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113
Affective Computing
, 1995
"... Recent neurological studies indicate that the role of emotion in human cognition is essential; emotions are not a luxury. Instead, emotions play a critical role in rational decision-making, in perception, in human interaction, and in human intelligence. These facts, combined with abilities computers ..."
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Cited by 1012 (37 self)
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Recent neurological studies indicate that the role of emotion in human cognition is essential; emotions are not a luxury. Instead, emotions play a critical role in rational decision-making, in perception, in human interaction, and in human intelligence. These facts, combined with abilities computers are acquiring in expressing and recognizing affect, open new areas for research. This paper defines key issues in "affective computing," computing that relates to, arises from, or deliberately influences emotions. New models are suggested for computer recognition of human emotion, and both theoretical and practical applications are described for learning, human-computer interaction, perceptual information retrieval, creative arts and entertainment, human health, and machine intelligence. Significant potential advances in emotion and cognition theory hinge on the development of affective computing, especially in the form of wearable computers. This paper establishes challenges and future directions for this emerging field.
Toward Machine Emotional Intelligence: Analysis of Affective Physiological State
- IEEE TRANSACTIONS PATTERN ANALYSIS AND MACHINE INTELLIGENCE
, 200
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Toward an Affect-Sensitive Multimodal Human-Computer Interaction
- Proceedings of the IEEE
, 2003
"... The ability to recognize affective states of a person... This paper argues that next-generation human-computer interaction (HCI) designs need to include the essence of emotional intelligence -- the ability to recognize a user's affective states -- in order to become more human-like, more effective, ..."
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Cited by 98 (24 self)
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The ability to recognize affective states of a person... This paper argues that next-generation human-computer interaction (HCI) designs need to include the essence of emotional intelligence -- the ability to recognize a user's affective states -- in order to become more human-like, more effective, and more efficient. Affective arousal modulates all nonverbal communicative cues (facial expressions, body movements, and vocal and physiological reactions). In a face-to-face interaction, humans detect and interpret those interactive signals of their communicator with little or no effort. Yet design and development of an automated system that accomplishes these tasks is rather difficult. This paper surveys the past work in solving these problems by a computer and provides a set of recommendations for developing the first part of an intelligent multimodal HCI -- an automatic personalized analyzer of a user's nonverbal affective feedback.
Relational Agents: Effecting Change through Human-Computer Relationships
, 2003
"... What kinds of social relationships can people have with computers? Are there activities that computers can engage in that actively draw people into relationships with them? What are the potential benefits to the people who participate in these human-computer relationships? To address these question ..."
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Cited by 79 (5 self)
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What kinds of social relationships can people have with computers? Are there activities that computers can engage in that actively draw people into relationships with them? What are the potential benefits to the people who participate in these human-computer relationships? To address these questions this work introduces a theory of Relational Agents, which are computational artifacts designed to build and maintain long-term, social-emotional relationships with their users. These can be purely software humanoid animated agents--as developed in this work--but they can also be non-humanoid or embodied in various physical forms, from robots, to pets, to jewelry, clothing, hand-helds, and other interactive devices. Central to the notion of relationship is that it is a persistent construct, spanning multiple interactions; thus, Relational Agents are explicitly designed to remember past history and manage future expectations in their interactions with users. Finally, relationships are fundamentally social and emotional, and detailed knowledge of human social psychology--with a particular emphasis on the role of affect--must be incorporated into these agents if they are to effectively leverage the mechanisms of human social cognition in order to build relationships in the most natural manner possible. People build
Facial Expression Recognition from Video Sequences: Temporal and Static Modelling
- Computer Vision and Image Understanding
, 2003
"... Human-computer intelligent interaction (HCII) is an emerging field of science aimed at providing natural ways for humans to use computers as aids. It is argued that for the computer to be able to interact with humans, it needs to have the communication skills of humans. One of these skills is the ab ..."
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Cited by 78 (17 self)
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Human-computer intelligent interaction (HCII) is an emerging field of science aimed at providing natural ways for humans to use computers as aids. It is argued that for the computer to be able to interact with humans, it needs to have the communication skills of humans. One of these skills is the ability to understand the emotional state of the person. The most expressive way humans display emotions is through facial expressions. In this work we report on several advances we have made in building a system for classification of facial expressions from continuous video input. We introduce and test different architectures, focusing on changes in distribution assumptions and feature dependency structures. We also introduce a facial expression recognition from live video input using temporal cues. Methods for using temporal information have been extensively explored for speech recognition applications. Among these methods are template matching using dynamic programming methods and hidden Markov models (HMM). This work exploits existing methods and proposes a new architecture of HMMs for automatically segmenting and recognizing human facial expression from video sequences. The architecture performs both segmentation and recognition of the facial expressions automatically using an multi-level architecture composed of an HMM layer and a Markov model layer. We explore both person-dependent and person-independent recognition of expressions and compare the different methods.
This Computer Responds to User Frustration - Theory, Design, Results and Implications (draft)
, 1999
"... Use of technology often has unpleasant side effects, which may include strong, negative emotional states that arise during interaction with computers. Frustration, confusion, anger, anxiety and similar emotional states can affect not only the interaction itself, but also productivity, learning, soci ..."
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Cited by 73 (2 self)
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Use of technology often has unpleasant side effects, which may include strong, negative emotional states that arise during interaction with computers. Frustration, confusion, anger, anxiety and similar emotional states can affect not only the interaction itself, but also productivity, learning, social relationships, and overall well-being. This paper suggests a new solution to this problem: designing human-computer interaction systems to actively support users in their ability to manage and recover from negative emotional states. An interactive affect-support agent was designed and built to test the proposed solution in a situation where users were feeling frustration. The agent's text-only interaction used components of active listening, empathy, and sympathy, in an effort to support users in their ability to recover from frustration. The agent's effectiveness was evaluated against two control conditions, which were also text-based interactions: (1) users' emotions were ignored, and (...
Social Signal Processing: Survey of an Emerging Domain
, 2008
"... The ability to understand and manage social signals of a person we are communicating with is the core of social intelligence. Social intelligence is a facet of human intelligence that has been argued to be indispensable and perhaps the most important for success in life. This paper argues that next- ..."
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Cited by 32 (10 self)
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The ability to understand and manage social signals of a person we are communicating with is the core of social intelligence. Social intelligence is a facet of human intelligence that has been argued to be indispensable and perhaps the most important for success in life. This paper argues that next-generation computing needs to include the essence of social intelligence – the ability to recognize human social signals and social behaviours like turn taking, politeness, and disagreement – in order to become more effective and more efficient. Although each one of us understands the importance of social signals in everyday life situations, and in spite of recent advances in machine analysis of relevant behavioural cues like blinks, smiles, crossed arms, laughter, and similar, design and development of automated systems for Social Signal Processing (SSP) are rather difficult. This paper surveys the past efforts in solving these problems by a computer, it summarizes the relevant findings in social psychology, and it proposes a set of recommendations for enabling the development of the next generation of socially-aware computing.
Integrating affect sensors in an intelligent tutoring system
- In Affective Interactions: The Computer in the Affective Loop Workshop at 2005 Intl. Conf. on Intelligent User Interfaces, 2005
, 2005
"... This project augments an existing intelligent tutoring system (AutoTutor) that helps learners construct explanations by interacting with them in natural language and helping them use simulation environments. The research aims to develop an agile learning environment that is sensitive to a learner’s ..."
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Cited by 26 (3 self)
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This project augments an existing intelligent tutoring system (AutoTutor) that helps learners construct explanations by interacting with them in natural language and helping them use simulation environments. The research aims to develop an agile learning environment that is sensitive to a learner’s affective state, presuming that this will promote learning. We integrate state-of-the-art, nonintrusive, affect-sensing technology with AutoTutor in an endeavor to classify emotions on the bases of facial expressions, gross body movements, and conversational cues. This paper sketches our broad theoretical approach, our methods for data collection and evaluation, and our emotion classification techniques.
PETEEI: A PET with Evolving Emotional Intelligence
"... The emergence of what is now called `emotional intelligence' has revealed yet another aspect of human intelligence. Emotions have been shown to have a major impact on many of our everyday functions, including decision-making, planning, communication, and behavior. AI researchers have recently acknow ..."
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Cited by 13 (0 self)
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The emergence of what is now called `emotional intelligence' has revealed yet another aspect of human intelligence. Emotions have been shown to have a major impact on many of our everyday functions, including decision-making, planning, communication, and behavior. AI researchers have recently acknowledged this major role that emotions play, and thus have began to incorporate models for simulating emotions into agents. However, the emotional process is not a simple process; it is often linked with many other processes, one of which is learning. It has long been emphasized in psychology that memory and experience help shape the dynamic nature of the emotional process. In this paper, we introduce PETEEI (a PET with Evolving Emotional Intelligence). PETEEI is based on a fuzzy logic model for simulating emotions in agents, with a particular emphasis on incorporating various learning mechanisms so that an agent can adapt its emotions according to its own experience. Additionally, PETEEI is d...

