Geometric-Semantic Zoom and Fisheye Distortion
- IEEE Transactions on Visualization and Computer Graphics, Vol
, 2006
"... Abstract—Existing information-visualization techniques that target small screens are usually limited to exploring a few hundred items. In this article we present a scatterplot tool for Personal Digital Assistants that allows the handling of many thousands of items. The application’s scalability is a ..."
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Cited by 13 (3 self)
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Abstract—Existing information-visualization techniques that target small screens are usually limited to exploring a few hundred items. In this article we present a scatterplot tool for Personal Digital Assistants that allows the handling of many thousands of items. The application’s scalability is achieved by incorporating two alternative interaction techniques: a geometric-semantic zoom that provides smooth transition between overview and detail, and a fisheye distortion that displays the focus and context regions of the scatterplot in a single view. A user study with 24 participants was conducted to compare the usability and efficiency of both techniques when searching a book database containing 7500 items. The study was run on a pen-driven Wacom board simulating a PDA interface. While the results showed no significant difference in task-completion times, a clear majority of 20 users preferred the fisheye view over the zoom interaction. In addition, other dependent variables such as user satisfaction and subjective rating of orientation and navigation support revealed a preference for the fisheye distortion. These findings partly contradict related research and indicate that, when using a small screen, users place higher value on the ability to preserve navigational context than they do on the ease of use of a simplistic, metaphor-based interaction style. Index Terms—Small screen, PDA, scatterplot, zoom, fisheye, focus+context. 1

