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SingleSource ShortestPaths on Arbitrary Directed Graphs in Linear AverageCase Time
 In Proc. 12th ACMSIAM Symposium on Discrete Algorithms
, 2001
"... The quest for a lineartime singlesource shortestpath (SSSP) algorithm on directed graphs with positive edge weights is an ongoing hot research topic. While Thorup recently found an O(n + m) time RAM algorithm for undirected graphs with n nodes, m edges and integer edge weights in f0; : : : ; 2 w ..."
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Cited by 28 (5 self)
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The quest for a lineartime singlesource shortestpath (SSSP) algorithm on directed graphs with positive edge weights is an ongoing hot research topic. While Thorup recently found an O(n + m) time RAM algorithm for undirected graphs with n nodes, m edges and integer edge weights in f0; : : : ; 2 w 1g where w denotes the word length, the currently best time bound for directed sparse graphs on a RAM is O(n + m log log n). In the present paper we study the averagecase complexity of SSSP. We give a simple algorithm for arbitrary directed graphs with random edge weights uniformly distributed in [0; 1] and show that it needs linear time O(n + m) with high probability. 1 Introduction The singlesource shortestpath problem (SSSP) is a fundamental and wellstudied combinatorial optimization problem with many practical and theoretical applications [1]. Let G = (V; E) be a directed graph, jV j = n, jEj = m, let s be a distinguished vertex of the graph, and c be a function assigning a n...
A shortest path algorithm for realweighted undirected graphs
 in 13th ACMSIAM Symp. on Discrete Algs
, 1985
"... Abstract. We present a new scheme for computing shortest paths on realweighted undirected graphs in the fundamental comparisonaddition model. In an efficient preprocessing phase our algorithm creates a linearsize structure that facilitates singlesource shortest path computations in O(m log α) ti ..."
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Cited by 12 (3 self)
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Abstract. We present a new scheme for computing shortest paths on realweighted undirected graphs in the fundamental comparisonaddition model. In an efficient preprocessing phase our algorithm creates a linearsize structure that facilitates singlesource shortest path computations in O(m log α) time, where α = α(m, n) is the very slowly growing inverseAckermann function, m the number of edges, and n the number of vertices. As special cases our algorithm implies new bounds on both the allpairs and singlesource shortest paths problems. We solve the allpairs problem in O(mnlog α(m, n)) time and, if the ratio between the maximum and minimum edge lengths is bounded by n (log n)O(1) , we can solve the singlesource problem in O(m + nlog log n) time. Both these results are theoretical improvements over Dijkstra’s algorithm, which was the previous best for real weighted undirected graphs. Our algorithm takes the hierarchybased approach invented by Thorup. Key words. singlesource shortest paths, allpairs shortest paths, undirected graphs, Dijkstra’s
Parallel Shortest Path for Arbitrary Graphs
 In EUROPAR: Parallel Processing, 6th International EUROPAR Conference. LNCS
, 2000
"... . In spite of intensive research, no workecient parallel algorithm for the single source shortest path problem is known which works in sublinear time for arbitrary directed graphs with nonnegative edge weights. We present an algorithm that improves this situation for graphs where the ratio dc= ..."
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Cited by 11 (4 self)
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. In spite of intensive research, no workecient parallel algorithm for the single source shortest path problem is known which works in sublinear time for arbitrary directed graphs with nonnegative edge weights. We present an algorithm that improves this situation for graphs where the ratio dc= between the maximum weight of a shortest path dc and a \safe step width" is not too large. We show how such a step width can be found eciently and give several graph classes which meet the above condition, such that our parallel shortest path algorithm runs in sublinear time and uses linear work. The new algorithm is even faster than a previous one which only works for random graphs with random edge weights [10]. On those graphs our new approach is faster by a factor of (log n= log log n) and achieves an expected time bound of O(log 2 n) using linear work. 1 Introduction The single source shortest path problem (SSSP) is a fundamental and wellstudied combinatorial optimizati...
A Practical Shortest Path Algorithm with Linear Expected Time
 SUBMITTED TO SIAM J. ON COMPUTING
, 2001
"... We present an improvement of the multilevel bucket shortest path algorithm of Denardo and Fox [9] and justify this improvement, both theoretically and experimentally. We prove that if the input arc lengths come from a natural probability distribution, the new algorithm runs in linear average time ..."
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Cited by 3 (1 self)
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We present an improvement of the multilevel bucket shortest path algorithm of Denardo and Fox [9] and justify this improvement, both theoretically and experimentally. We prove that if the input arc lengths come from a natural probability distribution, the new algorithm runs in linear average time while the original algorithm does not. We also describe an implementation of the new algorithm. Our experimental data suggests that the new algorithm is preferable to the original one in practice. Furthermore, for integral arc lengths that fit into a word of today's computers, the performance is close to that of breadthfirst search, suggesting limitations on further practical improvements.