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12
The Visual Analysis of Human Movement: A Survey
- Computer Vision and Image Understanding
, 1999
"... The ability to recognize humans and their activities by vision is key for a machine to interact intelligently and effortlessly with a human-inhabited environment. Because of many potentially important applications, “looking at people ” is currently one of the most active application domains in compu ..."
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Cited by 456 (7 self)
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The ability to recognize humans and their activities by vision is key for a machine to interact intelligently and effortlessly with a human-inhabited environment. Because of many potentially important applications, “looking at people ” is currently one of the most active application domains in computer vision. This survey identifies a number of promising applications and provides an overview of recent developments in this domain. The scope of this survey is limited to work on whole-body or hand motion; it does not include work on human faces. The emphasis is on discussing the various methodologies; they are grouped in 2-D approaches with or without explicit shape models and 3-D approaches. Where appropriate, systems are reviewed. We conclude with some thoughts about future directions. c ○ 1999 Academic Press 1.
Real-time american sign language recognition using desk and wearable computer based video
- IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE
, 1998
"... We present two real-time hidden Markov model-based systems for recognizing sentence-level continuous American Sign Language (ASL) using a single camera to track the user’s unadorned hands. The first system observes the user from a desk mounted camera and achieves 92 percent word accuracy. The secon ..."
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Cited by 367 (20 self)
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We present two real-time hidden Markov model-based systems for recognizing sentence-level continuous American Sign Language (ASL) using a single camera to track the user’s unadorned hands. The first system observes the user from a desk mounted camera and achieves 92 percent word accuracy. The second system mounts the camera in a cap worn by the user and achieves 98 percent accuracy (97 percent with an unrestricted grammar). Both experiments use a 40-word lexicon.
Visual Recognition of American Sign Language Using Hidden Markov Models
, 1995
"... Using hidden Markov models (HMM's), an unobstrusive single view camera system is developed that can recognize hand gestures, namely, a subset of American Sign Language (ASL). Previous systems have concentrated on finger spelling or isolated word recognition, often using tethered electronic gloves fo ..."
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Cited by 240 (14 self)
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Using hidden Markov models (HMM's), an unobstrusive single view camera system is developed that can recognize hand gestures, namely, a subset of American Sign Language (ASL). Previous systems have concentrated on finger spelling or isolated word recognition, often using tethered electronic gloves for input. We achieve high recognition rates for full sentence ASL using only visual cues. A forty word lexicon consisting of personal pronouns, verbs, nouns, and adjectives is used to create 494 randomly constructed five word sentences that are signed by the subject to the computer. The data is separated into a 395 sentence training set and an independent 99 sentence test set. While signing, the 2D position, orientation, and eccentricity of bounding ellipses of the hands are tracked in real time with the assistance of solidly colored gloves. Simultaneous recognition and segmentation of the resultant stream of feature vectors occurs five times faster than real time on an HP 735. With a strong ...
Model-based tracking of self-occluding articulated objects
- In ICCV
, 1995
"... Computer sensing of hand and limb motion is an important problem for applications in humancomputer interaction and computer graphics. We describe aframework for local tracking of self-occluding motion, in which one part of an object obstructs the visibility of another. Our approach uses a kinematic ..."
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Cited by 184 (6 self)
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Computer sensing of hand and limb motion is an important problem for applications in humancomputer interaction and computer graphics. We describe aframework for local tracking of self-occluding motion, in which one part of an object obstructs the visibility of another. Our approach uses a kinematic model to predict occlusions and windowed templates to track partially occluded objects. We present o-line 3D tracking results for hand motion with signi cant self-occlusion. 1
Visual Tracking of High DOF Articulated Structures: an Application to Human Hand Tracking
- In European Conference on Computer Vision
, 1994
"... . Passive sensing of human hand and limb motion is important for a wide range of applications from human-computer interaction to athletic performance measurement. High degree of freedom articulated mechanisms like the human hand are difficult to track because of their large state space and complex i ..."
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Cited by 147 (9 self)
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. Passive sensing of human hand and limb motion is important for a wide range of applications from human-computer interaction to athletic performance measurement. High degree of freedom articulated mechanisms like the human hand are difficult to track because of their large state space and complex image appearance. This article describes a model-based hand tracking system, called DigitEyes, that can recover the state of a 27 DOF hand model from ordinary gray scale images at speeds of up to 10 Hz. 1 Introduction Sensing of human hand and limb motion is important in applications from Human-Computer Interaction (HCI) to athletic performance measurement. Current commercially available solutions are invasive, and require the user to don gloves [15] or wear targets [8]. This paper describes a noninvasive visual hand tracking system, called DigitEyes. We have demonstrated hand tracking at speeds of up to 10 Hz using line and point features extracted from gray scale images of unadorne...
Orientation histograms for hand gesture recognition
- Mitsubishi Electric Research Labs., 201
, 213
"... We present a method to recognize hand gestures, based on a pattern recognition technique developed by McConnell [16] employing histograms of local orientation. We use the orientation histogram as a feature vector for gesture classification and interpolation. For moving or ¨dynamic gestures ¨ , the h ..."
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Cited by 116 (2 self)
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We present a method to recognize hand gestures, based on a pattern recognition technique developed by McConnell [16] employing histograms of local orientation. We use the orientation histogram as a feature vector for gesture classification and interpolation. For moving or ¨dynamic gestures ¨ , the histogram of the spatio-temporal gradients of image intensity form the analogous feature vector and may be useful for dynamic gesture recognition.
Towards 3D Hand Tracking using a Deformable Model
- In Face and Gesture Recognition
, 1996
"... In this paper we first describe how we have constructed a 3D deformable Point Distribution Model of the human hand, capturing training data semi-automatically from volume images via a physically-based model. We then show how we have attempted to use this model in tracking an unmarked hand moving wit ..."
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Cited by 104 (1 self)
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In this paper we first describe how we have constructed a 3D deformable Point Distribution Model of the human hand, capturing training data semi-automatically from volume images via a physically-based model. We then show how we have attempted to use this model in tracking an unmarked hand moving with 6 degrees of freedom (plus deformation) in real time using a single video camera. In the course of this we show how to improve on a weighted least-squares pose parameter approximation at little computational cost. We note the successes and shortcomings of our system and discuss how it might be improved. 1 Motivations There has long been a need for a vision-based hand tracking system which is capable of tracking movement with 6 degrees of freedom (DOF), along with articulation information, whilst being as unintrusive as possible. The use of hand markings or coloured gloves and the need for highly constrained environments are undesirable. Such a system should also be as widely available as...
DigitEyes: Vision-Based Human Hand Tracking
, 1993
"... Passive sensing of human hand and limb motion is important for a wide range of applications from human-computer interaction to athletic performance measurement. High degree of freedom articulated mechanisms like the human hand are difficult to track because of their large state space and complex ima ..."
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Cited by 66 (5 self)
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Passive sensing of human hand and limb motion is important for a wide range of applications from human-computer interaction to athletic performance measurement. High degree of freedom articulated mechanisms like the human hand are difficult to track because of their large state space and complex image appearance. This article describes a model-based hand tracking system, called DigitEyes, that can recover the state of a 27 DOF hand model from gray scale images at speeds of up to 10 Hz. We employ kinematic and geometric hand models, along with a high temporal sampling rate, to decompose global image patterns into incremental, local motions of simple shapes. Hand pose and joint angles are estimated from line and point features extracted from images of unmarked, unadorned hands, taken from one or more viewpoints. We present some preliminary results on a 3D mouse interface based on the DigitEyes sensor. Contents 1 Introduction 2 2 The Articulated Mechanism Tracking Problem 2 3 State Mod...
DigitEyes: Vision-Based Hand Tracking for Human-Computer Interaction
- In Proceedings of the workshop on Motion of Non-Rigid and Articulated Bodies
, 1994
"... Computer sensing of hand and limb motion is an important problem for applications in HumanComputer Interaction (HCI), virtual reality, and athletic performance measurement. Commercially available sensors are invasive, and require the user to wear gloves or targets. We have developed a noninvasive vi ..."
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Cited by 55 (5 self)
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Computer sensing of hand and limb motion is an important problem for applications in HumanComputer Interaction (HCI), virtual reality, and athletic performance measurement. Commercially available sensors are invasive, and require the user to wear gloves or targets. We have developed a noninvasive vision-based hand tracking system, called DigitEyes. Employing a kinematic hand model, the DigitEyes system has demonstrated tracking performance at speeds of up to 10 Hz, using line and point features extracted from gray scale images of unadorned, unmarked hands. We describe an application of our sensor to a 3D mouse user-interface problem. 1 Introduction A "human sensor" capable of tracking a person's spatial motion using techniques from Computer Vision would be a powerful tool for human-computer interfaces. Such a sensor could be located in the user's environment (rather than on their person) and could operate under natural conditions of lighting and dress, providing a degree of convenien...
Real-Time Hand Tracking and Gesture Recognition Using Smart Snakes
, 1995
"... This paper gives architecture and implementation details of a hand tracking and gesture recognition system which has been developed at Olivetti Research Limited as an application for the Medusa distributed multimedia environment. The system uses live 15-bit colour video from a networked camera, runs ..."
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Cited by 28 (0 self)
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This paper gives architecture and implementation details of a hand tracking and gesture recognition system which has been developed at Olivetti Research Limited as an application for the Medusa distributed multimedia environment. The system uses live 15-bit colour video from a networked camera, runs in real time (25 frames/sec on a DEC Alpha), and copes well with background clutter. Tracking is achieved using the 2D deformable Active Shape Models (smart snakes) of Cootes and Taylor, and a genetic algorithm is used to perform an initial global image search. The Point Distribution Model used for both snakes and genetic algorithms provides a generic and flexible model that can be used to track any 2D deformable object. 1 Introduction Our hands play a very important role in communication. Not only do we specify position and movement with them, but we perform meaningful gestures such as thumbs up for `yes' or a palm for `stop'. Current technology does not capture the full potential for han...

