Results 1 - 10
of
338
An Experimental Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 2001
"... After [10, 15, 12, 2, 4] minimum cut/maximum ow algorithms on graphs emerged as an increasingly useful tool for exact or approximate energy minimization in low-level vision. The combinatorial optimization literature provides many min-cut/max-ow algorithms with dierent polynomial time complexity. ..."
Abstract
-
Cited by 471 (36 self)
- Add to MetaCart
After [10, 15, 12, 2, 4] minimum cut/maximum ow algorithms on graphs emerged as an increasingly useful tool for exact or approximate energy minimization in low-level vision. The combinatorial optimization literature provides many min-cut/max-ow algorithms with dierent polynomial time complexity. Their practical eciency, however, has to date been studied mainly outside the scope of computer vision.
A Multiphase Level Set Framework for Image Segmentation Using the Mumford and Shah Model
- International Journal of Computer Vision
, 2002
"... We propose a new multiphase level set framework for image segmentation using the Mumford and Shah model, for piecewise constant and piecewise smooth optimal approximations. The proposed method is also a generalization of an active contour model without edges based 2-phase segmentation, developed by ..."
Abstract
-
Cited by 208 (21 self)
- Add to MetaCart
We propose a new multiphase level set framework for image segmentation using the Mumford and Shah model, for piecewise constant and piecewise smooth optimal approximations. The proposed method is also a generalization of an active contour model without edges based 2-phase segmentation, developed by the authors earlier in T. Chan and L. Vese (1999. In Scale-Space'99, M. Nilsen et al. (Eds.), LNCS, vol. 1682, pp. 141--151) and T. Chan and L. Vese (2001. IEEE-IP, 10(2):266--277). The multiphase level set formulation is new and of interest on its own: by construction, it automatically avoids the problems of vacuum and overlap; it needs only log n level set functions for n phases in the piecewise constant case; it can represent boundaries with complex topologies, including triple junctions; in the piecewise smooth case, only two level set functions formally suffice to represent any partition, based on The Four-Color Theorem. Finally, we validate the proposed models by numerical results for signal and image denoising and segmentation, implemented using the Osher and Sethian level set method.
Animation and Rendering of Complex Water Surfaces
, 2002
"... We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for example the pouring of water into a glass (see figure 1) and the breaking of an ocean wave, in a manner which can be used in a ..."
Abstract
-
Cited by 177 (17 self)
- Add to MetaCart
We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for example the pouring of water into a glass (see figure 1) and the breaking of an ocean wave, in a manner which can be used in a computer animation environment. In order to better obtain photorealism in the behavior of the simulated water surface, we introduce a new "thickened" front tracking technique to accurately represent the water surface and a new velocity extrapolation method to move the surface in a smooth, water-like manner. The velocity extrapolation method allows us to provide a degree of control to the surface motion, e.g. to generate a windblown look or to force the water to settle quickly. To ensure that the photorealism of the simulation carries over to the final images, we have integrated our method with an advanced physically based rendering system.
Shape modeling with pointsampled geometry
- ACM Transactions on Graphics
, 2003
"... Figure 1: Objects created with our system. (a) boolean operations with scanned geometry, (b) an Octopus modeled by deforming and extruding a sphere, (c) a design study for a Siggraph coffee mug created by boolean operations, free-form deformation and displacement mapping. We present a versatile and ..."
Abstract
-
Cited by 141 (28 self)
- Add to MetaCart
Figure 1: Objects created with our system. (a) boolean operations with scanned geometry, (b) an Octopus modeled by deforming and extruding a sphere, (c) a design study for a Siggraph coffee mug created by boolean operations, free-form deformation and displacement mapping. We present a versatile and complete free-form shape modeling framework for point-sampled geometry. By combining unstructured point clouds with the implicit surface definition of the moving least squares approximation, we obtain a hybrid geometry representation that allows us to exploit the advantages of implicit and parametric surface models. Based on this representation we introduce a shape modeling system that enables the designer to perform large constrained deformations as well as boolean operations on arbitrarily shaped objects. Due to minimum consistency requirements, point-sampled surfaces can easily be re-structured on the fly to support extreme geometric deformations during interactive editing. In addition, we show that strict topology control is possible and sharp features can be generated and preserved on point-sampled objects. We demonstrate the effectiveness of our system on a large set of input models, including noisy range scans, irregular point clouds, and sparsely as well as densely sampled models.
Computing geodesics and minimal surfaces via graph cuts
- in International Conference on Computer Vision
, 2003
"... Geodesic active contours and graph cuts are two standard image segmentation techniques. We introduce a new segmentation method combining some of their benefits. Our main intuition is that any cut on a graph embedded in some continuous space can be interpreted as a contour (in 2D) or a surface (in 3D ..."
Abstract
-
Cited by 123 (14 self)
- Add to MetaCart
Geodesic active contours and graph cuts are two standard image segmentation techniques. We introduce a new segmentation method combining some of their benefits. Our main intuition is that any cut on a graph embedded in some continuous space can be interpreted as a contour (in 2D) or a surface (in 3D). We show how to build a grid graph and set its edge weights so that the cost of cuts is arbitrarily close to the length (area) of the corresponding contours (surfaces) for any anisotropic Riemannian metric. There are two interesting consequences of this technical result. First, graph cut algorithms can be used to find globally minimum geodesic contours (minimal surfaces in 3D) under arbitrary Riemannian metric for a given set of boundary conditions. Second, we show how to minimize metrication artifacts in existing graph-cut based methods in vision. Theoretically speaking, our work provides an interesting link between several branches of mathematics-differential geometry, integral geometry, and combinatorial optimization. The main technical problem is solved using Cauchy-Crofton formula from integral geometry. 1.
A Hybrid Particle Level Set Method for Improved Interface Capturing
- J. Comput. Phys
, 2002
"... In this paper, we propose a new numerical method for improving the mass conservation properties of the level set method when the interface is passively advected in a flow field. Our method uses Lagrangian marker particles to rebuild the level set in regions which are under-resolved. This is ofte ..."
Abstract
-
Cited by 84 (16 self)
- Add to MetaCart
In this paper, we propose a new numerical method for improving the mass conservation properties of the level set method when the interface is passively advected in a flow field. Our method uses Lagrangian marker particles to rebuild the level set in regions which are under-resolved. This is often the case for flows undergoing stretching and tearing. The overall method maintains a smooth geometrical description of the interface and the implementation simplicity characteristic of the level set method. Our method compares favorably with volume of fluid methods in the conservation of mass and purely Lagrangian schemes for interface resolution. The method is presented in three spatial dimensions.
Nonconvex rigid bodies with stacking
- ACM Trans. Graph
"... We consider the simulation of nonconvex rigid bodies focusing on interactions such as collision, contact, friction (kinetic, static, rolling and spinning) and stacking. We advocate representing the geometry with both a triangulated surface and a signed distance function defined on a grid, and this d ..."
Abstract
-
Cited by 79 (8 self)
- Add to MetaCart
We consider the simulation of nonconvex rigid bodies focusing on interactions such as collision, contact, friction (kinetic, static, rolling and spinning) and stacking. We advocate representing the geometry with both a triangulated surface and a signed distance function defined on a grid, and this dual representation is shown to have many advantages. We propose a novel approach to time integration merging it with the collision and contact processing algorithms in a fashion that obviates the need for ad hoc threshold velocities. We show that this approach matches the theoretical solution for blocks sliding and stopping on inclined planes with friction. We also present a new shock propagation algorithm that allows for efficient use of the propagation (as opposed to the simultaneous) method for treating contact. These new techniques are demonstrated on a variety of problems ranging from simple test cases to stacking problems with as many as 1000 nonconvex rigid bodies with friction as shown in Figure 1.
Rigid fluid: Animating the interplay between rigid bodies and fluid
- ACM Trans. Graph
, 2004
"... Figure 1: A silver block catapulting some wooden blocks into an oncoming wall of water. We present the Rigid Fluid method, a technique for animating the interplay between rigid bodies and viscous incompressible fluid with free surfaces. We use distributed Lagrange multipliers to ensure two-way coupl ..."
Abstract
-
Cited by 79 (6 self)
- Add to MetaCart
Figure 1: A silver block catapulting some wooden blocks into an oncoming wall of water. We present the Rigid Fluid method, a technique for animating the interplay between rigid bodies and viscous incompressible fluid with free surfaces. We use distributed Lagrange multipliers to ensure two-way coupling that generates realistic motion for both the solid objects and the fluid as they interact with one another. We call our method the rigid fluid method because the simulator treats the rigid objects as if they were made of fluid. The rigidity of such an object is maintained by identifying the region of the velocity field that is inside the object and constraining those velocities to be rigid body motion. The rigid fluid method is straightforward to implement, incurs very little computational overhead, and can be added as a bridge between current fluid simulators and rigid body solvers. Many solid objects of different densities (e.g., wood or lead) can be combined in the same animation.
Graph Cuts and Efficient N-D Image Segmentation
, 2006
"... Combinatorial graph cut algorithms have been successfully applied to a wide range of problems in vision and graphics. This paper focusses on possibly the simplest application of graph-cuts: segmentation of objects in image data. Despite its simplicity, this application epitomizes the best features ..."
Abstract
-
Cited by 74 (3 self)
- Add to MetaCart
Combinatorial graph cut algorithms have been successfully applied to a wide range of problems in vision and graphics. This paper focusses on possibly the simplest application of graph-cuts: segmentation of objects in image data. Despite its simplicity, this application epitomizes the best features of combinatorial graph cuts methods in vision: global optima, practical efficiency, numerical robustness, ability to fuse a wide range of visual cues and constraints, unrestricted topological properties of segments, and applicability to N-D problems. Graph cuts based approaches to object extraction have also been shown to have interesting connections with earlier segmentation methods such as snakes, geodesic active contours, and level-sets. The segmentation energies optimized by graph cuts combine boundary regularization with region-based properties in the same fashion as Mumford-Shah style functionals. We present motivation and detailed technical description of the basic combinatorial optimization framework for image segmentation via s/t graph cuts. After the general concept of using binary graph cut algorithms for object segmentation was first proposed and tested in Boykov and Jolly (2001), this idea was widely studied in computer vision and graphics communities. We provide links to a large number of known extensions based on iterative parameter re-estimation and learning, multi-scale or hierarchical approaches, narrow bands, and other techniques for demanding photo, video, and medical applications.
Aspects of total variation regularized L 1 function approximation
- SIAM J. Appl. Math
, 2005
"... Abstract. The total variation based image denoising model of Rudin, Osher, and Fatemi has been generalized and modified in many ways in the literature; one of these modifications is to use the L 1 norm as the fidelity term. We study the interesting consequences of this modification, especially from ..."
Abstract
-
Cited by 74 (7 self)
- Add to MetaCart
Abstract. The total variation based image denoising model of Rudin, Osher, and Fatemi has been generalized and modified in many ways in the literature; one of these modifications is to use the L 1 norm as the fidelity term. We study the interesting consequences of this modification, especially from the point of view of geometric properties of its solutions. It turns out to have interesting new implications for data driven scale selection and multiscale image decomposition.

