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Development and Specification of Virtual Environments
- PH.D. THESIS. NESLIA PANICULATA
, 2003
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Report on SIKS course on interactive and multi-agent systems, 30 november - 4 december 1998
, 1999
"... Contents 1 Introduction 2 2 Interactive systems 2 2.1 Miscellaneous . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2.1.1 Overview development methods for interactive systems . . . . . . . . . 2 2.1.2 Prototyping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..."
Abstract
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Contents 1 Introduction 2 2 Interactive systems 2 2.1 Miscellaneous . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2.1.1 Overview development methods for interactive systems . . . . . . . . . 2 2.1.2 Prototyping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2.1.3 Techniques, tools, development environment, and management . . . . 2 2.2 Techniques per development stage . . . . . . . . . . . . . . . . . . . . . . . . 3 2.2.1 Task analysis and global design specification . . . . . . . . . . . . . . 3 2.2.2 Detailed-design stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2.2.3 Scenario-based design . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2.2.4 Evaluation criteria . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2.2.5 Evaluation techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 Multi-agent systems 4 3.1 Agent systems and models . . . . . . . . . .
Process- and Agent-Based Modelling Techniques for Dialogue Systems and Virtual Environments
, 2000
"... This text presents results of ongoing research, which is aimed at developing a framework for developing multimodal natural language dialogue systems operating within virtual environments. The aspects of multimodality and presence in a virtual environment are chosen as the main focus of this resea ..."
Abstract
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This text presents results of ongoing research, which is aimed at developing a framework for developing multimodal natural language dialogue systems operating within virtual environments. The aspects of multimodality and presence in a virtual environment are chosen as the main focus of this research. It may be argued that specification techniques would form the basis of such a framework. Therefore, a general overview and evaluation is given of existing specification techniques for interactive systems, based on both literature and previous research results. This includes the object-oriented model, process algebras, interactor models, and agent systems. Agent systems are further subdivided into intentional logics, production rule systems, agent communication languages, agent platforms, and agent architectures.
A Constraint-Based Approach to Multi-Agent Planning
, 2002
"... Agents which exist in a multi-agent environment and wish to cooperate must individually form plans which incorporate the actions of their fellow agents. In this paper we present an agent architecture which permits high-level adaptive plans to be formed and revised, based on perceptions of the ac ..."
Abstract
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Agents which exist in a multi-agent environment and wish to cooperate must individually form plans which incorporate the actions of their fellow agents. In this paper we present an agent architecture which permits high-level adaptive plans to be formed and revised, based on perceptions of the actions of other agents in the environment. This is achieved through a belief revision system based on constraint satisfaction in which high level beliefs concerning the relationships between values, norms, and intentions are represented and manipulated.

