Results 1 - 10
of
42
Bilateral Mesh Denoising
- ACM TRANSACTIONS ON GRAPHICS
, 2003
"... We present an anisotropic mesh denoising algorithm that is effective, simple and fast. This is accomplished by filtering vertices of the mesh in the normal direction using local neighborhoods. Motivated by the impressive results of bilateral filtering for image denoising, we adopt it to denoise 3D m ..."
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Cited by 81 (1 self)
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We present an anisotropic mesh denoising algorithm that is effective, simple and fast. This is accomplished by filtering vertices of the mesh in the normal direction using local neighborhoods. Motivated by the impressive results of bilateral filtering for image denoising, we adopt it to denoise 3D meshes; addressing the specific issues required in the transition from two-dimensions to manifolds in three dimensions. We show that the proposed method successfully removes noise from meshes while preserving features. Furthermore, the presented algorithm excels in its simplicity both in concept and implementation.
Geometric Surface Smoothing via Anisotropic Diffusion of Normals
, 2002
"... This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approaches to feature preserving surface smoothing. First is the use of level set surface models, which allows us to process very ..."
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Cited by 68 (13 self)
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This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approaches to feature preserving surface smoothing. First is the use of level set surface models, which allows us to process very complex shapes of arbitrary and changing topology. This generality makes it well suited for processing surfaces that are derived directly from measured data. The second advantage is that the proposed method derives from a well-founded formulation, which is a natural generalization of anisotropic diffusion, as used in image processing. This formulation is based on the proposition that the generalization of image filtering entails filtering the normals of the surface, rather than processing the positions of points on a mesh.
Anisotropic filtering of non-linear surface features
- Computer Graphics Forum
, 2004
"... Dedicated to the 65 th birthday of Prof. Dr. Hermann Karcher A new method for noise removal of arbitrary surfaces meshes is presented which focuses on the preservation and sharpening of non-linear geometric features such as curved surface regions and feature lines. Our method uses a prescribed mean ..."
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Cited by 51 (4 self)
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Dedicated to the 65 th birthday of Prof. Dr. Hermann Karcher A new method for noise removal of arbitrary surfaces meshes is presented which focuses on the preservation and sharpening of non-linear geometric features such as curved surface regions and feature lines. Our method uses a prescribed mean curvature flow (PMC) for simplicial surfaces which is based on three new contributions: 1. the definition and efficient calculation of a discrete shape operator and principal curvature properties on simplicial surfaces that is fully consistent with the well-known discrete mean curvature formula, 2. an anisotropic discrete mean curvature vector that combines the advantages of the mean curvature normal with the special anisotropic behaviour along feature lines of a surface, and 3. an anisotropic prescribed mean curvature flow which converges to surfaces with an estimated mean curvature distribution and with preserved non-linear features. Additionally, the PMC flow prevents boundary shrinkage at constrained and free boundary segments. 1.
Anisotropic Diffusion of Surfaces and Functions on Surfaces
, 2003
"... We present a unified anisotropic geometric diffusion PDE model for smoothing (fairing) out noise both in triangulated twomanifold surface meshes in R³ and functions defined on these surface meshes, while enhancing curve features on both by careful choice of an anisotropic diffusion tensor. We combin ..."
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Cited by 48 (4 self)
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We present a unified anisotropic geometric diffusion PDE model for smoothing (fairing) out noise both in triangulated twomanifold surface meshes in R³ and functions defined on these surface meshes, while enhancing curve features on both by careful choice of an anisotropic diffusion tensor. We combine the C¹ limit representation of Loop’s subdivision for triangular surface meshes and vector functions on the surface mesh with the established diffusion model to arrive at a discretized version of the diffusion problem in the spatial direction. The time direction discretization then leads to a sparse linear system of equations. Iteratively solving the sparse linear system yields a sequence of faired (smoothed) meshes as well as faired functions.
An Application of Markov Random Fields to Range Sensing
- In NIPS
, 2005
"... This paper describes a highly successful application of MRFs to the problem of generating high-resolution range images. A new generation of range sensors combines the capture of low-resolution range images with the acquisition of registered high-resolution camera images. The MRF in this paper exploi ..."
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Cited by 34 (7 self)
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This paper describes a highly successful application of MRFs to the problem of generating high-resolution range images. A new generation of range sensors combines the capture of low-resolution range images with the acquisition of registered high-resolution camera images. The MRF in this paper exploits the fact that discontinuities in range and coloring tend to co-align. This enables it to generate high-resolution, low-noise range images by integrating regular camera images into the range data. We show that by using such an MRF, we can substantially improve over existing range imaging technology. 1
A Bayesian method for probable surface reconstruction and decimation
- ACM TRANS. GRAPH
, 2006
"... We present a Bayesian technique for the reconstruction and subsequent decimation of 3D surface models from noisy sensor data. The method uses oriented probabilistic models of the measurement noise, and combines them with feature-enhancing prior probabilities over 3D surfaces. When applied to surface ..."
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Cited by 28 (5 self)
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We present a Bayesian technique for the reconstruction and subsequent decimation of 3D surface models from noisy sensor data. The method uses oriented probabilistic models of the measurement noise, and combines them with feature-enhancing prior probabilities over 3D surfaces. When applied to surface reconstruction, the method simultaneously smooths noisy regions while enhancing features, such as corners. When applied to surface decimation, it finds models that closely approximate the original mesh when rendered. The method is applied in the context of computer animation, where it finds decimations that minimize the visual error even under nonrigid deformations.
Geometric Surface Processing via Normal Maps
- ACM Transactions on Graphics
, 2002
"... The generalization of signal and image processing to surfaces entails filtering the normals of the surface, rather than filtering the positions of points on a mesh. Using a variational framework, smooth surfaces minimize the norm of the derivative of the surface normals -- i.e. total curvature. Pena ..."
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Cited by 26 (8 self)
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The generalization of signal and image processing to surfaces entails filtering the normals of the surface, rather than filtering the positions of points on a mesh. Using a variational framework, smooth surfaces minimize the norm of the derivative of the surface normals -- i.e. total curvature. Penalty functions on the surface normals are computed using geometry-based shape metrics and minimized using gradient descent. This produces a set of partial differential equations (PDE). In this paper, we introduce a novel framework for implementing geometric processing tools for surfaces using a two step algorithm: (i) operating on the normal map of a surface, and (ii) manipulating the surface to fit the processed normals. The computational approach uses level set surface models; therefore, the processing does not depend on any underlying parameterization. Iterating this two-step process, we can implement geometric fourth-order flows efficiently by solving a set of coupled second-order PDEs. This paper will demonstrate that the framework provides for a wide range of surface processing operations, including edge-preserving smoothing and high-boost filtering. Furthermore, the generality of the implementation makes it appropriate for very complex surface models, e.g. those constructed directly from measured data.
Convergence of Discrete Laplace-Beltrami Operators over Surfaces
- Comput. Math. Appl
, 2004
"... The convergence property of the discrete Laplace-Beltrami operators is the foundation of convergence analysis of the numerical simulation process of some geometric partial differential equations which involve the operator. In this paper we propose several simple discretization schemes of Laplace-Bel ..."
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Cited by 25 (7 self)
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The convergence property of the discrete Laplace-Beltrami operators is the foundation of convergence analysis of the numerical simulation process of some geometric partial differential equations which involve the operator. In this paper we propose several simple discretization schemes of Laplace-Beltrami operators over triangulated surfaces. Convergence results for these discrete Laplace-Beltrami operators are established under various conditions. Numerical results that support the theoretical analysis are given. Application examples of the proposed discrete Laplace-Beltrami operators in surface processing and modelling are also presented. Key words: Laplace-Beltrami Operator; Surface triangulation; Discretization; Convergence. 1
Mesh Smoothing by Adaptive and Anisotropic Gaussian Filter Applied to Mesh Normals
- IN VISION MODELING AND VISUALIZATION
, 2002
"... In this paper, we develop a fully automatic mesh filtering method that adaptively smoothes a noisy mesh and preserves sharp features and features consisting of only few triangle strips. In addition, it outperforms other conventional smoothing methods in terms of accuracy. ..."
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Cited by 23 (1 self)
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In this paper, we develop a fully automatic mesh filtering method that adaptively smoothes a noisy mesh and preserves sharp features and features consisting of only few triangle strips. In addition, it outperforms other conventional smoothing methods in terms of accuracy.
A Simple Algorithm for Surface Denoising
- Proceedings of IEEE Visualization
, 2001
"... In this paper we present a simple denoising technique for geometric data represented as a semiregular mesh, based on locally adaptive Wiener filtering. The degree of denoising is controlled by a single parameter (an estimate of the relative noise level) and the time required for denoising is indepen ..."
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Cited by 19 (0 self)
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In this paper we present a simple denoising technique for geometric data represented as a semiregular mesh, based on locally adaptive Wiener filtering. The degree of denoising is controlled by a single parameter (an estimate of the relative noise level) and the time required for denoising is independent of the magnitude of the estimate. The performance of the algorihm is sufficiently fast to allow interactive local denoising. 1 Introduction The complexity of the models used in computer graphics, visualization and geometric modeling applications constantly increases. It becomes more and more difficult to create such models by hand, and 3D scanning is emerging as an attractive alternative. However, the raw data produced by 3D scanners (range images or point clouds) are usually far from usable in any application. Considerable number of algorithms were developed for processing such data. A typical processing pipeline includes several stages: registration of raw data to create a single...

