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21
A Framework for Dynamic Graph Drawing
- CONGRESSUS NUMERANTIUM
, 1992
"... Drawing graphs is an important problem that combines flavors of computational geometry and graph theory. Applications can be found in a variety of areas including circuit layout, network management, software engineering, and graphics. The main contributions of this paper can be summarized as follows ..."
Abstract
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Cited by 444 (37 self)
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Drawing graphs is an important problem that combines flavors of computational geometry and graph theory. Applications can be found in a variety of areas including circuit layout, network management, software engineering, and graphics. The main contributions of this paper can be summarized as follows: ffl We devise a model for dynamic graph algorithms, based on performing queries and updates on an implicit representation of the drawing, and we show its applications. ffl We present several efficient dynamic drawing algorithms for trees, series-parallel digraphs, planar st-digraphs, and planar graphs. These algorithms adopt a variety of representations (e.g., straight-line, polyline, visibility), and update the drawing in a smooth way.
Dynamic Trees and Dynamic Point Location
- In Proc. 23rd Annu. ACM Sympos. Theory Comput
, 1991
"... This paper describes new methods for maintaining a point-location data structure for a dynamically-changing monotone subdivision S. The main approach is based on the maintenance of two interlaced spanning trees, one for S and one for the graphtheoretic planar dual of S. Queries are answered by using ..."
Abstract
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Cited by 46 (10 self)
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This paper describes new methods for maintaining a point-location data structure for a dynamically-changing monotone subdivision S. The main approach is based on the maintenance of two interlaced spanning trees, one for S and one for the graphtheoretic planar dual of S. Queries are answered by using a centroid decomposition of the dual tree to drive searches in the primal tree. These trees are maintained via the link-cut trees structure of Sleator and Tarjan, leading to a scheme that achieves vertex insertion/deletion in O(log n) time, insertion/deletion of k-edge monotone chains in O(log n + k) time, and answers queries in O(log 2 n) time, with O(n) space, where n is the current size of subdivision S. The techniques described also allow for the dual operations expand and contract to be implemented in O(log n) time, leading to an improved method for spatial point-location in a 3-dimensional convex subdivision. In addition, the interlaced-tree approach is applied to on-line point-lo...
Visibility with a moving point of view
- Algorithmica
, 1994
"... We investigate 3-d visibility problems in which the viewing position moves along a straight flightpath. Specifically we focus on two problems: determining the points along the flightpath at which the topology of the viewed scene changes, and answering ray-shooting queries for rays with origin on the ..."
Abstract
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Cited by 27 (1 self)
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We investigate 3-d visibility problems in which the viewing position moves along a straight flightpath. Specifically we focus on two problems: determining the points along the flightpath at which the topology of the viewed scene changes, and answering ray-shooting queries for rays with origin on the flightpath. Three progressively more specialized problems are considered: general scenes, terrains, and terrains with vertical flightpaths. 1.
A unified approach to dynamic point location, ray shooting, and shortest paths in planar maps
- SIAM Journal on Computing
, 1996
"... Abstract. We describe a new technique for dynamically maintaining the trapezoidal decomposition of a connected planar map dX/ [ with n vertices and apply it to the development of a unified dynamic data structure that supports pointlocation, ray-shooting, and shortest-path queries in A4. The space re ..."
Abstract
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Cited by 24 (8 self)
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Abstract. We describe a new technique for dynamically maintaining the trapezoidal decomposition of a connected planar map dX/ [ with n vertices and apply it to the development of a unified dynamic data structure that supports pointlocation, ray-shooting, and shortest-path queries in A4. The space requirement is O(n log n). Point-location queries take time O(log n). Ray-shooting and shortest-path queries take time O(log n) (plus O(k) time if the k edges of the shortest path are reported in addition to its length). Updates consist of insertions and deletions of vertices and edges, and take O(log n) time (amortized for vertex updates). This is the first polylog-time dynamic data structure for shortest-path and ray-shooting queries. It is also the first dynamic point-location data structure for connected planar maps that achieves optimal query time. Key words, point location, ray shooting, shortest path, computational geometry, dynamic algorithm
Parallel transitive closure and point location in planar structures
- SIAM J. Comput
, 1991
"... Abstract. Parallel algorithms for several graph and geometric problems are presented, including transitive closure and topological sorting in planar st-graphs, preprocessing planar subdivisions for point location queries, and construction of visibility representations and drawings of planar graphs. ..."
Abstract
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Cited by 22 (11 self)
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Abstract. Parallel algorithms for several graph and geometric problems are presented, including transitive closure and topological sorting in planar st-graphs, preprocessing planar subdivisions for point location queries, and construction of visibility representations and drawings of planar graphs. Most of these algorithms achieve optimal O(log n) running time using n = log n processors in the EREW PRAM model, n being the number of vertices. Key words. parallel algorithms, parallel computation, graph algorithms, planar st-graphs, transitive closure, reachability, planar point location, computational geometry, fractional cascading, graph drawing, visibility AMS(MOS) subject classi cations. 68E05, 68C05, 68C25 1. Introduction. Planar st-graphs
Methods for Achieving Fast Query Times in Point Location Data Structures
, 1997
"... Given a collection S of n line segments in the plane, the planar point location problem is to construct a data structure that can efficiently determine for a given query point p the first segment(s) in S intersected by vertical rays emanating out from p. It is well known that linear-space data struc ..."
Abstract
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Cited by 19 (1 self)
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Given a collection S of n line segments in the plane, the planar point location problem is to construct a data structure that can efficiently determine for a given query point p the first segment(s) in S intersected by vertical rays emanating out from p. It is well known that linear-space data structures can be constructed so as to achieve O(log n) query times. But applications, such as those common in geographic information systems, motivate a re-examination of this problem with the goal of improving query times further while also simplifying the methods needed to achieve such query times. In this paper we perform such a re-examination, focusing on the issues that arise in three different classes of pointlocation query sequences: ffl sequences that are reasonably uniform spatially and temporally (in which case the constant factors in the query times become critical), ffl sequences that are non-uniform spatially or temporally (in which case one desires data structures that adapt to s...
I/O-Efficient Dynamic Point Location in Monotone Planar Subdivisions (Extended Abstract)
"... We present an efficient external-memory dynamic data structure for point location in monotone planar subdivisions. Our data structure uses O(N=B) disk blocks to store a monotone subdivision of size N, where B is the size of a disk block. It supports queries in O(log2B N) I/Os (worst-case) and upda ..."
Abstract
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Cited by 18 (15 self)
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We present an efficient external-memory dynamic data structure for point location in monotone planar subdivisions. Our data structure uses O(N=B) disk blocks to store a monotone subdivision of size N, where B is the size of a disk block. It supports queries in O(log2B N) I/Os (worst-case) and updates in O(log2B N) I/Os (amortized). We also
No Quadrangulation is Extremely Odd
, 1995
"... Given a set S of n points in the plane, a quadrangulation of S is a planar subdivision whose vertices are the points of S, whose outer face is the convex hull of S, and every face of the subdivision (except possibly the outer face) is a quadrilateral. We show that S admits a quadrangulation if a ..."
Abstract
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Cited by 16 (4 self)
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Given a set S of n points in the plane, a quadrangulation of S is a planar subdivision whose vertices are the points of S, whose outer face is the convex hull of S, and every face of the subdivision (except possibly the outer face) is a quadrilateral. We show that S admits a quadrangulation if and only if S does not have an odd number of extreme points. If S admits a quadrangulation, we present an algorithm that computes a quadrangulation of S in O(n log n) time even in the presence of collinear points. If S does not admit a quadrangulation, then our algorithm can quadrangulate S with the addition of one extra point, which is optimal. We also provide an\Omega (n log n) time lower bound for the problem. Finally, our results imply that a k-angulation of a set of points can be achieved with the addition of at most k \Gamma 3 extra points within the same time bound.
Dynamization of the Trapezoid Method for Planar Point Location in Monotone Subdivisions
- INTERNATIONAL JOURNAL OF COMPUTATIONAL GEOMETRY AND APPLICATIONS
, 1992
"... We present a fully dynamic data structure for point location in a monotone subdivision, based on the trapezoid method. The operations supported are insertion and deletion of vertices and edges, and horizontal translation of vertices. Let n be the current number of vertices of the subdivision. Poi ..."
Abstract
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Cited by 16 (5 self)
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We present a fully dynamic data structure for point location in a monotone subdivision, based on the trapezoid method. The operations supported are insertion and deletion of vertices and edges, and horizontal translation of vertices. Let n be the current number of vertices of the subdivision. Point location queries take O(logn) time, while updates take O(log² n) time (amortized for vertex insertion/deletion and worst-case for the others). The space requirement is O(n log n). This is the first fully dynamic point location data structure for monotone subdivisions that achieves optimal query time.
Lower Bounds for Dynamic Transitive Closure, Planar Point Location, and Parentheses Matching
- Nordic Journal of Computing
, 1996
"... We give a number of new lower bounds in the cell probe model with logarithmic cell size, which entails the same bounds on the random access computer with logarithmic word size and unit cost operations. ..."
Abstract
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Cited by 12 (4 self)
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We give a number of new lower bounds in the cell probe model with logarithmic cell size, which entails the same bounds on the random access computer with logarithmic word size and unit cost operations.

