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RANDOM SAMPLING IN CUT, FLOW, AND NETWORK DESIGN PROBLEMS
, 1999
"... We use random sampling as a tool for solving undirected graph problems. We show that the sparse graph, or skeleton, that arises when we randomly sample a graph’s edges will accurately approximate the value of all cuts in the original graph with high probability. This makes sampling effective for pro ..."
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Cited by 57 (11 self)
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We use random sampling as a tool for solving undirected graph problems. We show that the sparse graph, or skeleton, that arises when we randomly sample a graph’s edges will accurately approximate the value of all cuts in the original graph with high probability. This makes sampling effective for problems involving cuts in graphs. We present fast randomized (Monte Carlo and Las Vegas) algorithms for approximating and exactly finding minimum cuts and maximum flows in unweighted, undirected graphs. Our cut-approximation algorithms extend unchanged to weighted graphs while our weighted-graph flow algorithms are somewhat slower. Our approach gives a general paradigm with potential applications to any packing problem. It has since been used in a near-linear time algorithm for finding minimum cuts, as well as faster cut and flow algorithms. Our sampling theorems also yield faster algorithms for several other cut-based problems, including approximating the best balanced cut of a graph, finding a k-connected orientation of a 2k-connected graph, and finding integral multicommodity flows in graphs with a great deal of excess capacity. Our methods also improve the efficiency of some parallel cut and flow algorithms. Our methods also apply to the network design problem, where we wish to build a network satisfying certain connectivity requirements between vertices. We can purchase edges of various costs and wish to satisfy the requirements at minimum total cost. Since our sampling theorems apply even when the sampling probabilities are different for different edges, we can apply randomized rounding to solve network design problems. This gives approximation algorithms that guarantee much better approximations than previous algorithms whenever the minimum connectivity requirement is large. As a particular example, we improve the best approximation bound for the minimum k-connected subgraph problem from 1.85 to 1 � O(�log n)/k).
Efficient Algorithms for Petersen's Matching Theorem
"... Petersen's theorem is a classic result in matching theory from 1891, stating that every 3-regular bridgeless graph has a perfect matching. Our work explores efficient algorithms for finding perfect matchings in such graphs. Previously, the only relevant matching algorithms were for general graphs, ..."
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Cited by 19 (3 self)
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Petersen's theorem is a classic result in matching theory from 1891, stating that every 3-regular bridgeless graph has a perfect matching. Our work explores efficient algorithms for finding perfect matchings in such graphs. Previously, the only relevant matching algorithms were for general graphs, and the fastest algorithm ran in O(n^3/2) time for 3-regular graphs. We have developed an O(n log^4 n)-time algorithm for perfect matching in a 3-regular bridgeless graph. When the graph is also planar, we have as the main result of our paper an optimal O(n)-time algorithm. We present three applications of this result: terrain guarding, adaptive mesh refinement, and quadrangulation.
Self-Adjusting Computation with Delta ML
"... Abstract. In self-adjusting computation, programs respond automatically and efficiently to modifications to their data by tracking the dynamic data dependences of the computation and incrementally updating the output as needed. In this tutorial, we describe the self-adjustingcomputation model and pr ..."
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Cited by 2 (0 self)
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Abstract. In self-adjusting computation, programs respond automatically and efficiently to modifications to their data by tracking the dynamic data dependences of the computation and incrementally updating the output as needed. In this tutorial, we describe the self-adjustingcomputation model and present the language ∆ML (Delta ML) for writing self-adjusting programs. 1
Dynamic Computation
- IAM dournal on Computing
, 1997
"... This thesis is in Theory of Computation. We study quantitative aspects of computational problems that arise in settings where the input instance is subject to changes, i.e., dynamic problems. The results include efficient dynamic algorithms and data structures and strong information-theoretic lower ..."
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Cited by 1 (0 self)
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This thesis is in Theory of Computation. We study quantitative aspects of computational problems that arise in settings where the input instance is subject to changes, i.e., dynamic problems. The results include efficient dynamic algorithms and data structures and strong information-theoretic lower bounds for problems on graphs, strings, and finite functions.

