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229
Texture Synthesis by Nonparametric Sampling
 In International Conference on Computer Vision
, 1999
"... A nonparametric method for texture synthesis is proposed. The texture synthesis process grows a new image outward from an initial seed, one pixel at a time. A Markov random field model is assumed, and the conditional distribution of a pixel given all its neighbors synthesized so far is estimated by ..."
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Cited by 1015 (7 self)
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A nonparametric method for texture synthesis is proposed. The texture synthesis process grows a new image outward from an initial seed, one pixel at a time. A Markov random field model is assumed, and the conditional distribution of a pixel given all its neighbors synthesized so far is estimated by querying the sample image and finding all similar neighborhoods. The degree of randomness is controlled by a single perceptually intuitive parameter. The method aims at preserving as much local structure as possible and produces good results for a wide variety of synthetic and realworld textures. 1. Introduction Texture synthesis has been an active research topic in computer vision both as a way to verify texture analysis methods, as well as in its own right. Potential applications of a successful texture synthesis algorithm are broad, including occlusion fillin, lossy image and video compression, foreground removal, etc. The problem of texture synthesis can be formulated as follows: let...
Region Competition: Unifying Snakes, Region Growing, and Bayes/MDL for Multiband Image Segmentation
 IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1996
"... We present a novel statistical and variational approach to image segmentation based on a new algorithm named region competition. This algorithm is derived by minimizing a generalized Bayes/MDL criterion using the variational principle. The algorithm is guaranteed to converge to a local minimum and c ..."
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Cited by 778 (21 self)
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We present a novel statistical and variational approach to image segmentation based on a new algorithm named region competition. This algorithm is derived by minimizing a generalized Bayes/MDL criterion using the variational principle. The algorithm is guaranteed to converge to a local minimum and combines aspects of snakes/balloons and region growing. Indeed the classic snakes/balloons and region growing algorithms can be directly derived from our approach. We provide theoretical analysis of region competition including accuracy of boundary location, criteria for initial conditions, and the relationship to edge detection using filters. It is straightforward to generalize the algorithm to multiband segmentation and we demonstrate it on grey level images, color images and texture images. The novel color model allows us to eliminate intensity gradients and shadows, thereby obtaining segmentation based on the albedos of objects. It also helps detect highlight regions. 1 Division of Appli...
Image analogies
, 2001
"... Figure 1 An image analogy. Our problem is to compute a new “analogous ” image B ′ that relates to B in “the same way ” as A ′ relates to A. Here, A, A ′ , and B are inputs to our algorithm, and B ′ is the output. The fullsize images are shown in Figures 10 and 11. This paper describes a new framewo ..."
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Cited by 458 (8 self)
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Figure 1 An image analogy. Our problem is to compute a new “analogous ” image B ′ that relates to B in “the same way ” as A ′ relates to A. Here, A, A ′ , and B are inputs to our algorithm, and B ′ is the output. The fullsize images are shown in Figures 10 and 11. This paper describes a new framework for processing images by example, called “image analogies. ” The framework involves two stages: a design phase, in which a pair of images, with one image purported to be a “filtered ” version of the other, is presented as “training data”; and an application phase, in which the learned filter is applied to some new target image in order to create an “analogous” filtered result. Image analogies are based on a simple multiscale autoregression, inspired primarily by recent results in texture synthesis. By choosing different types of source image pairs as input, the framework supports a wide variety of “image filter ” effects, including traditional image filters, such as blurring or embossing; improved texture synthesis, in which some textures are synthesized with higher quality than by previous approaches; superresolution, in which a higherresolution image is inferred from a lowresolution source; texture transfer, in which images are “texturized ” with some arbitrary source texture; artistic filters, in which various drawing and painting styles are synthesized based on scanned realworld examples; and texturebynumbers, in which realistic scenes, composed of a variety of textures, are created using a simple painting interface.
A Parametric Texture Model based on Joint Statistics of Complex Wavelet Coefficients
 INTERNATIONAL JOURNAL OF COMPUTER VISION
, 2000
"... We present a universal statistical model for texture images in the context of an overcomplete complex wavelet transform. The model is parameterized by a set of statistics computed on pairs of coefficients corresponding to basis functions at adjacent spatial locations, orientations, and scales. We de ..."
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Cited by 410 (13 self)
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We present a universal statistical model for texture images in the context of an overcomplete complex wavelet transform. The model is parameterized by a set of statistics computed on pairs of coefficients corresponding to basis functions at adjacent spatial locations, orientations, and scales. We develop an efficient algorithm for synthesizing random images subject to these constraints, by iteratively projecting onto the set of images satisfying each constraint, and we use this to test the perceptual validity of the model. In particular, we demonstrate the necessity of subgroups of the parameter set by showing examples of texture synthesis that fail when those parameters are removed from the set. We also demonstrate the power of our model by successfully synthesizing examples drawn from a diverse collection of artificial and natural textures.
Fields of experts: A framework for learning image priors
 In CVPR
, 2005
"... We develop a framework for learning generic, expressive image priors that capture the statistics of natural scenes and can be used for a variety of machine vision tasks. The approach extends traditional Markov Random Field (MRF) models by learning potential functions over extended pixel neighborhood ..."
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Cited by 291 (4 self)
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We develop a framework for learning generic, expressive image priors that capture the statistics of natural scenes and can be used for a variety of machine vision tasks. The approach extends traditional Markov Random Field (MRF) models by learning potential functions over extended pixel neighborhoods. Field potentials are modeled using a ProductsofExperts framework that exploits nonlinear functions of many linear filter responses. In contrast to previous MRF approaches all parameters, including the linear filters themselves, are learned from training data. We demonstrate the capabilities of this Field of Experts model with two example applications, image denoising and image inpainting, which are implemented using a simple, approximate inference scheme. While the model is trained on a generic image database and is not tuned toward a specific application, we obtain results that compete with and even outperform specialized techniques. 1.
Image Segmentation by Data Driven Markov Chain Monte Carlo
, 2001
"... This paper presents a computational paradigm called Data Driven Markov Chain Monte Carlo (DDMCMC) for image segmentation in the Bayesian statistical framework. The paper contributes to image segmentation in three aspects. Firstly, it designs effective and well balanced Markov Chain dynamics to exp ..."
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Cited by 281 (32 self)
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This paper presents a computational paradigm called Data Driven Markov Chain Monte Carlo (DDMCMC) for image segmentation in the Bayesian statistical framework. The paper contributes to image segmentation in three aspects. Firstly, it designs effective and well balanced Markov Chain dynamics to explore the solution space and makes the split and merge process reversible at a middle level vision formulation. Thus it achieves globally optimal solution independent of initial segmentations. Secondly, instead of computing a single maximum a posteriori solution, it proposes a mathematical principle for computing multiple distinct solutions to incorporates intrinsic ambiguities in image segmentation. A kadventurers algorithm is proposed for extracting distinct multiple solutions from the Markov chain sequence. Thirdly, it utilizes datadriven (bottomup) techniques, such as clustering and edge detection, to compute importance proposal probabilities, which eectively drive the Markov chain dynamics and achieve tremendous speedup in comparison to traditional jumpdiffusion method[4]. Thus DDMCMC paradigm provides a unifying framework where the role of existing segmentation algorithms, such as, edge detection, clustering, region growing, splitmerge, SNAKEs, region competition, are revealed as either realizing Markov chain dynamics or computing importance proposal probabilities. We report some results on color and grey level image segmentation in this paper and refer to a detailed report and a web site for extensive discussion.
Statistics of Natural Images and Models
"... Large calibrated datasets of `random' natural images have recently become available. These make possible precise and intensive statistical studies of the local nature of images. We report results ranging from the simplest single pixel intensity to joint distribution of 3 Haar wavelet responses. ..."
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Cited by 260 (8 self)
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Large calibrated datasets of `random' natural images have recently become available. These make possible precise and intensive statistical studies of the local nature of images. We report results ranging from the simplest single pixel intensity to joint distribution of 3 Haar wavelet responses. Some of these statistics shed light on old issues such as the near scaleinvariance of image statistics and some are entirely new. We fit mathematical models to some of the statistics and explain others in terms of local image features. 1
WaveletBased Texture Retrieval Using Generalized Gaussian Density and KullbackLeibler Distance
 IEEE Trans. Image Processing
, 2002
"... We present a statistical view of the texture retrieval problem by combining the two related tasks, namely feature extraction (FE) and similarity measurement (SM), into a joint modeling and classification scheme. We show that using a consistent estimator of texture model parameters for the FE step fo ..."
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Cited by 241 (4 self)
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We present a statistical view of the texture retrieval problem by combining the two related tasks, namely feature extraction (FE) and similarity measurement (SM), into a joint modeling and classification scheme. We show that using a consistent estimator of texture model parameters for the FE step followed by computing the KullbackLeibler distance (KLD) between estimated models for the SM step is asymptotically optimal in term of retrieval error probability. The statistical scheme leads to a new waveletbased texture retrieval method that is based on the accurate modeling of the marginal distribution of wavelet coefficients using generalized Gaussian density (GGD) and on the existence a closed form for the KLD between GGDs. The proposed method provides greater accuracy and flexibility in capturing texture information, while its simplified form has a close resemblance with the existing methods which uses energy distribution in the frequency domain to identify textures. Experimental results on a database of 640 texture images indicate that the new method significantly improves retrieval rates, e.g., from 65% to 77%, compared with traditional approaches, while it retains comparable levels of computational complexity.
Image compression via joint statistical characterization in the wavelet domain
, 1997
"... We develop a statistical characterization of natural images in the wavelet transform domain. This characterization describes the joint statistics between pairs of subband coefficients at adjacent spatial locations, orientations, and scales. We observe that the raw coefficients are nearly decorrelate ..."
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Cited by 238 (24 self)
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We develop a statistical characterization of natural images in the wavelet transform domain. This characterization describes the joint statistics between pairs of subband coefficients at adjacent spatial locations, orientations, and scales. We observe that the raw coefficients are nearly decorrelated, but their magnitudes are highly correlated. A linear magnitude predictor coupled with both multiplicative and additive uncertainties accounts for the joint coefficient statistics of a wide variety of images including photographic images, graphical images, and medical images. In order to directly demonstrate the power of this model, we construct an image coder called EPWIC (Embedded Predictive Wavelet Image Coder), in which subband coefficients are encoded one bitplane at a time using a nonadaptive arithmetic encoder that utilizes probabilities calculated from the model. Bitplanes are ordered using a greedy algorithm that considers the MSE reduction per encoded bit. The decoder uses the statistical model to predict coefficient values based on the bits it has received. The ratedistortion performance of the coder compares favorably with the current best image coders in the literature. 1
Minimax Entropy Principle and Its Application to Texture Modeling
, 1997
"... This article proposes a general theory and methodology, called the minimax entropy principle, for building statistical models for images (or signals) in a variety of applications. This principle consists of two parts. The first is the maximum entropy principle for feature binding (or fusion): for a ..."
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Cited by 226 (46 self)
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This article proposes a general theory and methodology, called the minimax entropy principle, for building statistical models for images (or signals) in a variety of applications. This principle consists of two parts. The first is the maximum entropy principle for feature binding (or fusion): for a certain set of feature statistics, a distribution can be built to bind these feature statistics together by maximizing the entropy over all distributions that reproduce these feature statistics. The second part is the minimum entropy principle for feature selection: among all plausible sets of feature statistics, we choose the set whose maximum entropy distribution has the minimum entropy. Computational and inferential issues in both parts are addressed, in particular, a feature pursuit procedure is proposed for approximately selecting the optimal set of features. The model complexity is restricted because of the sample variation in the observed feature statistics. The minimax entropy principle is applied to texture modeling, where a novel Markov random field (MRF) model, called FRAME (Filter, Random field, And Minimax Entropy), is derived, and encouraging results are obtained in experiments on a variety of texture images. Relationship between our theory and the mechanisms of neural computation is also discussed.