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153
Games and Full Abstraction for the Lazy lambdacalculus
 In Proceedings, Tenth Annual IEEE Symposium on Logic in Computer Science
, 1995
"... ion for the Lazy calculus Samson Abramsky Guy McCusker Department of Computing Imperial College of Science, Technology and Medicine 180 Queen's Gate London SW7 2BZ United Kingdom Abstract We define a category of games G, and its extensional quotient E . A model of the lazy calculus, a typefre ..."
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Cited by 134 (9 self)
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ion for the Lazy calculus Samson Abramsky Guy McCusker Department of Computing Imperial College of Science, Technology and Medicine 180 Queen's Gate London SW7 2BZ United Kingdom Abstract We define a category of games G, and its extensional quotient E . A model of the lazy calculus, a typefree functional language based on evaluation to weak head normal form, is given in G, yielding an extensional model in E . This model is shown to be fully abstract with respect to applicative simulation. This is, so far as we know, the first purely semantic construction of a fully abstract model for a reflexivelytyped sequential language. 1 Introduction Full Abstraction is a key concept in programming language semantics [9, 12, 23, 26]. The ingredients are as follows. We are given a language L, with an `observational preorder'  on terms in L such that P  Q means that every observable property of P is also satisfied by Q; and a denotational model MJ\DeltaK. The model M is then said to be f...
Linearity, Sharing and State: a fully abstract game semantics for Idealized Algol with active expressions
 ALGOLLIKE LANGUAGES
, 1997
"... The manipulation of objects with state which changes over time is allpervasive in computing. Perhaps the simplest example of such objects are the program variables of classical imperative languages. An important strand of work within the study of such languages, pioneered by John Reynolds, focusses ..."
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Cited by 103 (18 self)
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The manipulation of objects with state which changes over time is allpervasive in computing. Perhaps the simplest example of such objects are the program variables of classical imperative languages. An important strand of work within the study of such languages, pioneered by John Reynolds, focusses on "Idealized Algol", an elegant synthesis of imperative and functional features. We present a novel semantics for Idealized Algol using games, which is quite unlike traditional denotational models of state. The model takes into account the irreversibility of changes in state, and makes explicit the difference between copying and sharing of entities. As a formal measure of the accuracy of our model, we obtain a full abstraction theorem for Idealized Algol with active expressions.
A Uniform Type Structure for Secure Information Flow
, 2002
"... The \picalculus is a formalism of computing in which we can compositionally represent dynamics of major programming constructs by decomposing them into a single communication primitive, the name passing. This work reports our experience in using a linear/affine typed \picalculus for the analysis a ..."
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Cited by 76 (11 self)
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The \picalculus is a formalism of computing in which we can compositionally represent dynamics of major programming constructs by decomposing them into a single communication primitive, the name passing. This work reports our experience in using a linear/affine typed \picalculus for the analysis and development of type systems of programming languages, focussing on secure information flow analysis. After presenting a basic typed calculus for secrecy, we demonstrate its usage by a sound embedding of the dependency core calculus (DCC) and by the development of a novel type discipline for imperative programs which extends both a secure multithreaded imperative language by Smith and Volpano and (a callbyvalue version of) DCC. In each case, the embedding gives a simple proof of noninterference.
Game Theoretic Analysis Of CallByValue Computation
, 1997
"... . We present a general semantic universe of callbyvalue computation based on elements of game semantics, and validate its appropriateness as a semantic universe by the full abstraction result for callbyvalue PCF, a generic typed programming language with callbyvalue evaluation. The key idea is ..."
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Cited by 59 (20 self)
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. We present a general semantic universe of callbyvalue computation based on elements of game semantics, and validate its appropriateness as a semantic universe by the full abstraction result for callbyvalue PCF, a generic typed programming language with callbyvalue evaluation. The key idea is to consider the distinction between callbyname and callbyvalue as that of the structure of information flow, which determines the basic form of games. In this way the callbyname computation and callbyvalue computation arise as two independent instances of sequential functional computation with distinct algebraic structures. We elucidate the type structures of the universe following the standard categorical framework developed in the context of domain theory. Mutual relationship between the presented category of games and the corresponding callbyname universe is also clarified. 1. Introduction The callbyvalue is a mode of calling procedures widely used in imperative and function...
Algorithmic Game Semantics
 In Schichtenberg and Steinbruggen [16
, 2001
"... Introduction SAMSON ABRAMSKY (samson@comlab.ox.ac.uk) Oxford University Computing Laboratory 1. Introduction Game Semantics has emerged as a powerful paradigm for giving semantics to a variety of programming languages and logical systems. It has been used to construct the first syntaxindependen ..."
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Cited by 47 (3 self)
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Introduction SAMSON ABRAMSKY (samson@comlab.ox.ac.uk) Oxford University Computing Laboratory 1. Introduction Game Semantics has emerged as a powerful paradigm for giving semantics to a variety of programming languages and logical systems. It has been used to construct the first syntaxindependent fully abstract models for a spectrum of programming languages ranging from purely functional languages to languages with nonfunctional features such as control operators and locallyscoped references [4, 21, 5, 19, 2, 22, 17, 11]. A substantial survey of the state of the art of Game Semantics circa 1997 was given in a previous Marktoberdorf volume [6]. Our aim in this tutorial presentation is to give a first indication of how Game Semantics can be developed in a new, algorithmic direction, with a view to applications in computerassisted verification and program analysis. Some promising steps have already been taken in this
An observationally complete program logic for imperative higherorder functions
 In Proc. LICS’05
, 2005
"... Abstract. We propose a simple compositional program logic for an imperative extension of callbyvalue PCF, built on Hoare logic and our preceding work on program logics for pure higherorder functions. A systematic use of names and operations on them allows precise and general description of comple ..."
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Cited by 39 (11 self)
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Abstract. We propose a simple compositional program logic for an imperative extension of callbyvalue PCF, built on Hoare logic and our preceding work on program logics for pure higherorder functions. A systematic use of names and operations on them allows precise and general description of complex higherorder imperative behaviour. The proof rules of the logic exactly follow the syntax of the language and can cleanly embed, justify and extend the standard proof rules for total correctness of Hoare logic. The logic offers a foundation for general treatment of aliasing and local state on its basis, with minimal extensions. After establishing soundness, we prove that valid assertions for programs completely characterise their behaviour up to observational congruence, which is proved using a variant of finite canonical forms. The use of the logic is illustrated through reasoning examples which are hard to assert and infer using existing program logics.
A fully abstract may testing semantics for concurrent objects
 In Proceedings of LICS ’02. IEEE, Computer
, 2002
"... This paper provides a fully abstract semantics for a variant of the concurrent object calculus. We define may testing for concurrent object components and then characterise it using a trace semantics inspired by UML interaction diagrams. The main result of this paper is to show that the trace semant ..."
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Cited by 38 (4 self)
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This paper provides a fully abstract semantics for a variant of the concurrent object calculus. We define may testing for concurrent object components and then characterise it using a trace semantics inspired by UML interaction diagrams. The main result of this paper is to show that the trace semantics is fully abstract for may testing. This is the first such result for a concurrent object language. 1.
Semantics of interaction
, 1996
"... The “classical ” paradigm for denotational semantics models data types as domains, ��� � structured sets of some kind, and programs as (suitable) functions between domains. The semantic universe in which the denotational modelling is carried out is thus a category with domains as objects, functions ..."
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Cited by 36 (3 self)
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The “classical ” paradigm for denotational semantics models data types as domains, ��� � structured sets of some kind, and programs as (suitable) functions between domains. The semantic universe in which the denotational modelling is carried out is thus a category with domains as objects, functions as morphisms, and composition of morphisms given by function composition. A sharp distinction is then drawn between denotational and operational semantics. Denotational semantics is often referred to as “mathematical semantics ” because it exhibits a high degree of mathematical structure; this is in part achieved by the fact that denotational semantics abstracts away from the dynamics of computation—from time. By contrast, operational semantics is formulated in terms of the syntax of the language being modelled; it is highly intensional in character; and it is capable of expressing the dynamical aspects of computation. The classical denotational paradigm has been very successful, but has some definite limitations. Firstly, finestructural features of computation, such as sequentiality,
Probabilistic Game Semantics
 Computer Science Society
, 2000
"... A category of HO/Nstyle games and probabilistic strategies is developedwhere the possible choices of a strategy are quantified so as to give a measure of the likelihood of seeing a given play. A 2sided die is shown to be universal in this category, in the sense that any strategy breaks down into a ..."
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Cited by 31 (1 self)
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A category of HO/Nstyle games and probabilistic strategies is developedwhere the possible choices of a strategy are quantified so as to give a measure of the likelihood of seeing a given play. A 2sided die is shown to be universal in this category, in the sense that any strategy breaks down into a composition between some deterministic strategy and that die. The interpretative power of the category is then demonstrated by delineating a Cartesian closed subcategory which provides a fully abstract model of a probabilistic extension of Idealized Algol.