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252
A Paraperspective Factorization Method for Shape and Motion Recovery
, 1997
"... The factorization method, first developed by Tomasi and Kanade, recovers both the shape of an object and its motion from a sequence of images, using many images and tracking many feature points to obtain highly redundant feature position information. The method robustly processes the feature traject ..."
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Cited by 283 (12 self)
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The factorization method, first developed by Tomasi and Kanade, recovers both the shape of an object and its motion from a sequence of images, using many images and tracking many feature points to obtain highly redundant feature position information. The method robustly processes the feature trajectory information using singular value decomposition (SVD), taking advantage of the linear algebraic properties of orthographic projection. However, an orthographic formulation limits the range of motions the method can accommodate. Paraperspective projection, first introduced by Ohta, is a projection model that closely approximates perspective projection by modeling several effects not modeled under orthographic projection, while retaining linear algebraic properties. Our paraperspective factorization method can be applied to a much wider range of motion scenarios, including image sequences containing motion toward the camera and aerial image sequences of terrain taken from a lowaltitude airplane. Index TermsMotion analysis, shape recovery, factorization method, threedimensional vision, image sequence analysis, singular value decomposition.  F  1I NTRODUCTION ECOVERING the geometry of a scene and the motion of the camera from a stream of images is an important task in a variety of applications, including navigation, robotic manipulation, and aerial cartography. While this is possible in principle, traditional methods have failed to produce reliable results in many situations [2]. Tomasi and Kanade [13], [14] developed a robust and efficient method for accurately recovering the shape and motion of an object from a sequence of images, called the factorization method. It achieves its accuracy and robustness by ...
Recognition without Correspondence using Multidimensional Receptive Field Histograms
 International Journal of Computer Vision
, 2000
"... . The appearance of an object is composed of local structure. This local structure can be described and characterized by a vector of local features measured by local operators such as Gaussian derivatives or Gabor filters. This article presents a technique where appearances of objects are represente ..."
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Cited by 254 (20 self)
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. The appearance of an object is composed of local structure. This local structure can be described and characterized by a vector of local features measured by local operators such as Gaussian derivatives or Gabor filters. This article presents a technique where appearances of objects are represented by the joint statistics of such local neighborhood operators. As such, this represents a new class of appearance based techniques for computer vision. Based on joint statistics, the paper develops techniques for the identification of multiple objects at arbitrary positions and orientations in a cluttered scene. Experiments show that these techniques can identify over 100 objects in the presence of major occlusions. Most remarkably, the techniques have low complexity and therefore run in realtime. 1. Introduction The paper proposes a framework for the statistical representation of the appearance of arbitrary 3D objects. This representation consists of a probability density function or jo...
3D Model Acquisition from Extended Image Sequences
, 1995
"... This paper describes the extraction of 3D geometrical data from image sequences, for the purpose of creating 3D models of objects in the world. The approach is uncalibrated  camera internal parameters and camera motion are not known or required. Processing an image sequence is underpinned by token ..."
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Cited by 234 (29 self)
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This paper describes the extraction of 3D geometrical data from image sequences, for the purpose of creating 3D models of objects in the world. The approach is uncalibrated  camera internal parameters and camera motion are not known or required. Processing an image sequence is underpinned by token correspondences between images. We utilise matching techniques which are both robust (detecting and discarding mismatches) and fully automatic. The matched tokens are used to compute 3D structure, which is initialised as it appears and then recursively updated over time. We describe a novel robust estimator of the trifocal tensor, based on a minimum number of token correspondences across an image triplet; and a novel tracking algorithm in which corners and line segments are matched over image triplets in an integrated framework. Experimental results are provided for a variety of scenes, including outdoor scenes taken with a handheld camcorder. Quantitative statistics are included to asses...
FORMS: A Flexible Object Recognition and Modeling System
 International Journal of Computer Vision
, 1995
"... We describe a flexible object recognition and modeling system (FORMS) which represents and recognizes animate objects from their silhouettes. This consists of a model for generating the shapes of animate objects which gives a formalism for solving the inverse problem of object recognition. We model ..."
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Cited by 173 (13 self)
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We describe a flexible object recognition and modeling system (FORMS) which represents and recognizes animate objects from their silhouettes. This consists of a model for generating the shapes of animate objects which gives a formalism for solving the inverse problem of object recognition. We model all objects at three levels of complexity: (i) the primitives, (ii) the midgrained shapes, which are deformations of the primitives, and (iii) objects constructed by using a grammar to join midgrained shapes together. The deformations of the primitives can be characterized by principal component analysis or modal analysis. When doing recognition the representations of these objects are obtained in a bottomup manner from their silhouettes by a novel method for skeleton extraction and part segmentation based on deformable circles. These representations are then matched to a database of prototypical objects to obtain a set of candidate interpretations. These interpretations are verified in a...
Sequential updating of projective and affine structure from motion
 International Journal of Computer Vision
, 1997
"... A structure from motion algorithm is described which recovers structure and camera position, modulo a projective ambiguity. Camera calibration is not required, and camera parameters such as focal length can be altered freely during motion. The structure is updated sequentially over an image sequenc ..."
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Cited by 159 (4 self)
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A structure from motion algorithm is described which recovers structure and camera position, modulo a projective ambiguity. Camera calibration is not required, and camera parameters such as focal length can be altered freely during motion. The structure is updated sequentially over an image sequence, in contrast to schemes which employ a batch process. A specialisation of the algorithm to recover structure and camera position modulo an affine transformation is described, together with a method to periodically update the affine coordinate frame to prevent drift over time. We describe the constraint used to obtain this specialisation. Structure is recovered from image corners detected and matched automatically and reliably in real image sequences. Results are shown for reference objects and indoor environments, and accuracy of recovered structure is fully evaluated and compared for a number of reconstruction schemes. A specific application of the work is demonstrated  affine structure is used to compute free space maps enabling navigation through unstructured environments and avoidance of obstacles. The path planning involves only affine constructions.
ViewInvariant Representation and Recognition of Actions
, 2002
"... Analysis of human perception of motion shows that information for representing the motion is obtained from the dramatic changes in the speed and direction of the trajectory. In this paper, we present a computational representation of human action to capture these dramatic changes using spatiotempor ..."
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Cited by 159 (10 self)
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Analysis of human perception of motion shows that information for representing the motion is obtained from the dramatic changes in the speed and direction of the trajectory. In this paper, we present a computational representation of human action to capture these dramatic changes using spatiotemporal curvature of 2D trajectory. This representation is compact, viewinvariant, and is capable of explaining an action in terms of meaningful action units called dynamic instants and intervals. A dynamic instant is an instantaneous entity that occurs for only one frame, and represents an important change in the motion characteristics. An interval represents the time period between two dynamic instants during which the motion characteristics do not change. Starting without a model, we use this representation for recognition and incremental learning of human actions. The proposed method can discover instances of the same action performed by different people from different view points. Experiments on 47 actions performed by 7 individuals in an environment with no constraints shows the robustness of the proposed method.
Geometric Motion Segmentation and Model Selection
 Phil. Trans. Royal Society of London A
, 1998
"... this paper we place the three problems into a common statistical framework; investigating the use of information criteria and robust mixture models as a principled way for motion segmentation of images. The final result is a general fully automatic algorithm for clustering that works in the presence ..."
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Cited by 130 (2 self)
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this paper we place the three problems into a common statistical framework; investigating the use of information criteria and robust mixture models as a principled way for motion segmentation of images. The final result is a general fully automatic algorithm for clustering that works in the presence of noise and outliers. 1. Introduction
An integrated Bayesian approach to layer extraction from image sequences
 IEEE Transactions on Pattern Analysis and Machine Intelligence
, 2001
"... AbstractÐThis paper describes a Bayesian approach for modeling 3D scenes as a collection of approximately planar layers that are arbitrarily positioned and oriented in the scene. In contrast to much of the previous work on layerbased motion modeling, which computes layered descriptions of 2D image ..."
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Cited by 121 (20 self)
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AbstractÐThis paper describes a Bayesian approach for modeling 3D scenes as a collection of approximately planar layers that are arbitrarily positioned and oriented in the scene. In contrast to much of the previous work on layerbased motion modeling, which computes layered descriptions of 2D image motion, our work leads to a 3D description of the scene. There are two contributions within the paper. The first is to formulate the prior assumptions about the layers and scene within a Bayesian decision making framework which is used to automatically determine the number of layers and the assignment of individual pixels to layers. The second is algorithmic. In order to achieve the optimization, a Bayesian version of RANSAC is developed with which to initialize the segmentation. Then, a generalized expectation maximization method is used to find the MAP solution. Index TermsÐLayer extraction, segmentation, stereo matching, motion estimation. 1
On Photometric Issues in 3D Visual Recognition From A Single 2D Image
 International Journal of Computer Vision
, 1997
"... . We describe the problem of recognition under changing illumination conditions and changing viewing positions from a computational and human vision perspective. On the computational side we focus on the mathematical problems of creating an equivalence class for images of the same 3D object undergo ..."
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Cited by 120 (6 self)
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. We describe the problem of recognition under changing illumination conditions and changing viewing positions from a computational and human vision perspective. On the computational side we focus on the mathematical problems of creating an equivalence class for images of the same 3D object undergoing certain groups of transformations  mostly those due to changing illumination, and briefly discuss those due to changing viewing positions. The computational treatment culminates in proposing a simple scheme for recognizing, via alignment, an image of a familiar object taken from a novel viewing position and a novel illumination condition. On the human vision aspect, the paper is motivated by empirical evidence inspired by Mooney images of faces that suggest a relatively high level of visual processing is involved in compensating for photometric sources of variability, and furthermore, that certain limitations on the admissible representations of image information may exist. The psycho...